Reviews from

in the past


Embarrassing.

Way back about a decade and a half ago, in the salad days of the seventh-generation of console shooters, debates raged in high schools all across the West. The teenaged gaming masses congregated around their lunch tables and pounded back Monster energy drinks, each one more certain in their position than the last. ”Halo or Call of Duty?”, they would ask. It was a challenge more than it was an actual question; are you with us, or are you against us? Call of Duty was a bit faster, and Halo was a bit more rewarding for tactical play, but the games were so fundamentally different that there wasn’t much real point to the arguments. Nobody was about to have their mind changed. Black Ops and Halo: Reach dropped around the same time and subsequently marked the conflict’s denouement; everyone had chosen and then dug into their respective sides. Lines had been drawn, and that was that. There was nobody left who could still be converted to the other side. With that, games discussion eventually moved on to other and more intellectually-stimulating topics, such as which Mass Effect girl was the most fuckable, or who had the coolest fatality in Mortal Kombat 9.

You know what nobody ever fucking talked about? Battlefield.

Honestly, given the glut of shooters and the intensity of the arguments surrounding them, you’d think there would have been at least one guy at one lunch table somewhere who interrupted the Call of Duty vs. Halo talk to mention that he preferred Battlefield 2142. But no, there wasn’t. Not really. Not until Battlefield 3, at least, but that was long after the debates had started fading into background noise. Battlefield was just kind of hanging out in its own weird lane, a little bit too arcade-y for the simulator fans, and a little bit too fucking annoying with the bullet drop for the twitchy, greasy teenagers. As someone who grew up in that period and went to war with my friends over how Halo was gay and how Call of Duty was badass (it had Ghost), Battlefield had the vibe of something my dad would have enjoyed, and not in a cool way. It was the Kid Rock American Badass of shooters.

Anyway, much like my dad, Bad Company 2 has a bit of a complex about looking old and lame next to contemporary early-10s shooter slop. One sequence where you’re lost in the snow has a character say that they can’t turn back because they’ll be replaced by guys with pussy-ass heartbeat monitors on their guns, like in Modern Warfare 2. Another set piece where you race quad bikes with your squad has a guy complain that he would be winning if you were on snowmobiles, to which another character quips that snowmobiles are for pussies. You know, like in Modern Warfare 2. There’s a sequence where an EMP goes off, fries all of the surrounding technology, makes helicopters fall out of the sky, and has your squad leader mention that all of the electronics are broken, like in Modern Warfare 2. Unlike in Modern Warfare 2, however, your holographic sights still work just fine, making the whole sequence feel both like a complete ripoff and lazy to boot.

There’s nothing wrong with stealing ideas. Really, I don’t think it’s as much of a crime to be unoriginal as a lot of people make it out to be. What I do have a problem with, however, is when you intentionally keep drawing comparisons to other media, brag about how much better or cooler you are, and then wind up being unquestionably the worse of the two. Don’t be a poser. It’s embarrassing. Bad Company 2 has what I’d like to call ”Duke Nukem Forever syndrome”. Yeah, I sure do hate Valve puzzles. Power armor really is for pussies. Hey, Duke, while you’ve got a minute, your game fucking sucks. Can you try and make it better before you start taking shots at things that are infinitely more exciting, enjoyable, and sincere than you are? The same applies here. Please, shut the fuck up about how much better you are than Modern Warfare 2. You aren't, and if you stopped talking about Modern Warfare 2, I wouldn't be sitting here wishing I was playing that instead. You don't get points for preempting criticisms people are going to make of your game and then leaving them in there anyway. If you're aware enough to point out that what you're doing isn't distinct enough to distance yourself from your competition on its own, then why aren't you changing anything?

The answer, really, is that this was a strange time in which everything that was releasing had some publisher-ordered mode hanging off of it like a vestigial bone. It was the era of the tack-on. Games couldn’t just be single-player. They needed to have a shitty afterthought multiplayer mode that shipped with it. They couldn’t just be multiplayer, either, so you needed to hook a shitty afterthought single-player mode onto it, too. I don’t get the feeling that DICE wanted to make a campaign. Hell, I don’t think anyone really cared about it. I’ve got some buddies who owe their friendship to Bad Company 2 purely because it was where they all met, and every single one of them I talked to about this game expressed surprise that it even had a single-player mode. I suppose that’s the greatest indictment anyone could give; for anything to be so forgettable that the people it's most important to can’t even remember it existing.

On that note, one of those same friends said he was going to kill me if I gave this a bad score, because the multiplayer was "just that good". Regrettably, then, the multiplayer for this game is completely in the grave due to EA taking it off of their digital storefronts months ago and announcing that the servers will be gone by this time next month. By 2024, the only part of this game you’ll actually be able to play is the campaign, and it’s definitely not the mode that I would have wanted to preserve if I was the EA executive who had to make that call. What a shame. Oh, well.

This is written like someone told an eighth grader to make a story about the military.

Even better than Battlefied 3. Cool graphics, very diverse weapons, excellent destructibility.

The campaign is like a 6 if I'm being generous but the multiplayer is a solid slapping 9.

This review is only based upon my experience in Singleplayer Mode.

A story of four professional soldiers who are trying to save USA from a Russian invasion, who form the Bad Company. At first you don't even know why you are even doing those tasks in the game, but with the story going on, you start to sort things out and becoming to be more familiar with you fellow soldiers, Sarge, Haggard and Sweets I have to admit that I was annoyed by how much maps I've change throughout the game ( from snow, to jungle, to desert, and again snow, jungle,....), also it is a little bit annoying how much grenades your enemies have, almost every single time I was left without cover because of their grenade launchers which they have all the time on those Russians assault rifles. Great amount of weapons, but with one big problem, no modifications at all, or better said, they have two or three same weapons but the only thing which changes are the weapon sights ( Iron sight, Red-dot or ACOG sight and that's all). The idea of the story is great, but there are things which needs to be changed.

Not long after a brief but fairly fun stint with Battlefield 4, I decided to try out the last Battlefield game that I hadn't tried, Battlefield 2 Bad Company. As with all the battlefield series and a lot of FPS games in general, it's obvious the focus of the game is the multiplayer aspect, which with the servers closing this month, is a bit of a detractor. Luckily, BFBC2 has a really nice single player campaign that builds on what made the BFBC campaign good! You play as the slightly boring main dude (can't even remember his name), one of the 4 members of Bad Company, a rag tag group of soldiers including Sweetwater, Haggarty and Sarge. BC1 was a great game because of the fun and witty banter between the characters and the fact that pretty much everything can be blown up. These are both still present, even if maybe to a slightly lesser extentent. The dialouge makes your teammates seem so realistic and its such a refreshing change from a lot of games that put little effort into their voice overs. One particular highlight for me was listening to Sarge comment that he "should have taken that adult education course" when trying to use a computer, and I also really enjoyed the addition of the new pacifist pilot. These moments are littered throughout the campaign and really build on what is a fairly solid story. The levels themselves are a bit shorter than BC1, with most taking around 20 minutes to complete. They have also updated the slightly awkward checkpoint structure from the pervious game, which means you will spend less time repeating sections when you die. I think what really makes BC2 a better game than most shooters on the console is how the game feels. Even though some of the button choices are strange, the controls are responsive and you can take down a group of enemies quickly and accurately. The difficulty level is great, and most enemies will prove a decent challenge, especially with the excellent AI. The levels are varied and offer different challenges and the vehicle sections work well as a nice respite from the shooting. Overall it's just a really solid and fun campaign which I would argue is up there with CODMW1. Don't think of it as just a multiplayer game, it's a great singleplayer addition to any collection.


Short game and mission design feels out dated, like when I try to push too much it just kills me off instantly. It was a backlog for me since 2019 and today I restarted the campaign and found it so good that I finished it in one session.

Building go boom with alarm sound

Damn, this game was GOOD. Fuck BF3, let's play BC2.

Jogasso!!! (mas não terminei por um BUG fdp na fase 10)

Without a doubt, some of the most fun I’ve ever had with Battlefield.

This game rocked my teenage years, playing with a full squad of friends online, taking objectives left and right, and showing off my helicopter piloting skills that would inevitably land me dead at some cliff.

Bad Company 2 started the revolution of Battlefield.

Improving a lot on map size, environmental destruction, weapon variety and customization, and adding a fun, charismatic single player campaign, the game gave gamers from every walk of earth a little something to latch onto, and created within them everlasting memories of action and chaos that are even revered today, as both 2042 references maps and guns from the game, and as players desperately ask for a part 3 of the crazy stories of Battlefield’s own A-Team, the Bad Company.

No one knows if we’ll ever see a third part, but I can tell you this….

Part 2 is still called one of the best games in the franchise by many of its fans and for good reason.

Also long live the X-M8 Assault rifle, not enough games feature that majestic piece of deadly machinery.

I put an unhealthy amount of time in this one I’m pretty sure most people will never forget their first Battlefield. This one is mine.

One of the best battlefield single player campaigns with an endearing squad and fun story and gameplay

ОЦЕНКА ТОЛЬКО КАМПАНИИ

Душные пиу-пиу в однообразных локах, которые иногда разбавляются короткими покатушками и полетушками.

RIP BC2 I'm glad I was able to play to the very last second when the servers went down.

La campaña es terrible. Las distintas secciones a pie, en tanque, con francotirador y donde apuntas puntos de bombardeo son de lo más genérico y poco inspirado que he visto. La historia es pésima en su guion, personajes y narrativa, sin mencionar que tiene un final abierto innecesario que quedó inconcluso para siempre.
No doy una peor calificación solamente porque estoy seguro que el multijugador en su momento fue algo especial, sin embargo, el juego en la actualidad resulta difícil de recomendar por mi parte.

I genuinely don't get the point of making a single-player Battlefield game and stripping it of everything Battlefield is known for.

This game is so frustrating. It repeatedly throws you into seemingly big open maps that in actuality are filled with invisible walls. On rare occasions the game lets you find a way to flank or circumvent the enemies, but it almost feels like you're not meant to do it. The level design here is actually more linear than in Call of Duty 4 or Medal of Honor 2010. In addition, it's full of extremely scripted missions where you're not allowed any freedom of choice, just like in Modern Warfare 2. Except it also doesn't have the nice visuals, weapon variety or spectacle of the latter.

The only thing that kinda makes it stand out is the physics. It's fun to tear buildings apart with explosives. Other than that, it's a generic military shooter that, btw, doesn't even have a prone function. How do you not have proning in a military shooter in 2010? Delta Force had it in 1998! AND actual big open maps with total freedom of movement. This is just embarrassing.

Also, consider me a killjoy, but I don't think a humorous story is appropriate for a military shooter. Are we supposed to be having fun with these dudebros while they're fulfilling America's imperialist ambitions? I didn't really pay much attention to the actual story (not that it was well-presented), but I had no idea who we were fighting. But I assume it's probably some evil Russians or evil South Americans or evil Middle-Easterners or some shit. Don't get me wrong, I don't expect much more from American military shooters, but at least treat the subject matter with seriousness. This is just plain disrespectful.

I belong inside a foXhole, Im a jarhead at heart and just looove to keep bayud company (THIS IS ALPHA FOXTROT 6, Locked&Loaded and bearing em Magnums, got mah target in mah SightS, Im comming in straight thru thewall boyS!!!). and I admit it...I was behind that defibrillator massacre that hit the headlines back then. All em victims were recons so technically speaking twasnt a warcrime if you ask me!

PS: when I enabled War Tapes audio it felt like I was rly there at the frontlines, airsofting with theboys...
PPS: sry for using OldMaterial not coming up with something more original, i promise to do better ! will get my act together, my therapist told me to play RainbowSix Vegas2

Better gameplay but, despite an actual strong opening level, a really bland and boring campaign.

And good god the grey dust everywhere from the frostbite engine's debris destruction is somehow even worse in this sequel. Felt like I using the radar/minimap as my GPS driving through the densest fog of all time.

a completely forgettable experience, but at least I had fun playing it (and the characters weren't that bad)

I fucking played the IOS version of this game. I was so desperate for a military shooter but didn't have a new console.

ОЦЕНКА КАМПАНИИ: 5/10 - Пиу-пиу в пустых коробках 4 на 4.

Полная рецензия: Никогда не играл в 1 часть серии Бэд Компани, ибо ее не было на пк, а на сосноли как-то лень было покупать, поэтому не могу сказать за нее ничего. Но вот про сюжет 2 части можно сказать пару ласковых словечек.

Сразу отмечу, что хочется похвалить высокую разрушаемость, открытость локаций, вследствие чего повышенную вариативность прохождения той или иной миссии, приятных и забавных персонажей, а так же довольно приятную графику для 2010 года (которая дает офк на ротан блек опсу 1 того же года). Но увы, это все крупные плюсы, которые я могу подметить в кампании этой игры.

Очень скучная стрельба с довольно слабой баллистикой, из-за чего многие оружия не имеют отдачи и попросту не ощущается геймплейно. Унылейший лвлдизайн локаций с довольно скудным разнообразием биомов. Почти все миссии происходят на пустынной/снежной/тропической местности, которые представляют из себя поток одинаковой флоры и абсолютно пустые однообразные здания, но которые могут полностью разрушаться. Из-за такого монотонного путешествия игра уже начинает дико душить ближе к середине, к тому же она почти никак не создает крутые постановочные моменты с мега эпиком, лишь под конец выкидывая что-то в этом духе. Еще как раз хотел отметить, что последняя миссии игры просто какое-то дерьмо дерьма невыносимое, с нпс которые находятся за пределами игровой зоны, с отсутствием динамики в финале и с кучей моментов, которые явны были взяты у франшизы-конкурента.

И вспомнил под конец под еще одну проблемку, какие же здесь убогие автосейфы, я не раз после смерти откидывался почти на начало уровня и приходилось душиться на духоте еще раз, еще раз и еще раз. Геймплей здесь немного разбавляют секции на транспорте (миниган на вертолете, миссия с танком, миссия на машине), но их очень мало и игра особо не углубляется в этих механики.

Что про сюжет? Ну он есть, но абсолютно проходной и неинтересный.

one of my favourite campaigns and multiplayers, love the characters and environment

I only played singleplayer campaign of this game and it was meh. This rating is only for campaign, not for multiplayer.

I don't remember much, but I know it was a really fun shooter with some memorable characters


A boon to remember that as much as I could read the occasional "boomer shooter" cynically that as a movement they're also antithetical to this era of military FPS where the simple level design is piecemealed in an attempt for variety and storytelling. Hard to blame it against the time but as of now the vehicles feel dated and shooting merely serviceable, and as a narrative is pretty empty and ends on the simplest and laughably easiest note.

dommage je l'ai crack jaurai bien aime tester le multi
Campagne assez cool meme si bon on skip toutes les cinématique la destruction des environnements était déjà impressionnante...

I was whelmed, I guess. Story is mildly interesting, although it resolves unsatisfyingly, and the gameplay is serviceable, if a bit frustrating at times. It’s an interesting relic of early 2010s military shooters, but little more than that.