Reviews from

in the past


finally... the LAST halo game...
really though im not playing any more this is the last one for me (unless halo 5 comes to pc and infinite goes WAAAY on sale because i am NOT paying 60 bucks)

actually kind of okay, didn't hate it, thought the story was alright but it was pretty predictable even before i played it
like of course after 3 games of "ARMY HOO-RAH" they gotta go with the very subversive "but what if army structures lead to bad people in charge???? questionable morals for super soldier creation????" "master chief SAD????????"

in this game cortana has lost her chin. i think it's in the next game
she's also the bluest she has literally ever been, which i think at this point is established to be related to her age which makes sense considering one of the key plot points
she also removes your suit flashlight? like she says at the beginning "i updated your suit firmware" and then you just dont have a flashlight the entire game so thanks for that i guess cortana?

the forerunner areas reminded me of the original covenant areas in the first game (in that they looked really boring and repetitive) though other areas were pretty alright

they brought the special abilities back which is cool but wow do all but a couple suck
the shield slows you way too much to make it useful at all for traversing between cover,
the camo is SUPER nerfed compared to the camo in like halo 2 or something,
the decoy just doesn't seem to do anything? you can't really make good use of it because once you expose yourself so you can send it on a path to distract the enemies, they are already focused on you,
the armor lock literally makes you a sitting duck (i actually forget if it was in this game or reach tbh either way its bad),
the forward launch both never showed up for me until the end of the game and also just seemed pretty difficult to use in general,
and the x-ray vision is mostly useless because even though it lets you know where enemies are they almost always are immediately aware of where YOU are, which then alerts you to them anyways because they start shooting at you, also i never got it in an area where i could really take advantage of it with grenades or sneak attacks or anything
that leaves just the jetpack which provides pretty useful upward mobility (can skip taking the stairs) and the auto-turret which is basically like a more useful decoy because it actually draws fire to it, shoots back, and splits the enemies attention

the ending of this game is really unintentionally funny, just (SPOILERS SPOILERS FOR THIS ONE LINE CMON BACKLOGGD!!! INLINE SPOILERS PLEASE???? IM DESPERATE!!!!! I CANT TAKE IT!!!!!!) master chief going "oh yeahhhh she said that once" and it just ending with that

thats basically all i have to say, honestly these games aren't super deep or involved, i beat this one in 2 days (i had basically no distractions)

An excellent campaign and first start for 343 Industries. I really enjoyed diving into forerunners after Greg Bear beautifully fleshed them out in the Forerunner book trilogy. I do find myself skipping enemies after a while because encounters get boring and tedious, Halo 4's campaign suffers from the gameplay loop of run somewhere -> push button -> kill enemies -> run somewhere.. , but is otherwise very fun with a great variety of settings.

Spartan Ops was an interesting addition and the original weekly episodic release made every week a blast. I do not think SpOps was a good replacement for Firefight, but it scratches the PvE itch enough. It is a shame that the next set of SpOps were canceled as I would have liked to see where the story continued.

Halo 4 is the first case of 343 creating amazing story threads which they end up dropping in the next game, Halo 5, where they do the same thing, and then do it a third time in Halo Infinite.

The standard multiplayer was fun, but it does deserve some criticism for the loadout system. If you take out the loadout system, it feels like a newer take on the classic Halo formula, so I tended to stick to playlists which disabled it. I did use the loadout system for a while, but it does become very meta heavy and being able to spawn with weapons such as plasma grenades and plasma pistols gets very overpowered very quickly.

Halo 4 had the extremely unenviable task of living up to the standards set by the Bungie era of Halo, the sad but unsurprising truth is that Halo 4 could never have lived up to the high expectations. With that in mind I do still believe it did an admirable job, it has a compelling narrative, new enemies and weapons, what truly holds this game back is it's gameplay with feels like a butchered version of Halo Reach, a myriad of strange creative decisions including the choice to redesign almost every recognisable asset and sound, but also a distinctly different characterisation for the Master Chief making him almost seem like an entirely different character. In summery Halo 4 is still largely slept on and I'd say is probably worth a shot.

Halo 4 pode ser o pior Halo que eu joguei, mas tá longe de ser ruim. Uma campanha que tenta muito ser CoD, com uma história confusa, mas que apresenta um desenvolvimento da parceria do Chief com Cortana, que infelizmente nunca mais é bem aprofundada. Um multiplayer ainda divertido, mas que tentou ser bem CoD (com sistema de loadouts e caixas de suprimentos sendo depositadas no mapa, além de um map design que não incentivava tanto o sandbox igual nos outros jogos). Mesmo assim, ainda acho ele divertido e um começo mediado para a 343.


Honestly, I was fine with it at the start, but the further I went the more I just didn't really feel like playing. Granted, it's not BAD or anything, but it just doesn't really capture my interest like the rest of the Halo games did. The Forerunner mission in particular just reeked of issues such as enemies blending in with the background, really annoying enemy gimmicks, and the missions felt a lot longer than in the other games. I know the game is only eight missions meaning longer missions make sense, but nothing was really impressive of the first three we did. My partner for the game wanted to quit during the third and after playing a bit of the fourth, I agreed. A lot of stuff is also pretty jarring, mainly the sound design. Some of the guns are fine but the newer ones just didn't really feel all that good to use. I don't hate the game, it's far from the worst thing I've ever played clearly, but it's not enticing enough for me to want to continue. Overall, pretty disappointing Halo game that isn't terrible but but interesting enough either.

The story really fumbled, enjoyed the concept, but hated the final product. Weapons are the worst. MP is actually really fun.

This review contains spoilers

Diadact was so damn cool, but I hated the retcon. Forerunners were supposed to be ancient humans. Multiplayer was so fun and the maps are very underated. Overhated TBH.

I know that Halo 4 is the beginning of the end for Halo fans, but idk man yeah the campaign was shit but I played a fuck ton of multiplayer.

Not fun. The campaign is clearly not designed for multiplayer. But, hey, there's finally a sprint button in Halo.

A very underrated title. Both Spartan Ops and PvP multiplayer are fantastic but the campaign is quite forgettable. Probably the best versions of SWAT and Infection in Halo history.

over hated game, the Cortana mo- I mean the gameplay is really good, the music and cortana model- I mean graphics are really good for when it came out.

I have never been a fan of the forerunners, not in the books and not in the games. The story was very confusing, even for someone who had played all the games up until this point. New enemy types were introduced, which was good, but the new weapons weren't very enjoyable, so I have never felt the need to replay this one.

Solid, polished fps that captures much of what Halo offers while updating it to keep the gameplay fresh. While the story is a bit messy, the emotional moments offer some compelling elements that breathe a bit of life into the characters and world. Better than the reputation states.

It's still a good halo game but the magic is gone

Sé que no es muy bueno, pero le tengo mucho cariño

So you're telling me there are FIFTY extra missions that can all be played split screen in addition to the campaign? Ok so this game might be a banger.

Considering the final boss was a quick time event, Chief should have stayed in the cryo pod.
There's a lot of problems I have here with the direction of the game, but it's somehow not the worst thing to happen to the franchise. In retrospect the game is fun, I like that Master Chief and Cortana's relationship was explored further, but every other character is so uninteresting (except Laskey, he's a bro.)

lembro de cor cada pedaço desse jogo

For me its one of the better halo games in terms of single player. Nice weapon variety and fun enemy's to fight. A good story. Almost no back tracking through levels witch has always been a huge issue in Halo games. When you have promethean weapons you don`t have an issue with ammo witch has also been a huge issue in halo games. It wasn't frustrating to play and overall a fun game

its not as bad as they say but its not like a hidden gem or anything

This review contains spoilers

Esse é definitivamente um dos jogos já feitos, tudo nele é mediano, a campanha é estranha com um vilão sem graça, o combate é mediano e os inimigos são totalmente irritantes. Fizeram uma descaracterização do Master Chief, tornando ele mais falador do que de costume, e ainda tentaram forçar uma paixão entre ele e a Cortana que é completamente esquisito. A única coisa que realmente achei interessante do jogo foi explorar um pouco da ambiguidade dos humanos em relação aos Covenants, principalmente na figura da Dra. Halsey e em como e porque ela criou o projeto Spartan.

While Halo 4 boasts a character driven narrative on par with 2 and Reach its visual and enemy design make the game feel off to play after the first 4 Bungie games.

i got to play this game on release day and man it stunk even back THEN


Actually terrible but Cortana bad asf

é legal mas se vc for q nem eu q começou nesse aqui a história pode ficar meio confusa

Extremely underrated game. While not on par with Reach or three, I think it matches up with the other games.

The story is great. It expands on the world and its characters. It brought us an incredible villain (that surely will stick around right?) that has great dynamic with the story and characters.

Sandbox is good. Arguably one of the better sandboxes. Level design is unique as well. Each feels different.