Reviews from

in the past


my first fallout game...its decent! bet there are better ones though

I attempted to play this shit three times to try and convince myself into liking it.

It’s a load of shite

Jogo absurdamente divertido e viciante, mas por mais divertido que seja ele simplesmente é muito menos do que poderia ser, a história e escrita muitas vezes deixa claro que o roteirista tava com preguiça, e as mecânicas de RPG no geral são medíocres e não lhe dão a liberdade e impacto que se espera num jogo de RPG, sendo que sinceramente, Fallout 4 parece mais um jogo de ação looter shooter com elementos mal implementados de RPG do que um RPG de fato. Algumas vezes o jogo parece até um pouco incompleto, como se a Bethesda tivesse esperando que os modders viessem e fizessem o trabalhos deles, fora que algumas coisas simplesmente não fazem muito sentido e são no geral mal aproveitadas, o time por trás do jogo simplesmente não quis mergulhar muito nele, e "fez isso simples" DEMAIS.
MAS, o jogo ainda é bom, algumas adições na gameplay, apesar de serem passíveis a melhorias e mudanças, são na maioria das vezes bem vindas e agregam bastante ao jogo, que encontra em suas novas mecânicas e ideias de combate, assentamentos entre outras ideias, o seu maior ponto forte, ao lado da exploração da Boston pós grande guerra. Um Bom exemplo disso é a jogabilidade da Power Armor, que de fato parece um tanque de guerra vestível, você sente o peso e o PODER da armadura (trocadilho não intencional). Apesar que não vou mentir, o fato do jogo lhe entregar ela tão cedo e de bandeja não é lá a melhor decisão que eles poderiam ter, fora que a mecânica dos reatores de fusão parece ser meio sem sentido, ainda mais quando facilmente eu já tava com uns +40 na minha primeira playthrough.
No geral, é um jogo um tanto problemático, mas de alguma forma ele ainda pode encantar e divertir bastante, mas que com outras ideias e melhorias e eu diria até que um maior esforço em algumas partes seria excelente, tendo um potencial enorme que não foi desbravado e sinceramente, espero que o próximo Fallout pegue as melhores coisas desse jogo, mas vá por outros caminhos (tipo um caminho de um verdadeiro RPG com boa história e algumas "Bethesdices" a menos).

I pirated this game when it came out and it still felt like a waste of money. Completely stopped caring once I got to the sanctuary. Dialogue wasn't keeping me going, combat wasn't keeping me going, and having the story just fuck itself up just had me done.


One of the most boring games I've ever played. Gave up after 8 hours of trying to give a shit about anything. Bethesda fell off hard.

Uno de los juegos más mediocres de esta saga. Las misiones secundarias son malísimas y los diálogos una vergüenza. Lo único que mola la ambientación y que el combate es mejor con respecto a los juegos anteriores. El DLC Far Harbor me parece mejor que la historia principal

I have a complicated relationship with this game, for all my whining and criticism I keep coming back to it, and the simple answer is its addicting, at least the gameplay loop is.

I may also be an insane person who liked to try to roleplay as characters in a game where roleplaying is limited and I think that is in turn the biggest problem.

it's like this game is stuck between its origins as an rpg, and its new identity as an open world looting and shooting crafting base building game, with a more pre established protagonist.

in previous fallout games you are much more of a blank slate and part of that is also due to how your character has no voice which makes it easier to imagine the tone you say things in, yeah you are a vault dweller, or a tribal, or a courier, and things like the lonesome road dlc give the courier some backstory but its still enough freedom to make players courier different, in a similar way to the protagonist of knights of the old republic 2 also made by obsidian.

in this game you have to play as a husband/wife which firstly removes any option of playing as a gay or lesbian character without mods and the game really feels like its more meant for the husband with a war backround, so he can say the funny line, that the wife doesn't get to narrate despite me liking her voice better.

pre established characters in Rpgs like this can work, Geralt from the Witcher or Shepard from mass effect both work in their own ways not without those games respective flaws, but they work much better there than here, of course Geralt is a book character and since books are for nerds that is cheating.

the issue isn't that they went for this angle despite the previous games I am for them trying something new, but the fact much like a majority of the writing in this game, its just poorly done.

this is an issue with fallout 3 but finding a lost family member is so fucking boring compared to the other main quests and those are usually a quest for a McGuffin, which works in 1/2 because you are trying to save an entire group of people making the stakes higher, as well as those games being on the clock, each area getting you closer to your goal, this game tells you how much your son means to you and how much you want to find him but also distracts you with quests that lead to infinite radiant quests. there's a disconnect between player and character and the main character just isn't that interesting of a person like geralt or has an important job like shepard, I think that your character should have a more defined role and personality if they wanted to go this route go harder hell even limit roleplaying more to make your character more defined, a good example being V from cyberpunk 2077 who feels loose enough to make certain choices but enough of character that you can get into their role and the world of cyberpunk, and maybe it has to due with the fact that game has choices that really feel like they matter and overall better writing of its world, which they did have a lot of material from the tabletop to use. fallout 4 on the other hand seems to want to limit your roleplaying with phrases that lead to the same results with exceptions quite a lot of exceptions, unless that character is essential.

Preston Garvey is a joked character and before playing the game I thought the internet was exaggerating as they do, but my god its like they designed him and his faction to be the most boring generic and unlikable parts of the game.

people will rag on me or others because "no he is secretly deep" which let me say a little secret it doesn't matter how deep a character is if their backstory and personality is executed poorly, no disrespect to the voice actor but he sounds like he is talking to me like I am a child, who after being told that what you think is your baby son got kidnapped, he goes "damn, anyway here's why I need help saving some farmers" you can ignore them but you'll most likely run into them if you do what the game says which why wouldn't you, for the exp. and even if you have the dlc that lets you side with the raiders at most he hates you but no you cant kill him because uhhhhhhh settlments and if you piss off the other factions, which i get but if daggerfall and morrowind can let you fuck your main quest over then I think this game should to, especially when there is so much to do. a game giving you an annoying character in a game where you can kill a lot of characters you may not like then saying "not this one" really sucks.

their faction is mostly boring and more just a narrative backdrop for settlements, which is an admittingly fun system, to build a perfect player home for yourself in the wasteland even if you can't clean certain areas.

the best two factions in terms of gameplay are the ones I morally disagree with the most but clearly have the most time and effort put into, being the brotherhood of steel and the institute, the railroad just making third place for me for its rewards/characters and actually having missions.

they are essentially doing the institute playthrough but if you want to be the good guys, but doing the bos and institute have "are you sure you want to do this quest the other faction will hate you" but only for bos/institute but not for the railroad which really makes me believe it had a lot less effort put into it.

and personally this game should have been the new factions and maybe a small brotherhood faction with more effort put into the new factions to flesh them out, the issue is this game wants to have 4 main factions like new vegas but those factions had actual real life political ideologies, that real(but maybe awful) people can have. this game is very much, are robots slaves/atrocities of man/deserve rights, they never explain why they want to replace people with realistic robots especially when they say they just want to be left a lone which is a fucking lie. the brotherhood is a whole can of worms but I honestly cant blame them too hard for how they are written this time around, I assume because how they were just "the good guys" in 3 people wanted them to be more flawed again, so I understand why they are like this despite being poorly written extremists with no nuance like the ncr or brotherhood in new vegas where they had an internal struggle. people rag on the railroad for focusing on syths but in fallout 3 they do focus on people as well its just there is not as much slavery in the commonwealth as other fallout games, why? idk, but it is a reason. I also feel like people would be less hard on them if the games were more in line with what fallout 2 built with more functioning post war societies instead of rubble but I'm sure you heard that song and dance before by people smarter than I. and the minutemen have NOTHING to do with the main plot, but maybe they could have. instead of supermutants and the brotherhood appearing again, we could have commonwealth versus the institute and have that be the major focus.

theres hoops you have to jump to join the factions that are actually fun I feel in terms of why would my character do this and that is why I did it and ill admit it was fun to come up with those characters despite the limitations of rp.

I will praise the institute for having some fun quests that also allow you to make certain decisions that feel like they have an impact, and I will praise the creative team for the sleek design of their faction being something new and different from what we've seen before, in a weird fucked up way they are my favorite faction despite how stupid they can be. also props to them for giving you a companion for your institute playthrough when maybe the rest of your companions hate you.

I said before but companions are my favorite part of these games or at least what got me interested in them. while not as good as new vegas they are a huge improvement from fallout 3 and its insanely dumb karma system so the jump from 3 to 4 was a big one that I want to give credit where it is due.

I think most of them are charming and well written and may have influenced me to side to certain factions. the best being nick valentine who got even more in the far harbor dlc. I also enjoyed danse's quest despite the fact it really leads to nothing on how he treats other synths supermutants or non feral ghouls. macreedy is nice, deacon is funny and I like how he disguises himself its a cute detail, curie is adorable and I love the quests she's tied to vault 81 being one of my favorite towns in the game. and I will admit I have a big stinky crush on cait because her accent and her issues.

companions will only open up to you if you gain enough affinity with them and heres where the problems come in. companions will like/dislike basic actions like lockpicking stealing being nice/mean and its like its catagorized into "mean companions like when you are mean and ask for money" and "nice companions like when you are generous"
I feel there needed to be more nuance like do nice npcs need to really care if I am asking more money from a shady business murderer. or do the mean ones have to care so hard that I am helping the orphans, it makes the positives about the companions feel less impactful when its so binary on what they like and what they don't there is some exceptions and some that fall in-between, but unless you know what you are doing and rotate companions to which one you want to boost affinity with to say the right options, or pick the one based on what kind of character you want to roleplay it can be frustrating, especially when you can spam things like lockpicking or upgrading.

I guess its a good time to move on to the actual gameplay, its different from previous games which isn't bad but mmm its hard to describe this perk system and why it maybe works? its fun for planning, although it wants you to diversify your playstyle because its mostly "which one do you want to pick right now" because you will probably eventually get to ones since you cant get to the higher versions of a perk til you are higher level, so its best to put into something crafting or direct upgrade related instead of just focusing on the few you may want.

there is one that lets you do more damage and carry more if you fly solo, minus your dog who also doesn't judge your actions which is why he is the best. but it is cool they catered to a playstyle that compensates players who don't like companions that's actually really good for different styles and I wish they did a bit more of that.

gunplay is improved according to the internet, but I have a confession I don't play fallout for the gunplay, I play it for the rpg mechanics. making the gunplay better is also probably why VATS no longer stops time but just slows it down which I will admit I modded that out, again just to make it more like an rpg, because the shooting is better, but its not on the level of what I consider to be a good fps game, its not terrible though, customizing guns and naming them is a blast, legendary weapons are cool as hell, bobblehead collecting is back from 3 something I actually enjoyed. and adding to that they added comic books to collect that also boost stats and I love those as well very good addition.

another gameplay hot take is I really don't care for how power armor is handled I know it makes you feel like you are in a giant armored suit, but I perfer it being just armor you wear thats really strong it is more of a game feel and how my character controls, also I want my cool armor to stay looking cool and if it breaks apart it doesn't look so cool anymore especially if it uses a resource which I know there is perks to make the cores last longer, but maybe the issues is giving you power armor in the first hour of the game and having you fight a deathclaw because ooooooogh so cool instead of a reward for a long quest even in 3/nv if you found power armor you needed training to use it, which makes sense, and it feels rewarding to finally get. instead of instantly getting things so gamers don't get bored.

I'll say there is plenty of fun quests to do and locations to visit the open world and the main quests structure is lacking but plenty of quests are fun and locations are interesting and hell even some choices to make are interesting. I know I've been negative most of this review but I do keep coming back to the game for some reason maybe its good fun slop to play but when you think about it in a analytical sense you see all the cracks in the game.

imo either go harder with what you actually want to do or go back and make the games what made them good in the first place.

I have a love/hate relationship with this game. The story (arguably the most important part of a game) is severely lacking but it's held together by a combination of various enjoyable gameplay mechanics. The settlement building is fun and a nice addition, the gunplay feels decent and I enjoy the setting enough to look past some of the narrative downfalls.

O gunplay é melhor que dos jogos anteriores, mas a história em geral, a narrativa e as missões são bem inferiores. Até mesmo os grupos que você pode se aliar não possuem muita profundidade e nem são de grande variedade.

Acaba sendo irônico o jogo ser bem mais raso em todos os aspectos quando se comparado com New Vegas, que foi feito em 18 meses por um estúdio fora da empresa. Até mesmo as perks desse jogo não são exploradas com tanta maestria igual nos jogos anteriores.

I will never truly understand why F4 receives as much hate as it does. I'm not sure if the critics are die-hard "pre 3D" Fallout fans, or if they are 3/New Vegas obsessors. I have had a blast with Fallout 4 since day one release. I think the story is a little odd at times, and maybe the settlement system is extremely random (but avoidable if you want!). Although none of these gripes take away from the experience for me, I look at it as getting a quality of life improvement Fallout over the previous titles which I also love.

revisited after the show, still ass

2** hours (・_・;)
I should learn how not to 100% games I love.

TL;DR: Great world, fun gunplay, good female MC (but absolutely horrible in the Nuka World addon?), lame romance/friendship system, embarrassing weapon designs, ordinary but timeless theme, horrendous plot holes that ruin everything. Piper is the best girl.

Even more of a dungeon crawler now. The fact that there were multiple times I had to google if doing X would break the main quest is quite telling. There's very little freedom to role-play, and when it comes to skill checks... I've encountered only one, in the DLC (if we are not counting Charisma checks, of course). You can't go wrong by investing 9-10 points in Charisma because all other stats are exclusively combat-related.

Do I regret spending so much time on it? Absolutely.
Was it fun? Well, yes, but give me back my time.

Is this the best Fallout game? No. Is it my favourite? No. But man is it fun. All that useless Bethesda junk and clutter finally has a use making every little pickupable item in the game worth something more than a couple of caps. The gun/armour and settlement system add a ton of depth to not only the game but also your character, are you a more lone ranger kind of survivor relying on stealth and range. then maybe you want a small shack to live in on your own. Or do you prefer your guns big and loud just like your characters personality, then start your own town complete with Vendors and farms.

Sure the main story and yes, no, not yet, and yes with more info system might not be the best but thats one part of a big game with some great build variety and an amazing world to explore. Think of this less of a super indepth RPG but more of a lootershooter with choices, and you'll have a great time.

haven’t played through this one in a very long time.

It was fun but the story was hella boring. Also a lot of jank as expected of bethesda. it just works!

Fallout 4 is a fascinatingly terrible game. Gameplay wise, it is fun to shoot things, mod your guns, and build settlements, but the RPG mechanics are BioWare levels of terrible and the writing in general just makes me scratch my head the second I think about it even for a second. So many ideas presented are done so terribly without a second thought and anything of interest is immediately handwaved away or dumbed down. I could prattle on and on and on about the completely stupid choices made, but the ultimate example of how half baked the writing is, is that when you meet the leader of the Institute, you can ask them why they're doing the evil things they do. Now this is a thing in just about every other mainline Fallout game. you can talk to the antagonist faction leader and ask why they do the things they do and they will lay it out and tell you. Talking to Caesar in New Vegas and him explaining his problems with the NCR in detail, his obsession with ancient Rome, and how he completely misunderstands dialectics was one of the moments that made the game really stand out against other popular games at the time. Now in Fallout 4 when you reach the Institute, you have a little chat with Father, and you can ask him what the deal is with the synths, why they made perfect synthetic humans that have the capacity to have free will but are just used as slaves and spies. What does Father tell you?

"It would be too complicated for you to understand."

Bethesda. Bethesda never changes.

In the year 2024, I played Fallout new Vegas for the first time, I wondered how I missed out on such a great game. I decided to play the next game in the franchise, Fallout 4, developed by Bethesda, a studio known for its bugs, but I was hopeful. On May 6th I bought Fallout 4.

The World awaited Armageddon, instead something miraculous happened. I opened the game, and I enjoyed it, sure it had a few bugs here and there, but overall, it was great, the shooting was fun, the music was great, and I had a great time. But then after playing for a couple of hours I woke up from the Bethesda dream.

Hours of consumption lead to shortages of content every major decision led to nothing. The entire world unraveled. Actual decision making and a functioning game became a distant memory.

It is now still the year 2024. I beat the game, and when the final cutscene played, it crushed, no matter what I did. I had to skip it and watch it on YouTube. Now I am afraid to play the other Bethesda Fallout game, Fallout 3

Because if my time with fallout 4 taught me one thing: it's that Bethesda, Bethesda never changes.

No matter what you start with, you’re finishing the game with power armor and a super sledge

There's definitely some fun dungeon crawling and questing but so much of the enjoyment is overshadowed by the gaping hole that is the main quest.

This is a game that is constantly dedicated to cheapening whatever it does right. Everyone is about as annoying and stupid as they were in 3 but instead of getting to fuck off and do what you want, the game instead offers you the ability to do all the "I'm a smug dipshit that doesn't want to engage with the story" lines 2 did. I'm not having fun when it feels like the writers know how much I don't want to deal with their story and in response are weakly trying to pretend theyre in on it.

3 for it's part is interesting and impressive just for adapting what was entirely a 2d world into a 3d one, and when you're making that jump a lot can be forgiven. I think what piqued a lot of people's interest pre-release was seeing what Bethesda would do now that they had a solid base for their 3d games, and it turns out it was just making the exact same game again but with all of the edges sanded off. What's left is a lot of great looking environments, props and weather effects that just completely lack the atmosphere of any previous game. The first thing you hear about this game in any conversation is how great the gunplay is, but functionally it doesn't feel any different from 3 and NV once the novelty of the slick viewmodel animations wears off.

I know this has been beaten to death also, but preston garvey is such an insane fucking character. There's plenty of other boring characters to be sure, but I want to know who OK'd garvey. The first guy you meet, the center point to the beginning of the story and the only player led faction, is an unfathomably boring automaton who flatly declares his ambitious political view of "helping people" and constantly demands the player go do insignificant, mostly boring quests.

I have a soft spot for this game because I was so excited for it in middle school I got a brand new laptop for my birthday that could play it, and that first playthrough was wonderful, just seeing all the slick effects and setpieces. This was the first fallout game i put any actual time into and it's still my most played by a wide margin. I don't want to completely discount the time I've had with it, but the more and more I think about it that's all I can do. I want to say I played this a lot because I was just having that much fun in the world, but in reality it was just because I hadn't played a lot of then "next gen" games to compare it too and I had nothing else to do.

Fuck you I like this game! I don't think the story is that bad! I think the gunplay is really good!

A fun enough looter shooter, but a bastardization of RPGs.

why do all the people in the settlements not know how to defend themselves in an apocalypse?


The second, the best Fallout game and besides the main Story it's Excellent. I did need to install a few graphics mods to make it looks a bit more pleasing to the eyes.

Fallout 4 haters are so boring. this game is so fuckin fun

good game but ultimately suffers from having a lackluster main story and horrible dialoge mechanics. world changes being locked behind the main story is shit too