Reviews from

in the past


Really really cool concept. Crawling around with one arm was so neat. Excellent idea to make all the controls the mouse, making the player only use one arm just as the character is. The end dragged just a bit, but that didn't ruin anything, just made it a little worse. All in all, super cool, a bit scary, and a lot of fun.

awesome concept, execution is a bit eh tho. works fine for the games length but hand hurt by the end of it lol

True indie - unique, cool, interest, cheap.

I beat this shit on hard mode I'm so far above you mother fuckers.

A parte mais foda do jogo é indiscutivelmente seu conceito. A parada do seu personagem só usar uma mão e o jogo refletir isso usando apenas o seu mouse para atirar, se mover, recarregar e abrir portas é uma sacada de gênio. Não é perfeito, e isso fica evidente no final do jogo onde você tem tanta arma e tem tanto bicho que as vezes eu sentia que passava por pura sorte, destaque pro boss final que eu tenho certeza que foi RNG. A história é meio bizarra, o contexto do jogo, com os visuais meio cinzas meio depressivos dão a impressão de um jogo sério, mas pqp mano não da pra levar a sério uma história que começa com teu boneco se tornando um torso com apenas UM braço. E o teu boneco é meio cuzão também então ele interage com os poucos personagens e com as coisas ao redor de maneira hostil mas acaba parecendo muito mais tosco do que eu acho que os desenvolvedores queriam (pela condição peculiar do protagonista) . A trilha sonora é boa, mas não aparece muito durante o game, infelizmente.

Mas o conceito é realmente bem maneiro, gostaria de ver uma continuação expandindo com mas mecânicas manetas...


A novel idea but very repetitive and outstays its welcome. By the time you get your 5th weapon, you start to question how much this one-armed man is capable of. Well-designed and fun to play, however.

Innovative movement and combat, but it doesn't stray very far away from a few core ideas when navigating / fighting enemies

interesting idea, but didn't really do it for me

This game nails atmosphere like few others I have played. You sincerely feel the desperation of a man crawling with one arm.

very fun game, but comes with the challenges of its own design. clicking and dragging with your one limb makes sense, but causes me finger pain. it is also very difficult to switch weapons and reload. thankfully, the enemy movement is slow because of this, but trying to do these actions quickly (especially equipping and unequipping the right weapon, and with the small holes to insert bullets in for reloading) makes the experience clunky. I'm not trying to trash on the game since the ideas are really cool, but unfortunately they do come at the cost of intuitiveness. good thing the campaign is also short, and has a replayable rougelite mode if you really wanna master the system. I do recommend this game because it has a great original gimmick and is also a short game to boot if it doesn't fully vibe with you.

I had been super hyped for this game when it was coming out and only finally got around to playing it over a year after it released. The use of one arm is super good at creating stress within the game and while it's not inherently a scary game it has a very tense atmosphere and definitely kept me on edge. The story was ok and served well for what the gameplay was. The combat was good just really felt like it could've been expanded a bit more with there only really being 4 weapons in the whole game. I also played the epidemic mode and that was some good fun for a bit but after a while it got really repetitive with the maps looking really samey. Overall this was super fun and while i wish there was a more to it, it definitely delivers on a great survival horror gameplay and definitely delivered in what i was hoping from the game.

very short pretty fun gimmick game, it makes you think on your toes and it's got a really fun roguelike mode, hard mode wasn't much different from base mode, I will say that this worth it

My first game wishlisted on backloggd, and its overall a decently inspired game. Reminded me a lot of iron lung with its unique core gameplay that was the main focus of development. Only issue i found was the music didnt really fit the game

Endoparasitic is decently enjoyable and very atmospheric, but does end up being one of those games being more interesting to talk about than to play. It's a genuinely fascinating concept for a game: everything is done one-handed (both by the protagonist and by the player, who solely uses the mouse), making it impossible to do multiple things at once. If you want to shoot a weapon, reload, heal or open a first aid kit, then you're going to be unable to move for a few seconds while you work your way through the deliberately clunky UI.

That UI is a mixed blessing, and is probably the first thing you'll notice about the game. There's no 'reload' button, for example: if you want to reload, you're going to have to pick up the gun, open the inventory, pull the spent ammo out of the chambers one by one and then load in new bullets individually. It's a similar story with healing, and inventory management in general. This sounds tedious on paper and yeah, it can be. If you're in between combats and there are no immediate threats, it feels like pointless busywork. But in the middle of a fight it is extremely tense; for the most parts, combats are designed to let the player have just barely enough time to get in a reload if they're damn quick about it, and it genuinely feels very good to pull it off. Endoparasitic ends up being a remarkably immersive experience for what it is, and the level layouts and oppressive level of fog of war make it feel very claustrophobic in a good way.

I do however feel like this focus on doing everything one-handed doesn't quite work 100%, and there is enough jank in the controls to be noticeable and frustrating in the late game. Your character's one arm has some degree of physics to it, meaning is sometimes will get stuck on a table or something when trying to reach for an item and have to wiggle around a bit to try and get free. I found aiming to be weirdly inconsistent too; quite often the recoil from a first shot would send your arm right back into your torso, and the game would get confused by your hand being so close to your shoulder. Drawing and holstering weapons was always a bit awkward as well; where exactly you have to grab each gun felt pretty inconsistent, and there is no visual tell to show where you have to click to stow them once you're done. Endoparasitic makes up some points with it's movement; dragging yourself across the floor with your one hand ends up being much more fun than it sounds, especially when you get good at it and can just yeet yourself across the room.

Aesthetically, it's more of a mixed bag. I'm not really sure what tone it's going for; the plot, stark visuals and opressive atmosphere all make me think it wants to be taken seriously, but honestly the game comes off as more silly than anything else, in a B-movie kind of way. The voice acting is all extremely melodramatic and somewhat amateur, the main character is an idiot with bizarre priorities, and the things he manages to do despite his horrific injuries are just kinda laughable. But this isn't a problem per se, I enjoyed the cheesiness here even if it wasn't intended. As for the visuals, the UI feels pretty great (throwing smoking shotgun shells to the ground looks and sounds pretty satisfying every time), but the enemy design is a little uninspired and the environment design is extremely samey. And it's a minor thing to pick up on, but the sound the zombies make when they spot you just sounds... bored? It's a sound you hear a lot, and it just puts a dent in the otherwise great immersion this game manages to attain.

So overall, great concept for a game and I'm glad it exists, but there are enough little issues here and there that I can't really overlook them. I feel like the game would probably be better if it was about 2/3 of it's length, as it sorta feels like the dev ran out of things to add; the mid-game can get pretty samey, and the enemy types get less fitting and fun to deal with the later they are introduced. But Endoparasitic largely achieves what it sets out to, and ends up being a pretty memorable experience. Can recommend this one.

Bueno pero repetitivo. El encuentro con la creatura mas grande es mas frustrante que aterrador, principalmente por el movimiento del personaje. Creo que ese es el punto, pero no es para mi.

Absolutely incredible how much fun this game is. Manual reloading is super fun and makes you feel rlly cool when you get quick with it. The story is fairly interesting, and it's well worth the purchase despite its short length.

this game will give you a bad time. play it.

I love the concept of having only one arm and how it ties in with the gameplay of having only the mouse to control the game.