Reviews from

in the past


they don't make em like they used to

This game is art. The soundtrack is beautiful, the message is powerful, and it's so much fun to just absorb the scenery.

I can't wait to play the sequel...

I used to want to be a journalist, and I blame this game. Grew out of that one JUST in time to be an under employed slob girl <3

Jogos Triple A estão muito longe de serem o meu tipo de jogo, tanto por eles seguirem um padrão já determinado, uma fórmula que é certeza que vai cair no gosto do povo. Basicamente, são jogos feitos para todo mundo, mas é como mamãe já dizia: "Eu não sou todo mundo".
Eu costumo procurar sempre por obras que me trazem uma experiência única, e de tão acostumado com jogos velhos e peculiares, me surpreendo bastante com "Beyond Good and Evil".

"Beyond Good and Evil" é um clássico da sexta geração de videogames, sendo feito pela Ubisoft, que na época, ainda estava desenvolvendo seu estilo e experimentando seus gêneros. O ponto aqui é em como "Beyond Good and Evil" parece uma planta baixa do que iria se tornar os jogos Triple A.

Ele é um jogo mundo aberto, mas a maneira como você navega por esse mundo é com um barco mecânico que pode ser melhorado constantemente. Você pode ir por diversas ilhas, onde você faz missões com uma progressão mais linear, porém sem largar a parte de exploração.

Aqui você possui dois tipos de dinheiro, que é o crédito e as pérolas. Os créditos tem três formas de conseguí-lo durante o jogo, uma é batendo animais, quando você faz isso, eles dropam uma essência roxa que você pode vender instantâneamente e isso te dá alguns créditos. A segunda é apostando: em certos pontos do jogo, você pode fazer apostas, um exemplo é no Bar Akuda, que tem dois pontos que você pode apostar, uma delas sendo no segundo andar, onde tem um minigame de encontrar uma bolinha e o ou sendo no primeiro andar, onde você joga um minigame de discos.

Mas, a forma principal de ganhar crédito no jogo é com uma mecânica que vai ficar voltando sempre durante a gameplay, que é: Tirar Fotos.
Isso mesmo, a protagonista é uma fotógrafa, e ela trabalha tirando fotos de animais ainda não descobertos, e devo dizer, essa é uma das mecânicas mais divertidas do jogo. Você não precisa tirar foto só de animais, mas de diversos tipo de coisas. Se você encontra um mapa na ilha que você está, você pode tirar foto do mapa para poder explorar. Normalmente, suas missões se baseiam em tirar foto de diversas coisas, o que torna essa mecânica muito importante e bastante usada.

Eu ainda não comentei sobre as pérolas, né? Bom, você consegue elas de diversas formas. Comprando, Dropado por um Boss, Explorando, Apostando, etc. E elas são usadas para você comprar melhorias para o seu barco.

Durante o jogo você também vai ter parceiros, que só obedecem comandos especifícos, como abrir porta, clicar botões e coisas afins.

Dito tudo isso, é possível ver como mesmo sendo um jogo simples, ele tem mecânicas bem trabalhadas na gameplay. Não falei da sua estória e seus personagens, mas isso eu recomendo muito que você jogue para poder entendê-los, toda narrativa também é simples, mas tem camadas o suficiente para ter uma experiência divertida e se importar com ela, seus personagens são carismáticos e em maior parte são gostáveis.

É basicamente isso, toda a minha experiência com ele foi bastante divertida e acredito que você também possa gostar.

Won me over with the Jamaican Rhinos


Played it when I was a kid. I can't remember much but I think it was good.

Идеальная адвенчура с кучей геймплейных элементов. Лучшая часть игры - полуоткрытый мир, который интересно исследовать, искать секреты. Боёвка, стелс, мини-игры, гонки проработаны на поверхностном уровне, но их сочетание даёт чувство разнообразного приключения. Разочаровали только убогие уровни в пещерах и на заводах и кое-где тягомотный стелс.

Beyond Good and Evil is an enjoyable game with a charming open world and fresh and colourful ideas. The combat and annoying camera controls are the main fallbacks. A remaster/remake would probably be incredibly good.

This is my favorite game— hands down.

I’m always reluctant to admit it because of the confused responses I get in return.. but I’ve come to accept that only a handful of folks I know have actually played it.

The creature designs, story, relationships, voice acting, politics and my god the OST just hits differently each play through. It was definitely ahead of its time in the early 2000s gaming golden area of Jak and Daxter, Windwaker and Halo for kids.

I’m definitely biased as hell because of fond memories but also still on the look out for a new #1 favorite that hits as good as this hidden gem.

Criminally short and criminally underrated. Glad my high school girlfriend insisted I play it.

Creo que nunca he vuelto a tener una experiencia como esta, el gameplay en su momento se sentía muy fluido. Hasta la fecha creo que su estilo visual es llamativo, se siente como un universo único y vivo.

Es un juego diverso, pero fuerte en cada uno de sus estilos (tanto en género de historia como en gameplay). Tiene momentos mágicos donde fotografías al estilo Pokémon Snap de las criaturas del mundo. Otros de suspenso y stealth donde te infiltras en fábricas del gobierno para tomar evidencias de corrupción gubernamental y momentos de aventura, que peleas contra alienígenas que quieren raptar a los huérfanos de quienes cuidas.

Hasta la fecha es mi juego favorito de Ubisoft y una experiencia que añoro volver a tener pronto, porque no le he repetido con ningún otro juego.

Magnificent game, despite some problems getting used to the game's dated camera, the gameplay is really fun, the minigames, the characters are charismatic, the story despite being 20 years old is still very current and the ending I thought was really good. Here's a recommendation for anyone looking for a short, retro and fun game.

Longtemps mis de côté, c'est à l'annonce du 2 (en 2017, genre ya bientôt 7 ans, une éternité) qu'il fallait bien lancer le 1er jeu. Donc acte.
Et si c'était compliqué de faire tourner ça correctement sur PC (nativement il n'y a que la version uPlay qui reconnaît la manette Xbox), l'aventure en elle-même était passionnante !
Avec Jade, armée de son appareil photo (et aussi de son bâton), le jeu nous transporte dans une aventure mêlée de puzzles, d'infiltration, d'aventure, de courses et de baston.
Si rien ne révolutionne le genre, le tout fonctionne bien. Mais on sent dès lors, avec les annonces du 2, les envies des créateurs, finalement limités par les capacités des consoles d'époque, pour faire leur grande épopée.
Il n'en reste que pour la huitaine d'heures proposée, le jeu est vraiment bon, se renouvelle souvent, par petites touches, et toute la quête des orbes saura tenir en haleine les complétionistes.

Had always wanted to check this one out and finally got a chance years ago but I got stuck on an area with a bunch of lasers you had to traverse through. I had to put the game back on the shelf but I hope to check it out again someday. Especially if the long awaited sequel ever materializes.

Bazı kamera sıkıntılarına rahmen çok iyi olmaya başaran bir macera oyunu.

I love the detailed whimsical world which contrasts nicely with the dark authoritarian regime. In the modern age of AAA megascans asset flips it feels refreshing to come back to a game where every texture was hand painted - with thought as to the art direction and function of the world being built.

Admittedly my drive to play this was off the back of loving Rayman 2's art and it did not disappoint. I even tried to go through all the artists in the credits of both, to see if any had worked on other projects with a similar feel after this, but didn't have any luck. I guess Ancel's team in the late 90's just had a magic spark.

All that praise said, the story was fun but predictable. As everyone has mentioned: despite the name of the game, morality is completely black and white. Boring, but comfortable - like an action movie.

The gameplay was hit and miss, I liked the photography and the puzzles where you had to interact with the environment, some of those made me think for a minute but I never found them obtuse. The stealth and combat were very one note, but that's ok.

Overall a great game, most of my enjoyment came from existing in the world itself and absorbing the vibe.

Massive shame that relatively few people have played it since it felt unique and creative when it came out, and still has a vibe distinct from nearly anything else I've played. The combination of stealth and action is really enjoyable, and driving around in the various vehicles doesn't get old (despite some minor bugs). The soundtrack is another big highlight and the voice actors put in an amazing performance to really sell the story beats. Strongly recommend to anyone who hasn't played it before.

Beyond Good & Evil is one those titles that has been known and acclaimed for years as a cult classic despite not many people played it.

Being designed and directed by Michel Ancel, it carries a LOT of the elements that makes titles like Rayman 2 special. But also features a lot of thingsthat make it stand out compared to these other works.

It presents a grim but also enthrilling world, with really charming main and side characters and a narrative revolved around the struggle for survival against a menace from space.

It has a gameplay involved about combat, puzzle-solving and exploration that combines so many gimmicks and events that make it a really experimental title for its time, even if the often stiffness of the controls and the janky camera plays against it sometimes.

The open world aspect of it also makes it stand out, as you are free to explore this distopic land alo with the use of various vehicles.

It does a lot of thing and experiments with a lot of assets... sometimes those gimmicks feels undercooked, but still lead to a great experience that never bores you.

Give it a shot, it's a really cool underrated gem!

Absolute banger soundtrack!

I spotted this game in the toy store bargain bin and bought it with my saved-up money ca. 2004. It being Pegi 7+ I was sure it'd get my parents approval as I was already an avid gamer at 9. But nay, they analyzed it and let the axe drop. Confiscated it right after I had tried the first level. One could surmise that the spite this incident manifested in me would ensure I become a relentless gamer later on... and here I am! Thanks mom and dad.

This review contains spoilers

This was easier to get working than I expected on a modern PC, but getting a controller to work was surprisingly difficult for a game which was originally on console. I used reWASD which put a nice 7 day time limit on me to finish the game since I didn't want to pay to use it past the trial period. I managed to squeak in with about 20 minutes left before the trial expired! Perfect. I enjoyed this a fair bit but I don't quite get the 'best game of all time' critical acclaim it apparently has. It was a nice compact story and the gameplay was fun - or I imagine it would be very much so if it was using a native controller, rather than the dodgy setup I had. It has a nice semi-open world setup with extra stuff here and there to explore and find, and I can 100% imagine myself as a teenager playing this to death and getting all the pearls and such. I'm glad I finally played it but I can't say it blew me away. Jade is a good heroine though, I can see why people like her, and the humour is kind of on point. Good music, too, the spanish bar song is a banger. Ending is very abrupt with the smirk and the post-credits little tease is very lacklustre. After watching bloody Yahtzee's video on it of all things I am more aware of just how much was probably cut, but I wasn't too upset with the big loads of pearls being tipped into me at the end since I was kind of rushing to the finish. The big bad of the Alpha Sections is kind of introduced right at the very end and you're expected to know who he is. It nevertheless though seems like a cool universe which deserves further exploration. Hopefully BG&E2 happens sometime.

Beyond Good & Evil me lembrou uma boa e velha sessão da tarde. Uma história simples e bem feita com seu início, meio e fim bem redondinhos que agrada a todos, fora os personagens super carismáticos que deixa a trama da história bem legal de se acompanhar. Porém, se eu fosse dar a medalha de ouro para a melhor coisa do jogo serie sua trilha sonora! Cansei de me pegar cantando a música do Bar PROPAGANDA! E o Reggae que toca na oficina dos rinocerontes, simplesmente incrível!!

Apesar de ser um jogo antigo, recomendo muito para fugir um pouco desse universo de jogos atuais foto realista e com mais de 100h de jogatina.

Like pokemon snap but instead of pokemons you take photos of trade secrets

When Ubisoft actually made good games


Maybe it's because I am growing a bit of a distaste by the bad performance of the system I'm playing it on, maybe it's the fact that I have shit to do and thus have to cut corners in all places. Regardless, I just can't get into it. It's basically Jak & Daxter but with too many side quests and mini games that don't really offer a clear objective.

Absolutely love this game, but it's definitely aged a lot over the years. The art direction and music is incredible. It has a lot of little touches that I love... and the game's method of typing in passwords is brilliant. It's way better than just about any other controller based keyboard out there.

The game's got some issues, though. Mainly that the Zelda-like dungeons start incorporating a lot of half-baked stealth sections and that the game has an abrupt ending. There's a lot of promise in the game's story, but it doesn't do a ton with it.

Last time I played it wasn't as good as I remembered, still solid though.