Reviews from

in the past


Una secuela que me pareció un poco superior a la entrega original, aunque ninguno de los dos me volvió loco. Algunos niveles se ponen un poco confusos y frustrantes, pero para ser de Game Boy no está mal.

This game controls better than the original but loses its charm.

The only other attempt at the original games formula, Of Myths and Monsters is very similar to that first game. From the structure being identical, to the power ups being coped over, this is a game that essentially takes the original, and makes some adjustments, mostly for the better.

Pit's control is tighter, the game is a lot more balanced and powerups can be used in dungeons, which are way less painful than last time. The levels are more rewarding to explore and you can go back the way you came without it killing you unlike last time.

In game mechanics are clearer for the most part, and combat is still fun. I appreciate the better level design, but I still used a guide for dungeons, I just don't like this format, especially when the bosses absolutely suck this time. They take way too long to kill, do loads of damage and are just generally not fun fights. You can't even summon angels anymore to help. Powerups are also lost when you drop below a certain amount of health, so when you need them most you can't use them... great.

The final stretch is annoying, as the treasures you spend the game finding may not even be useable if you haven't got enough points. I still managed to survive, but this was very stupid.

Honestly this game is an improvement overall, helping this formula reach its potential. It's just that I don't think this alone makes for that great of a game. It still clashes with itself, not as badly, but it's a tricky recommend - 5.5/10

For a 2d platformer on the gameboy, this game is pretty cool. Perfect level of difficulty with enough forgiveness that I never felt trapped or lost my patience. And the music is catchy too!


I've played every kid icarus except the one people care about!

Just like the original, this hasn't aged well. The screen scrunch and lack of color make navigation difficult.

i played this when i was younger because i was like ooh kid icarus i like uprising its more kid icarus how fun and i couldnt remember if it was actually any good so i just tried it again and got to the first boss, died, got sent back to the beginning of the level and gave up and i think thats pretty much all i needed to know

Kid icarus more like MID icarus...hahaha...

I joke, it's neat all things considered. Really just the NES game but better and in a gameboy cartridge. There isn't an enemy whose sole purpose is to steal your items anymore, so that's a huge win in my book.

no better than the NES game, made (i assume) exclusively for bastard gamers by bastard devs

Feels like a more generic platformer compared to the original game, but still plays decently.

Grind points or you'll be very handicapped later down the line. Yes this is real, yes this is dumb.

Pit moves better, and most of the levels aren't too bad, but my main complaint goes to the dungeons and bosses. A lot of the rooms in dungeons are the same 3 or 4 layouts repeating again and again which makes navigation tricky as you can't really make landmarks for yourself. The bosses meanwhile are massive damage sponges that take a gorillion hits to die, even once you figure out their patterns. I'm also not fond of Pit powering down as you take damage, it's very discouraging and would make me choose to lose a life rather than fight with my slow limited range arrows.

It's better than the NES version in some respects, but worse in more obtuse and frustrating ways.

Esta secuela que poca gente conoce , en lo personal no se pierde de mucho, está bien aunque el gameplay es un poco pesado en lo personal.

It exists and it's there. Barely considered canonical. Kid Icarus is a very unfortunate series with lots of potential that Uprising managed to pull off.

Una buena secuela, teniendo en cuenta las limitaciones de la GB.

a very cute GB platformer, can finally say ive played a kid icarus game.

Here are the pros and cons:
+ The game is decently challenging, and even though some complain about having to restart the level from the beginning, it actually makes you learn the game. Having mastered dodging the enemies and learning their attack patterns, learning the secrets and obtaining the upgrades, the game becomes quite fair in terms of difficulty.
+ Music is pretty good, on par with the previous game, and the enemies are pretty similar in terms of the design.
- Due to the limitations of Gameboy, the game suffers from slowdowns and texture shimmering.
- The game requires some grinding to get items in the beginning, while hearts are abundant in the end. Not having barrel in the shop to store bottles is quite a downside compared to the previous game.
Overall the game is quite decent, just fine for a short and challenging play.

They somehow made an even worse version of the already mediocre Kid Icarus. Such a waste, given the potential this series has.

Kid Icarus: Of Myths and Monsters is the forgotten sequel of the NES Kid Icarus, and I can pretty much see why. It is a game only made in the West never seen in Japan at all, it is never acknowledged in Uprising, and it is the black sheep of the trilogy.

But what are my thoughts on the game? Well, for one of my favourite underrated series, Myths and Monsters was a decent Game Boy title. It plays exactly like the first game did, only with a bit more screen crunch from the Game Boy screen. Upgrades are back through challenges, the shops are still here, and there's a new mechanic where tapping jump in the air allows Pit to float down with his wings, which is something the first game needed. The dungeons at the end of each world return too, but the bosses are a little more difficult than before.

This game deserves a second chance, maybe on NSO but we'll see.

Pros: It's the Metroid 2 for Kid Icarus, and by that I mean, it's a sequel to Kid Icarus on the NES, but it's on Game Boy instead! And it really is, it improves upon the previous entry in some key ways, controls being one of them, movement generally feels better, and stages, while still vertical, the camera moves with you, so instead of walking to the right of the stage and magically appearing on the left side, as you would on NES, instead the camera wraps around, infinitely looping the stage elements, like the stage is built on the side of a vertical cylindrical column (hey, that kinda works with the ancient greek theme of the games). And the game in general is just a good time, going from stage to stage, it's not as frustrating, and it's pretty satisfying defeating the final boss (thing literally looks like Satan, and he's HUGE, fun stuff).

Cons: The music isn't as memorable as the first game, from what I can remember, and naturally, being on Game Boy, the game is lacking in color, which really helped the first game come to life. But what can y'do.

What it means to me: I beat this game, before I beat the first game, I'm not sure if I played the games out of order as well, as I played them both around the same time, but I do recall getting into this one more, initially. Found it used at a Gamestop in the mid 00s, had to get it, and really enjoyed myself.