I went back to play Braid recently after having some fond memories of playing it 15-years ago (as hard as I find that to believe). I still loved the pastel art-style, and the soundtrack is amazing. I got a super cozy vibe when I was playing. However, in terms of the actual gameplay, the puzzle-solving was a lot more frustrating than I remember. I did still enjoy the time reversal system and the way you use it to solve puzzles.
When it's clicking, it can be a very rewarding experience. However, there were many puzzle pieces that I simply just gave up on out of sheer frustration, which ultimately ended up leading to me walking away from the game. I couldn't figure out if the issue was that I was just incompetent (very likely) or if I was supposed to come back with an ability-upgrade to finish them later, and I couldn't recall from my previous venture in 2009. I also feel like the game didn't do a good job of making that clear either.
Ultimately, I feel like with the strides that indie games have made over the last decade, the gameplay in Braid just didn't age as well as I had hoped. Still, from an artistic perspective, it still shines.
When it's clicking, it can be a very rewarding experience. However, there were many puzzle pieces that I simply just gave up on out of sheer frustration, which ultimately ended up leading to me walking away from the game. I couldn't figure out if the issue was that I was just incompetent (very likely) or if I was supposed to come back with an ability-upgrade to finish them later, and I couldn't recall from my previous venture in 2009. I also feel like the game didn't do a good job of making that clear either.
Ultimately, I feel like with the strides that indie games have made over the last decade, the gameplay in Braid just didn't age as well as I had hoped. Still, from an artistic perspective, it still shines.
I love and respect everything this game is, but my admiration is just that--admiration. I respect its evershifting gameplay and smart level design, I respect its themes, I loved the writing and the fascinating piece of gaming history that it is, particularly in how it paved the way for indie titles to be unflinching auteur experiences compared to the stagnant nature most big companies were occupying at the time. But I honestly lack the patience to actually have fun solving the puzzles and found it a lot more frustrating than engaging. When I'm older and wiser I think I'll come around on loving everything about it, but I'm putting it on the shelf for now
When a person creates something destructive, he does not think about his action and the consequences of them, since it is not his hands that will destroy his own species for the benefit of anything. The game is so modest because it hides the unpleasant life experiences that many have encountered. Interpret it however you want, it's a game, an all-too-personal gaming experience.
Когда человек создает что-то разрушительное, он не задумывается над своим действием и последствием от них, так как не его руками будет уничтожен его же вид во благо чего угодно. Настолько скромная игра, насколько в ней скрыт неприятный опыт жизни, с которым многие сталкивались. Интерпретируйте как хотите, это игра, слишком личный игровой опыт.
Когда человек создает что-то разрушительное, он не задумывается над своим действием и последствием от них, так как не его руками будет уничтожен его же вид во благо чего угодно. Настолько скромная игра, насколько в ней скрыт неприятный опыт жизни, с которым многие сталкивались. Интерпретируйте как хотите, это игра, слишком личный игровой опыт.
I've held off writing a short negative review for this stupid game, made by a stupid guy named Johnathan Blow, THE Johnathan Blow that cried in a corner after Soulja Boy had fun in this game, because other than the fact that the game feels bad to play, I had no idea on how to describe this game's stupid artstyle
But now I can
This game looks A.I. generated
But now I can
This game looks A.I. generated
Oh man, its ya boy Soulja Boy Tell em and they got this game right, for people who smoke or people who drink like if you drink beer and you get drunk or you smoke weed and you get high anything and you just be gettin fucked up they got this game right ion know this shit called Braid ion know the fuck ion know the fuck watch this shit its about this lil guy in um a suit and he walk around there aint even got no point to the game you just walk around jumpin on shit it look like mario in the future and this mario in a business suit with his hair dyed orange a tie on and he just walk around jumpin on shit but the funny part about it is you can do this right here watch this
yeeewwwp aahahahaahaha what you doin how you do that
now if you didnt catch that i just went back in time through the whole game he just be goin back in time watch this shit like you gonna to die he be like oooohhh shit im boutta die
eeeeeaaawowwaaaaoooahhh
yeeewwwp aahahahaahaha what you doin how you do that
now if you didnt catch that i just went back in time through the whole game he just be goin back in time watch this shit like you gonna to die he be like oooohhh shit im boutta die
eeeeeaaawowwaaaaoooahhh
This review contains spoilers
So... Apparently you need to gather 8 super cryptic to get items to get the real ending, and it's done in a way I can't do with my real life time schedules (like waiting two hours for a cloud to come) and also one of them requires to know beforehand not to complete a certain puzzle or you are locked out of it in your save file.
It's okay that I'm not going after that ending though, as the game is about obssession and finally being able to be with a woman who was running away from the protagonist, you can gather the puzzle pieces that reminds of the moments you wish you had with her instead of growing beyond into something else. The last level is the beggining of the story, which means the main character always comes back to the moment she saw him as a sick human being.
And just like finding the little pieces that lets your mind go back into the past, if you wish to find the stars that actually let you alter what happened (despite the fact the woman can't be reached even when being able to get to her), Tim started to try out physics experiments to go back in time and change the attitude he had in the past, while the player needs to search up and down through all those levels piercing the physics and mechanics of the game world in the most obtuse and obscure of ways just to have a chance to alter the outcome, becoming a physicist of the game. But it's useless, that obssession the players that go for these secrets have is the opportunity you are giving Tim not to grow out of his madness.
It's okay that I'm not going after that ending though, as the game is about obssession and finally being able to be with a woman who was running away from the protagonist, you can gather the puzzle pieces that reminds of the moments you wish you had with her instead of growing beyond into something else. The last level is the beggining of the story, which means the main character always comes back to the moment she saw him as a sick human being.
And just like finding the little pieces that lets your mind go back into the past, if you wish to find the stars that actually let you alter what happened (despite the fact the woman can't be reached even when being able to get to her), Tim started to try out physics experiments to go back in time and change the attitude he had in the past, while the player needs to search up and down through all those levels piercing the physics and mechanics of the game world in the most obtuse and obscure of ways just to have a chance to alter the outcome, becoming a physicist of the game. But it's useless, that obssession the players that go for these secrets have is the opportunity you are giving Tim not to grow out of his madness.