Reviews from

in the past


I went back to play Braid recently after having some fond memories of playing it 15-years ago (as hard as I find that to believe). I still loved the pastel art-style, and the soundtrack is amazing. I got a super cozy vibe when I was playing. However, in terms of the actual gameplay, the puzzle-solving was a lot more frustrating than I remember. I did still enjoy the time reversal system and the way you use it to solve puzzles.
When it's clicking, it can be a very rewarding experience. However, there were many puzzle pieces that I simply just gave up on out of sheer frustration, which ultimately ended up leading to me walking away from the game. I couldn't figure out if the issue was that I was just incompetent (very likely) or if I was supposed to come back with an ability-upgrade to finish them later, and I couldn't recall from my previous venture in 2009. I also feel like the game didn't do a good job of making that clear either.

Ultimately, I feel like with the strides that indie games have made over the last decade, the gameplay in Braid just didn't age as well as I had hoped. Still, from an artistic perspective, it still shines.

Um dos pilares dos primeiros jogos indie. Puzzle com plataforma, mecânicas temporais. Gosto, mas não tanto, talvez a nota tenha mais o componente da importância dele para a indústria do que apenas a minha experiência.

This is a game I am mixed on. As a game, I found it to be a very frusturating one with puzzles that made me take breaks I was so mad. As a Story I found it to be really good with a twist at the end I didn't see coming. Overall.......................meh.

whenever i figured out the solutions for the very clever puzzles i could feel my third eye opening in real time
distracting me from the fact it's meant to be an atomic bomb allegory somehow

I loved it, even if the hardcore fans of this game are really annoying and probably smell their own farts :D The soundtrack is a masterpiece and the level design is sometimes really brilliant. The story twist at the end seems a bit contrived, but it was cool back then when it was still new.


I love and respect everything this game is, but my admiration is just that--admiration. I respect its evershifting gameplay and smart level design, I respect its themes, I loved the writing and the fascinating piece of gaming history that it is, particularly in how it paved the way for indie titles to be unflinching auteur experiences compared to the stagnant nature most big companies were occupying at the time. But I honestly lack the patience to actually have fun solving the puzzles and found it a lot more frustrating than engaging. When I'm older and wiser I think I'll come around on loving everything about it, but I'm putting it on the shelf for now

When a person creates something destructive, he does not think about his action and the consequences of them, since it is not his hands that will destroy his own species for the benefit of anything. The game is so modest because it hides the unpleasant life experiences that many have encountered. Interpret it however you want, it's a game, an all-too-personal gaming experience.

Когда человек создает что-то разрушительное, он не задумывается над своим действием и последствием от них, так как не его руками будет уничтожен его же вид во благо чего угодно. Настолько скромная игра, насколько в ней скрыт неприятный опыт жизни, с которым многие сталкивались. Интерпретируйте как хотите, это игра, слишком личный игровой опыт.

Un gran juego, a nivel visual, musical y jugable. También tiene el honor (junto con otros, como Cave Story o Super Meat Boy) de abrir las puertas del videojuego indie, de hacer ver las auténticas joyas que pueden desarrollar estudios independientes.

Very creative, I discovered the maker of Braid and follow him to the next game The Witness which I also did not manage to finish.

acho ele muito bacana e os puzzles muito bem feitos num nível que eu que sou BURRO consegui fazer tudo naturalmente foi uma experiencia bem gostosa

I found the main character relatable and yes, I finished the game, so I know what that implies.

sou meio burro entao n entendi muito bem a lore e tive muita dificuldade em diversas fases
jogo daora

I've held off writing a short negative review for this stupid game, made by a stupid guy named Johnathan Blow, THE Johnathan Blow that cried in a corner after Soulja Boy had fun in this game, because other than the fact that the game feels bad to play, I had no idea on how to describe this game's stupid artstyle
But now I can
This game looks A.I. generated

Played for a game design class. It's fine. The history is cool and important though.

Oh man, its ya boy Soulja Boy Tell em and they got this game right, for people who smoke or people who drink like if you drink beer and you get drunk or you smoke weed and you get high anything and you just be gettin fucked up they got this game right ion know this shit called Braid ion know the fuck ion know the fuck watch this shit its about this lil guy in um a suit and he walk around there aint even got no point to the game you just walk around jumpin on shit it look like mario in the future and this mario in a business suit with his hair dyed orange a tie on and he just walk around jumpin on shit but the funny part about it is you can do this right here watch this
yeeewwwp aahahahaahaha what you doin how you do that
now if you didnt catch that i just went back in time through the whole game he just be goin back in time watch this shit like you gonna to die he be like oooohhh shit im boutta die
eeeeeaaawowwaaaaoooahhh

Respect the artistic vision but wasn't my bag.

This review contains spoilers

time travel won't save you from your lack of game

Another game that I play one level and then abandon for 2 months! Tbf this is definitely a great game even though I couldn't get into playing it conistently.

Los puzzles se me han hecho pesadísimos, pero sorprende con la trama.

Juego de puzzles y plataformas con un apartado artistico y una música geniales, y mecanicas muy entretenidas.

There ain’t no point to the game bra, all you do is walk around jumping on shit 😭

Very rude of Jonathan Blow to have made Braid - the one good game he has ever made


Braid is one of the grandfathers of indie gaming but holds up very well.
Time manipulation is explored both mechanically and within the story, and is executed very successfully. Although the game is short, it manages to explore many ideas in enough depth to feel clever without becoming frustrating.

"La nube tarda dos horas en ir de un lado de la pantalla al otro" como concepto jugable.

This review contains spoilers

So... Apparently you need to gather 8 super cryptic to get items to get the real ending, and it's done in a way I can't do with my real life time schedules (like waiting two hours for a cloud to come) and also one of them requires to know beforehand not to complete a certain puzzle or you are locked out of it in your save file.

It's okay that I'm not going after that ending though, as the game is about obssession and finally being able to be with a woman who was running away from the protagonist, you can gather the puzzle pieces that reminds of the moments you wish you had with her instead of growing beyond into something else. The last level is the beggining of the story, which means the main character always comes back to the moment she saw him as a sick human being.

And just like finding the little pieces that lets your mind go back into the past, if you wish to find the stars that actually let you alter what happened (despite the fact the woman can't be reached even when being able to get to her), Tim started to try out physics experiments to go back in time and change the attitude he had in the past, while the player needs to search up and down through all those levels piercing the physics and mechanics of the game world in the most obtuse and obscure of ways just to have a chance to alter the outcome, becoming a physicist of the game. But it's useless, that obssession the players that go for these secrets have is the opportunity you are giving Tim not to grow out of his madness.

An all-time indie classic, and deservedly so. One of my all-time favorite puzzle platforms, essentially birthing my love for the genre. Doesn't get five stars because the story was too abstract / pretentious for me... and just not very good