Reviews from

in the past


Any game that has a kick button and ragdoll physics has my vote

Jokes aside, I really enjoyed my time with this one. Fun and fast paced combat with a lot of different weapons, cool level design and environments, and a pretty awesome soundtrack. It's just a bit on the short side

I didn’t encounter anything extraordinary, but I didn’t encounter anything bad during the game (there is a problem with the difficulty of the game, but we’ll chalk it up to my crooked hands). It's too bad that the ending of the game just = "nothing"

Ничего сверхвыдающегося, но и плохого за игру не встретил(есть проблема со сложностью игры, но спишем на мои кривые руки). Очень плохо, что концовка игры просто = "ничего"

Fun as hell first person slasher, until it abruptly ends as it became clear time or money ran out.

Short as hell but more than enough time to enjoy the game's combat, great weapons, and interesting album cover world.

Elderborn is like if you took Dark Messiah if it was made after Dark Souls came out. The weapons feel kind of sluggish at first, but thats just something you have to adjust to; afterwards they can feel great. Its just kind of a viscerally satisfying game if you like melee combat.

The world is pretty cool i think.

The game does feel way too short for me though. There are 2 pretty big levels you go through, and then the last chapter is just a wave based fight with no final boss. It's a cool set piece to end on, but fuck was I wanting another level to explore.


FP melee based game, pretty good.

Immediately grabbed the game when I received the notif that it had become only 99 pesos on sale.

I was completely entrapped from what this small game had to offer. The closest thing I could compare it to was if Doom (2016) was placed in a Conan-esque setting. The combat is fluid and fast paced with a wealth of weapons that you can switch to on a moments notice so that you can adapt to any situation. Parrying is satisfying and gives you a short window of slowed down time to perform power attacks.

The level design, combat loop , weapon and enemy variety all contribute to giving the player of feeling like an unstoppable juggernaut ripping their way into Jurmum.

Can't say much about the setting, it's pretty standard sword and sorcery stuff with some aliens thrown in at the end. Can't complain. The game also looks like it came out on the 360/PS3 era. Not saying it looks bad but it can look a little dated at times.

Great Game! 👌👌👌👌

Awww, it ends right in the middle of the rising action.
I need more games in this genre, now.

After really enjoying the impact of the Black Axe in Amid Evil, I needed a more fleshed out First Person Melee action romp to enjoy, and this is exactly that. It even has comparable visual tone to boot. I was worried the aesthetic might end up too boring judging by the cover, but I really ended up digging the environments, and Jurmun Soldier designs especially.
The completionist tumor that has a hold of me compelled me to play this on its titular difficulty while attempting, and succeeding at, the Level-0 challenge run. It was overall quite good, though the bosses and tower priests were utter bastards to deal with as a result.

One standout feature I wish more games would implement is the option to actually choose which part of the OST is playing as your backing track, overwriting what would play normally if you'd rather here something different.

Besides its abrupt ending, the only issues I spied were enemies occasionally getting stuck on geometry and breaking aggro, or particle effects bugging out and persisting past when they should have expired if they went off while I died.

Regarding combat; there were so many great moments were I'd be able to fling enemies off ledges with heavy attacks, have to whip around while an attack animation was beginning in order to catch assassins who had just teleported in behind me, and engage in carefully considered footwork and positioning to deal with more dangerous encounters. Light attack, Heavy attack, dash, parry or block, kick, that's it. The lack of I-frames necessitate high situational and spatial awareness, along with good timing, in order to successfully engage with groups of enemies. Otherwise you just end up rather mindlessly whacking them off one by one by abusing their poor LOS and rudimentary pathfinding. Casual players who aren't interested in challenge runs or achievement hunting will likely be disappointed.

This thing goes on sale for a few bucks and is more than worth it. As in, it's currently on sale for $3 and I'd very much like it if these devs could receive a cash injection via volume sales and flood of requests for a sequel that I'm confident they very much want to make.

A fun but short Boomer game with quick and enjoyable movement and combat. Take a few Michael Moorcock short stories and combine them with a few Robert E. Howard short stories (especially Conan's) then you have the setting for this game. The ending did leave a bit to be desired and is begging for a sequel, but I feel I had fun.

Criminally underrated game. Loved the gameplay, atmosphere, and music. Would rate it higher but the third act is atrocious.

Wasn't into the juvenile humour or the weird quasi-fantasy setting but the fundamentals are done pretty well here. Swinging around a big hammer feels nice and there's a decent rate of progression weapon wise. Gains half a star just on the fact there's a dedicated kick button.

ELDERBORN is promoted as a "Metal AF slasher with brutal FPP melee combat" and let's be honest - nothing of that is true. I tried hard to like it but I had enough. There is no depth to any of the mechanics.

I'm confused by the many reviews claiming that the gameplay is "fluid and fun" because all I could find was slow, clunky and boring melee gameplay. For the first boss, I just had the scythes and parry all his attacks until he dies. Zero challenge even on the highest difficulty but you often die from one-hit kill traps (which sometimes you can't even avoid). This is definitely not " souls-like" in the slightest and it barely has any RPG progression (add meaningless points to increase damage or attack speed by tiny percentages).

The overwhelming success of indie titles shows that being an indie title is no longer an excuse for shallow gameplay. ELDERBORN feels like a unity cash-grab in many ways.

Es un juego que está entretenido y mantiene el ritmo en todo momento con bastante tipos de enemigos y localizaciones. No os va a cambiar la vida, pero si os apetece coger una serie de armas cuerpo a cuerpo e ir avanzando por lugares llenos de monstruos, probablemente haya pocos juegos que os recomiende tanto como este. Es como una hamburguesa guarra a las 3 de la mañana. No es la mejor hamburguesa que has comido ni siquiera ese mes, pero madre mía como entra.

Refreshing indie hack n slash worth your money.