Reviews from

in the past


A fascinating game experiment. I believe calling it more of an interactive movie rather than a videogame is justified. I first played this game around the time it originally released and was being showered with praise, so I already knew what the central reveal was this time around. But still, there were many details I didn´t remember, and was surprised by how many little things I had yet to discover.

The best way I´ve found to appreciate the game is to truly try and engage with it. Get a notebook and a pen out, put your detective cap on, and start taking notes. This is something I didn´t do the first time around, opting instead to just try a bunch of stuff and later look up a list of keywords online, which I don´t think it´s a bad option if you are just looking to clear out the last few remaining and rather inconsequential video clips. But there´s nothing that will get you into it more than paying attention and really experience it like I believe it was intended to be experienced.

There´s a real freedom in the limitations that the game imposes on you. It´s fairly easy to just discover what would be considered the ending of the story right at the beginning of your first play session, but you´ll be wrong to think that this ruins the experience somehow, you should follow the breadcrumbs, in every direction you want, and uncover piece by piece not just a mystery or a twist but a fascinating and inventively told story.

It's surprising how, with so little, Her Story can produce such an engaging experience.

Note - this review is largely based off recollections from years back over a fresh playthrough, and while some footage was rewatched on YouTube, ultimately take the rating with a grain of salt


Her Story is a game I’ve been wanting to talk about for a while, largely cause of two big reasons. One, it was the first Steam game I ever completed, meaning it intrinsically holds a special place in my heart; and two, to this day, it remains one of the most unique experiences I’ve ever had in gaming: a pristine example of how to combine past and present models into an invigorating forte.

See, much like Papers, Please, Her Story is built around a basic gameplay loop that slowly engrosses you the longer you stay with it. You star as an unnamed tabula rasa tasked with uncovering the reason why some random lady murdered her husband, your method for doing so being a sultry of chopped-up interviews assembled on a terminal called the Logic Database. The Logic Database operates very simply- type in keywords to spawn a set of videos that extensively used or featured said keyword. The catch? The clips are out-of-order, meaning you’re going to have to personally parse, arrange, and deduce each one’s placement in order to solve the mystery.

Her Story was built by Sam Barlow, who reportedly developed it out of frustration towards standard detective games like LA Noire and Ace Attorney. Barlow’s criticisms were that, in those titles, players were often relegated to going through the motions over conducting actual sleuthwork, an analysis I am pretty sympathetic to given the replicatory blueprint seen in such ventures as the Arkham series or Assassin’s Creed: you know, those missions where you just walk around an enclosed area trying to find that one conveniently-highlighted clue for the main character to pin together.

In Her Story, there’s no such monologuing - your protagonist is completely silent, leaving it up to you to determine what transpired + the motivations behind said transpirations. And for the majority of players (including myself), that’ll entail putting pen-to-paper in order to actively write out your thoughts, theories, and observations. By the end of my journey I recalled having around two pages worth of notes, and though that quantity is bound to vary depending on each person, it does exemplify the kind of investigatory framework Her Story is going for.

Don’t worry, it’s not all manual labor as the Logic Database does provide some tools to aid you in your sleuthing: personalized tags can be added to videos for later recovery, specific quotes can be outright searched, and, best of all, individual reels can be arranged at the bottom to construct a proxy-timeline. These additions may seem small, but when you’re sifting through hours-upon-hours of content, they go a long way towards making the experience palatable: like you’re actually assembling one of those spiderweb billboards oft seen on crime TV.

Outside of the Windows 2000-esque interface, there isn’t much to say about the graphics. Occasionally a sodium bulb will flicker in the back, revealing the feminine visage of your MC, but otherwise this is a title heavily reliant on its full-motion videos. And on that note, it shouldn’t come as a surprise that Her Story would never have worked were it not for Viva Seifert’s performance as the interviewee. Going by Hannah Smith, this is a woman who’s clearly been through some trauma, yet has opted to funnel said trauma into a persona of lies: rarely can you tell if she’s stating the complete truth; however, at the same time, you can’t help but believe many aspects of her tale. Throughout the ordeal, she’ll make you laugh, piss you off, and even shed some waterworks, all while compelling you with an increasingly-deep story about human tragedy. It’s a wonderfully-complex performance, on par with the best of guest stars from police procedurals, and the fact that Seifert didn’t come from an extensive acting background speaks highly of her talent.

There’s no other extensive audio: music is relegated to a single track played on repeat when you’re not watching footage, while SFX is your standard Dotcom Bubble dins. Perhaps hearing the police officer’s questions might’ve made for a worthwhile change, but as a whole, I can’t deny the minimalist set-up does a sufficient job immersing you in Hannah’s world, an aspect you’ll want to embrace should you wish to partake in Her Story’s journey.

And yes, regardless of your thoughts on the FMV genre, I firmly endorse playing this game. You’ll no doubt hear some j#ckasses online claim it’s not a “true” video game, but for the majority of you out there who are more open-minded, I promise you’ll find the experience invigorating.

Not a game for anyone, but incredibly interesting with a twisted ending, very subtle hints throughout the entire game, very well done, requires very good attention to detail

Às vezes o que te limita é o que te liberta.

Da mesma mente brilhante por trás de Silent Hill Origins e de Shattered Memories, Sam Barlow mostra que mesmo com pouco orçamento e retrocedendo de encontro à forma no qual a indústria dos videogames vem evoluindo que ainda é possível sim criar algo espetacular.

Her Story é nada de mais na sua carcaça, e é justamente por isso é evidente a criatividade quando elevada ao máximo. Através de um jogo no formato a lá anos 90, o full-motion video (FMV), o jogador assume o papel de investigador misterioso que precisa analisar os vídeos dos interrogatórios de Hannah Smith, onde esta conta à polícia a história de Simon, o seu marido que foi assassinado.

O principal ponto partida aqui que o jogo prega é o fato de não ser possível ver os depoimentos de Hannah de forma cronológica, isto porque os mesmos foram divididos em vários vídeos curtos e arquivados num programa de computador antigo. Sendo assim, você como investigador precisa introduzir palavras-chave na caixa de procura da interface antiquada e, se essa palavra (ou expressão) for dita no vídeo, este irá aparecer nos resultados da busca. O mais interessante aqui é que trata-se de um jogo onde você pode começar pelo final e terminar pelo começo, de forma que cada jogador vai ter uma experiência e apuração individual dos fatos ocorridos, o jogador começa a prestar mais atenção a nomes, lugares ou palavras repetidas, da mesma forma que começa a anotar tudo, a desenhar linhas temporais e a tentar encontrar contradições na medida que tenta entender o que está acontecendo.

Destaque vai também para a excelente atuação de Viva Seifert, o jogo certamente não teria o mesmo resultado sem uma atriz de qualidade e uma direção cinematográfica de peso.

O que mais amei no final das contas em Her Story é sobre como ele é individual. Que mesmo estando praticamente assistindo um filme, eu jogador que determino o que acabei de experienciar, sobre o que a história é. Que mesmo dentro da comunidade existem pessoas que não entendem e desaprovam o conceito do jogo, há também pessoas que debatem e analisam nuances até hoje. Os créditos vão subir mas só você vai poder dizer quando estará satisfeito com a história quando finalmente achar que entendeu tudo, e isso só funciona porque Her Story, mesmo que praticamente um filme, no final das contas, ainda é um jogo.


מה שקורה כשנותנים למעצב אפליקציות מבצלאל לבנות לכם את הארכיון

I should be able to log this in Letterboxd as well

It's rough around the edges but you can see someone developing some serious skills for mixed-media storytelling

Este é um jogo que eu vou pensar sobre o que ele faz durante muito tempo. Não vou me aprofundar por que é algo que é melhor experenciado.

So after seeing Sam Barlow's new games announced (and immortality being one of my favorite games of 2022, I figured it was high time I finally got back to this and finished it (I had started it a long time ago). I knew it was short, and it wouldn't take me too long.

What unfolded over the next three hours was just a wonderful, creepy, chilling, moving, and just all around great little story. I do wish there was a bit more meat on the bone here so to speak (something that Immortality definitely improves on), but this is still something worth checking out one rainy afternoon when you got nothing else going on.

Sam Barlow is a wonderful creative force in this industry, and I can't wait to see what they do next!!!

Výstižný název. Jakkoli je to orámováno lehce detektivní zápletkou, tak ta je na druhé koleji, jelikož "kdo, jak, proč a kdo jste sakra vlastně vy" je v obrysech jasné relativně záhy. To co je stěžejní je skutečně právě onen "její příběh". A tak si z těch jednotlivých střípků začnete postupně skládat osud dotyčné, začnete si ho dosazovat do pomyslné časové osy a postupně z tohoto puzzlu o desítkách neznámých začne vylézat propletenec ambicí, nenaplněných snů, dávných příkoří apod.

S ohledem na formu to celé stojí a padá na dvou aspektech; jejím hereckém výkonu a scénáři, který musí ustát i "detail" v podobě toho, že žádní dva hráči (či "hráči" chcete-li) nebudou vyhledávat shodné výrazy. Obojí se daří. Design je chytrý a ač nelineární, tak podvědomě vám stále podsouvá ty správné podněty "co hledat". A co se týká jí, tak ona je učiněné zlatíčko, které skrze dikci, momenty ticha, práci rukou apod. dokáže v oněch několika málo vteřinových klipech předvádět celou škálu emocí, civilnosti a příběhů. Jde vpravdě o herecký výkon (žádná toporná ochotnická šmíra, jak bývá u her zvykem), který snese ta nejpřísnější měřítka.

Ano, nesporně je to interaktivní zážitek více než hra v tradičním slova smyslu, ale jde o kromobyčejně silný zážitek s velmi chytrým designem. S ohledem na rozsah (cca čtyři hodiny se vším všudy včetně všech achievementů), to tedy za zkoušku stojí i pokud si myslíte, že prosté "googlování s příběhem" není váš šálek kávy.

I managed to discourage myself from engaging with Her Story for quite a while, because I'd seen many people relate that they'd stumbled upon the solution "early" after having a cunning insight or lucky guess. After playing it, I feel like this was totally intentional: that the game paces itself, so to speak, such that any order you attack it will produce a viable story structure and "aha!" moments. It's not stingy with its clues, instead trusting the player to self-pace. The more I think about it, that's a really impressive magic trick.

My wife and I played it together--probably the best way to play it, really, in a group tossing out keywords. We got all the key scenes and the prompt to finish having seen (iirc) just under half the clips, then watched them again in chronological order for full context. (Appreciate that this was not a requirement for basic completion.)

In a story like this, character work is make-or-break, and Viva Seifert's performance carried it. I really don't expect to come out of a mystery like this feeling strongly about the characters, but here I really did. The subgenre turn might not be for everyone, but it worked for me.

Not really my idea of a good time.

Very cool and interesting game that kinda gets worse the more you play but its something different and still benefits from being a game instead of a short film series. I think some of the acting and writing can be all over the place even if its intentional, it didn't have an emotional connection with me in that sense but this is mostly well done, pretty interesting and the beginning of the game is genuienly incredible.

Most game writers would be thrown out of a Law and Order: SVU writers room, I swear.

I've really enjoyed this game

A game not everyone is going to be a fan of but I found it interesting. Sam Barlow has a unique way of storytelling that I really loved in Immortality and in Her Story you can see the makings of what would be his style. You are watching videos of a woman in an interrogation room and are piecing bits of a story together. It's not scary but definitely interesting.

Through a compilation of short videos of an interrogation room, this game manages to present a very compelling and fascinating story. Right from the get-go, it manages to captivate you with a single word, murder, and you'll have to understand what it means and you'll WANT to know why it's there.

It's amazing how this game manages to hook you so easily into doing this investigation work. The nature of the game also makes it that every player will take their own path and make reach a different answer. At the end of the game, I was honestly far from being fixated on an answer and I must admit to having watched all the footage in the proper order, in the game's folder, before I could really understand what's going on.

I think this game truly creates a morbid, fascinating atmosphere that really makes you feel the dread of your average household incident. It's a "slice of life" of real life horror.

Unique and interesting way to dissect a short murder mystery. I can agree with other reviewers that the plot is not the most distinctive, and the acting can be a little awkward at times, but the gameplay aspect is really neat, and pretty immersive. That is what got me most invested. I recommend trying this visual novel out when it goes on sale for around $1 on Steam, as in full it is only around 1-2 hours long. Get that with a Costco hot dog meal, and you got yourself an entertaining $5 evening for the night (b ᵔ▽ᵔ)b

3/5

a genius concept with wonderful acting backing it up. i think it gets across its eerie aura well.

tried to use it in ESL class a few times -- sometimes the the students were into it, though its britishness turned them off.

not as good as Immortality but i can see the bones here. there's a clear line that can be traced from this to that when you disregard the misstep off to the side with Telling Lies.

cannot wait to see what Sam works on next.

dnf (definitely did not exhaust all or even most of the clips within the hour i played). will probably go back for another session considering how short it is meant to be

I went into this knowing nothing about the game other than that there were FMVs in it, I was pleasantly surprised to see what the actual gameplay entailed. It really feels like you're putting together your own investigation with the puzzle pieces given. Experiencing the twists and turns in this story also adds a whole new layer to my experience knowing no two people will experience these twists in the exact same way.

But with such open-ended gameplay like this always comes with the worry that one might breeze through meticulously crafted setpieces without even knowing. I feel like my enjoyment of this game came to a screeching halt when I just happen to stumble upon the scene that explains everything without any of the buildup that's important in the "confession" scene of any decent mystery. And when that scene is wrapped up I was given the prompt to finish the game and let the credits roll, even though I haven't discovered even half of the database.

I spent the rest of my time scrambling to find any entries I haven't found yet and left the game off only finding like 45% of the database. As of the time of writing this, it's been 3 weeks and I still haven't picked up the game ever since. This game has insanely high highs, but the lows of typing in any keyword that comes to mind and still not finding anything is as low as it gets.

Maybe the sour aftertaste that's left in my mouth from this game could be remedied from a replay in a couple years with a pen and notebook.

An absolutely buck wild story and a unique and fun way of telling it. 100% recommend going in blind


Cool concept, though I wish the whole point of the game wasn't just trying to find all of the videos, but rather trying to create a chain of events and put it all together. While the story was interesting, I found myself not really caring towards the end when I had to find like ten more videos and couldn't find what to enter to get them.

Buena jugabilidad y buena trama

Sam Barlow's best game. A very interesting FMV story, but can be frustrating if you can't think of what to search.

A quem quiser passar pela experiência de ser um detetive real sem tirar a bunda da cadeira, ‘Her Story’ é exatamente o que está procurando.

Nunca experienciei nada igual; o jogo simula um computador de tubo com mais de 250 clipes de uma interrogação policial, todos fora de contexto, mas envolvendo a mesma mulher, no mesmo caso. A única ferramenta a seu dispor é uma barra de pesquisas, que por meio de palavras-chave te dá acesso a até 5 videos em que estas foram mencionadas.

De forma intuitiva e orgânica, sem tutoriais, ‘Her Story’ convida o jogador (ou expectador?) a adentrar em um profundo buraco de minhoca, repleto de relevações, simbolismos e socos no estômago. A combinação do filtro de tela de tubo, com a interface retrô e a atuação maravilhosa de Viva Seifert (inclusive premiada no The Game Awards 2015), em meio a uma apresentação vaga que permite a interpretação e conexão dos fatos pelo próprio jogador, fez com que Her Story me fornecesse uma das experiência mais imersivas que já tive.