Reviews from

in the past


Mostly played this on console. Its a solid roguelike with a rhythm game component. It seemingly still gets dlc drops. Strong soundtrack and unique gameplay make it worth picking up.

This game had been rotting in my Steam backlog for quite some time, so one night I decided to finally give it a try. However, I quickly remembered my lack of skill in rhythm games. I found the game mechanics a bit too restrictive and ultimately decided that it wasn't for me.

The music and art direction are impressive, and it's clear a lot of passion went into creating this game. Despite this, I likely won't be coming back for more.

This game manages to turn its gimmick into a compelling gameplay that stays relevant throughout the whole playthrough. It can get challenging real fast and might turn away some players but it's status as a classic can't be denied.

Legit one of the most creative ideas for a videogame: who would have thought that combining a dungeon-crawling roguelike with a rhythm game would have lead to such a slam dunk.

Not only a great idea, but an impeccable realization: the game is hard, sometimes frustrating, but the high replayability and bloodpumping rhythm makes you want more and more, as you explore dungeons over and over again as a divine soundtrack flies into your ears.

The amount of playable characters lead to different ways to enjoy the dungeon explorations, which lead to a surprisingly lenght.
My only nitpick is that I am not the biggest fan of the original and in-game artstyle, which I found a little jarring. but eh, that may be my bad taste, I dunno.

One of my favorite indie games. Definitely a must-play and a must-listen.


Pretty dang fun dungeon crawler. The co-op dlc really adds a lot if you have buds.

i thought this was gonna be one of those games play for a few hours but never really manage to get into and feel really bad about it. then they released the miku dlc. now you have my attention

Felt like updating my review, as the Synchrony DLC has since come out of early access.
In my original review, I complained about the new 4.0 engine's quirks and nuances. I picked up the game in 2017, just after Amplified came out, and I got really familiar with the game. It has the second highest playtime on my steam page (and I put over 200 hours into the switch version too.) So, when the new engine came around, the small changes really bothered me.

Certain exploits, glitches, or even basic interactions were changed as the game was essentially rebuilt. Most of them have been addressed and reinstated since early access, and I am not as frustrated as I was originally with the changes. Plus, there is a new legacy option to play with the old engine, something I had wished for in my old review. It's the best of both worlds! The online cross-play that Synchrony offers is genuinely really cool.

Necrodancer was such a unique take on the rogue like formula at the time, and it took hold of my life. I have many memories with it and it changed the way I look at both rhythm games and rogue likes. In hindsight, it seems obvious that old turn based rogue likes could be adapted into a rhythm game: your hand is forced to make a move before you are ready, your strategy always shifting and changing just like the enemies around you. It's such a thrilling grind, pulsing with the tunes of legendary indie composer Danny Baranowsky. It's hard to describe how Necrodancer makes me feel.

The learning curve is steep. VERY steep. There is an excellent video essay describing why Necrodancer has one of the hardest PS4 platinums. Not to mention that both Amplified and Synchrony have their own achievements too! However, I would argue that it is simple to pick up and learn. Anyone can beat Cadence with a little practice and patience!

The mechanics are brilliant. The music is top notch. I'll never be able to get all the achievements, but the grind is extremely addicting!

My brain can't process music and strategy at the same time apparently

Music is great, pretty good for building muscle memory
I always get way too scared on the bosses though lol

haven't played long enough to give accurate rating

I started with the Zelda one and, as I feared since I didn't liked that one much, I have to say the same of this: not fond of the gameplay at all.

But I'll give credits by saying that it does feel original and I can see people being addicted on it.

If rhythm was currency, Crypt of the NecroDancer would make me a millionaire! It's like DDR meets Diablo, with a side of funky beats. Just try not to dance your way into a spike trap - it's harder than it sounds!

Crypt of the NecroDancer could be described as one of the most, if not the most difficult (well known) roguelike to get into. That’s not really a subjective statement either; the steam achievements suggest that less than 5% of players have completed what could be considered a “full” (All Zones Mode) run with any character. Whether this is due to the rhythm element, the initial difficulty wall that players inevitably face when they start, or some other reason, what awaits the players who eventually click with the game is undoubtedly an almost unlimited world of mechanical fun and challenge.

Believe me this struggle is not something I’m unfamiliar with myself. I first played this game in 2017, only to struggle with Zone 2 for a while before calling it quits. Despite how much I admired the game, it wasn’t clicking yet, and I wouldn’t give it another shot until early 2023 when a friend of mine was achieving big things in it.

As mentioned earlier, NecroDancer (ND) is hard. Initially, at the least. It will take even a great game player a non trivial amount of time to complete Zone 1 due to the nature of its gameplay. Movement is restricted to the laws of the world, the tune of the tomb… the rave of the grave… the…mix of the….styx… the… script of the crypt? YOU MOVE WITH THE MUSIC RIGHT?! And so do the enemies! If you don’t know what they’re gonna do then I gotta be honest with you buddy, you won’t stand a chance getting past the… the beat of the fleet… of monsters. Pattern recognition is the name of the game here. If the item pool isn’t favouring you, then you’ll need to lock in and make up the difference yourself… or just try again until you get a build that’s really broken. Except not really? OP runs in ND are VERY losable compared to other roguelikes ESPECIALLY depending on which character you are playing. One wrong move at any time can be your unexpected downfall, and trust me you’ll feel the true depth of shame when you lose a run like this.

But it’s made fair and well. ND would not be nearly as successful as it is if there wasn’t plenty of thought and testing put into how smooth it plays. Yes you have to make your inputs on time, but sufficient leeway is given to not make it a complete nightmare. If something catches you off guard you’re given just enough time to think it through and feel like a wiz of a magician after pulling it off. The heartbeat in your peripheral vision helps you notice when you might be losing the rhythm a bit and the red outlines of the beats that i often fail to see due to colourblindness will let you know when the song is almost over. These are just some examples of well thought out features that I feel are a little underappreciated, but go a long way in making sure all of the challenge that the game feeds you is fun and interesting challenge.

How have I come this far without talking about such a fundamental piece of the puzzle? In ND, the soundtrack represents something much more than just the music you listen to; it governs your playstyle and the pace at which you think and analyse. Whether it’s to your taste or not, you gotta admit Danny Baranowsky did a cracking job composing some super catchy tunes that you can’t get too tired of and fit all the individual zones and bosses so very well. I’m no musician but composing these while also being restricted to certain BPMs (and be of sufficient length) to match the intended difficulty must not have been easy. As I like to say however, limitations breed creativity, and that’s undoubtedly what happened here. Personally I love the whole thing, cheers Danny. And if you don’t, then luckily there’s like what, 6 alternate soundtracks to choose from?? Some of those soundtracks done by well known musicians like FamilyJules and Jake Kaufman, even a Danganronpa themed soundtrack (idfk why), if you don’t like any of those either then I’m going to assume you’re just out to cause problems. EVEN THEN, there is an option to insert your own music! It’s a piece of cake just throw your mp3 file in and it’ll calculate the tempo for you and change the gameplay accordingly!
What else? Oh yes, the names of all the tracks are musical puns based on where the track plays, I don’t know how they did that but it’s awesome, my favourite has to be the name for the lobby music, “Rhythmortis”, hehehhehe get it???

Hand in hand with the soundtrack comes everything that completes the style of ND. Unique and creative enemy designs, especially bosses (a freakin chess board dude), good variety in zone theming, a retro feeling art style with some charming cutscenes, iconic sound effects and voice lines, clever items. It’s all just fun and cool, and that’s all that needs to be said.

So you made it, you beat all of the zones with Cadence, probably learned most of the enemies patterns and witnessed her journey. Congrats! It wasn’t easy. As a reward you take a look at steam and realise you've got maybe 5% of the achievements... Right. So, I've barely done anything? Pretty much… Beyond this there are plenty of characters with their own individual gimmicks that will make you rethink how you play the game completely. Some easier than Cadence, but a lot of them harder…horribly harder. This is where the real game begins, rise to the challenge, you got this.

If all of this wasn't enough of a glazing session for how much enjoyment ND has brought me, let me praise the dev team more. ND released in 2015 and still receives updates to this day. It really is Brace Yourself Games’ baby... Bug fixes, balance changes and quality of life updates are always coming in. Two MAJOR content DLCs were released in 2017 and 2022 respectively. And just a couple weeks ago Hatsune Miku jumped into the game with a cool moveset and unique soundtrack. What the fuck?? This community is spoiled!

My friend and I would say there's phases to ND brainrot. At one end you have NecroBabies: players who have yet to beat all of the zones with Cadence, going up to NecroDead: players who have beat all zones mode with most of the characters, and NecroUndead: players who unlock and play Coda (the hardest character (you're a lunatic)). My 200 hours of playtime makes me very NecroDead and NecroUndead feels right around the corner.

Thank you NecroDancer, you really are one of a kind.

Best rhythm game I've ever played and one of the best roguelikes I've ever played. So satisfying to play.

Honestly? What's not to like about this game? It's pretty unique for what it offers, and it has a ton of content for you to play. Whilst I have this labeled as "Completed" there is so much I left unfinished. Plus, it's got a good soundtrack to go along with it.

why this game is so damn difficult?

jogo de ritmo num cemiterio com garotas fofas, armas de fogo, pás e musicas fodas

Insanely fun lol, not much more to say

ehhhhhhhhhhhhhhh its fine maybe a little worse than fine

Difficult yet addictive gameplay. I enjoyed it.

Está guapo lo del ritmo pero acabé dejándolo por el piso 2

Crypt of the Necrodancer doesn’t fit the way that I play games, but I can’t count that against it. Crypt is perfect for short bursts of gameplay, but I prefer long form sessions. I had quite a bit of fun with Crypt, but I moaned and was put off more than I laughed. Crypt of the Necrodancer was on the absolute borderline of getting a good rating, yet it didn’t feel right for me to count it off because it didn’t appeal to my schedule. For, in the end, I do truly enjoy Crypt of the Necrodancer.


Um dos melhores jogos de ritmo que joguei recentemente.
Após pegar o ritmo e a mecânica de jogo, é tão fluido e divertido que passaram horas até começar a cansar e se frustrar.
A ost é divina, da pra sentir o trabalho que colocaram nela.
Unica reclamação é que para completar a historia precisa fazer uma run sem levar dano e errar o ritmo, ai já é demais. Se perderam no personagem, gostava mais quando eram humildes.

La premisa es muy interesante, la historia curiosa, la mecánica engancha y la banda sonora unos temazos.
Pero es demasiado exigente para mí.
No tengo la coordinación mental para pasar la mazmorra final. Si quiero pensar en los pasos que debo hacer estando rodeado de muchos enemigos con patrones distintos, no puedo seguir el ritmo, y si sigo el ritmo, no puedo pensar.
Pero me alegro de que este juego exista.
Y tengo ganas de ver cómo es el siguiente.

I VERY quickly clicked that this game was not for me, but boy am I glad it exists.

I did marching band in high school, so one would not be remiss to assume I can carry a tune.
I cannot.
Rhythm games are my kryptonite, unfortunately, but Crypt of the Necromancer literally goes so fucking hard that it's worth it regardless. Its soundtrack is fucking FANTASTIC, which, you know, rhythm game.