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This review contains spoilers

I wish so badly I could give this a five star review. It's the first unique 2D Metroid title since 2001. It's on the Switch. Where could it go wrong?

Let's begin with the controls.

They are very similar to Metroid: Samus Returns' controls. That is to say, MercurySteam tried to use every single button on the device for no discernible reason. I found myself constantly doing actions I didn't intend to throughout my entire playthrough. And my hands are nimble and precise. I know analog sticks aren't the best for 2D platformers, but even compared to its brethren on the system, Samus goes in directions you don't want her to. The only compliment I can give is that Samus' physics are as tight as ever, but it's hard to appreciate that when it feels like you're dealing with flight simulator levels of control complexity sometimes.

Next up, the graphics. The Switch is an aging piece of hardware from nearly a decade ago at this point. But most of the first and second-party games still look amazing since Nintendo knows how to squeeze every drop of performance out of what they make. This? It looks like MercurySteam is still back on the 3DS in spots. Close-ups of Samus' face in particular can be downright uncanny. A lot of textures are muddy when the camera isn't zoomed out. Metroid Prime Remastered, which released 2 years later shows how Metroid can look good in HD.
The art direction in general is very dull compared to the vibrant colors of almost every single game in the series since Super Metroid. Most of the enemies look like your typical sci-fi beastie with none of the flair of its predecessors.

The music isn't bad by any means but it's all ambience and no melody for most of the soundtrack. Metroid Fusion, the one that leaned into the horror aspect the most (and was bound by the shackles of the GBA's tinny speakers) still had bombastic tunes that you would listen to outside the game. "Facing a Huge Reaction" and Serris-X's battle theme come to mind. Meanwhile, I forget Dread's tracks even exist half the time.

The gameplay is probably the strongest point of Dread. You're still running around gradually improving Samus' arsenal, doing fun puzzles and engaging in decent boss fights. My only complaint here is the E.M.M.I. More specifically, when it catches you. You barely have a chance to counter it. Ignoring the SA-X's sometimes goofy AI, it gave you a very good challenge but wasn't impossible to survive an attack from. I can count how many times I successfully countered one of those robots on my hands.

I think it's the story that's the nail in the coffin, for me at least. The Chozo are implied to be almost gone by the time Samus is around. Nearly every game contains some of their ruins. The fact they shove two alive ones in only to kill them both almost reminds me of fanfiction from the mid-2000's. Something about Samus' "Metroid DNA awakening" sounds wrong to me, too. Wouldn't that have happened in Fusion? The Metroids were made to be the X's predators. The story feels woefully not thought out, when I was so excited to see where Samus would go next after Fusion.

Overall, it's not the worst game I've played. But the fact it's so mediocre in a series full of shining gems saddens me a bit. It could've been great.

This review contains spoilers

Cool game! I have not played any of the other 2D Metroids outside of the first one, so compared to that one...Yeah, this one is fantastic!

Not that much of a Metroid fan, so I don't really know what else I can say other than to recommend it. 5/5 I loved the part where Samus was too fucking angry to die.

A true return to form, and a damn difficult one at that! This is the best controlling sidescrolling 2D game i have ever played. It's so close to the greatness that was and still is Super Metroid, the only thing holding it back imo are the EMMIs which were often very annoying to deal with. Most of my deaths came just from them alone.

MercurySteam's second crack at the Metroid series is a welcome improvement over 2017's OK-tier Samus Returns, with refinements across the board on pretty much everything that bogged down its predecessor---while that game was a victim in part to the constraints of the then-declining 3DS, Dread seizes the Switch's improved (albeit still limited) hardware, rendering environments with much greater detail and bolstering its action-packed gameplay with consistently smooth performance at 60 FPS. Sounds perfect so far, right?

Not always. Load times between zones can be đ„đšđ§đ , though it wasn't enough to sour the experience for me. I also felt that they tried a bit too hard to make the game's map intuitive---while I appreciate the effort in making traversal across Dread's world as handy as possible for the player, the map just looks far too cluttered to my eyes. MercurySteam's bright and cartoon-y visual style isn't really my bag either, but I can acknowledge that it largely comes down to personal preference, and the game does look quite nice overall. There is one thing I simply can't excuse though, and that's the music---Dread's score is...well, fine. It's certainly not bad, and it generally suits the game's environments and boss fights decently, but for a series with some of the best OSTs in all of video games, it fell painfully short for me.

There's no debating that Dread feels and plays great. Those who enjoyed the fast and snappy movement of Fusion will adore this one---Samus controls like a dream, and the many tricks in her arsenal always feel responsive and precise. Call me old, but I prefer the glacially-paced progression of Super and Prime (especially scanning with the latter). Sure, it can be frustrating at times, but I loved how those games forced you to think carefully about your each and every move, rather than just sprinting through the map manically shooting everything in sight.

Nonetheless, Dread is a quality Metroidvania. I don't think it holds a candle to Super, but it remains a deeply satisfying game after such a long wait.

Favorite metroidvania, super replayable


I now trust Mercury Steam to remake Super Metroid. If they do it might be the greatest game ever made
I trust them with my life.

IK it says I completed it but I didn't. I just stopped caring.

Good game bogged down by a few really annoying bosses.

Years after first playing Hollow Knight, I fell in love with the metroidvania genre and decided to give the Metroid series a chance.
Let's just say i'm very normal about metroid now !!! (lie !!!!!)

I didnt really know what to expect coming into this game. It was my first metroidvania game i have ever played and I loved every bit of it. The EMMI sequences were genuinely terrifying the first time I played this and the ending run was so sick

This review contains spoilers

This game made me pickup metroid as a franchise and the raven boss is pretty awesome.

This review contains spoilers

For personal reference more than anything else.

First time playing through this after playing the demo like twice. Played on normal mode.

Through playing a lot of games over the years I'd usually find stuff that felt like it was very much my thing and stuff that was very much not my thing. I think that this is the first instance where its both and it lead to a kind of confused experience even if I did end up enjoying the game. One of the biggest problems is that I don't think there's much about the game that I can say I only liked or only disliked, most things I think I had a more complex opinion on.

Combat in the game had things that I really liked, like the parry which was always satisfying to do and some power-ups feel good to use and helped make Samus feel like she was getting more and more powerful. But then on the other hand there was the aiming, something I think I've noticed since I got my Switch is that for certain things the sticks don't feel like they really work all that well. When I replayed Celeste I was a little confused as platforming felt harder to do than when I was playing on the PS4 and then I replayed Hollow Knight (which I also first played on the PS4) and just not being able to do the downward slash jump thing unless I used the directional buttons, it became apparent that it was a Switch thing. After these occasions I chalked it down to the sticks not protruding from the device enough (fuck, I hope this makes sense) and so I'd just use directional buttons when I could but when aiming in this game you have to use the stick and this game requires not only quite precise aiming at times but to do it quickly as well, so I pretty regularly had issues with this.

Another problem I had was how much of the latter half of this game felt like it depended on a really quick reaction time from the player, multiple bosses and enemies need you to be so on the ball that you can respond to something incredibly quickly and while I felt that I was usually ready, I still wasn't fast enough to react in the correct way most of the time.

Just before I get on to bosses I need to talk about power-ups. For a while I was having quite a good time getting them, I really like the music that played when you got one and while I do kind of wish that there was a bit more pizzazz or something when you get one, I did actually quite like how simplistic it was with just some words in a text box. Some of the power-ups are really fun to use or feel so good as they would help out with a problem that I had been having for a while. Also, it may be explained in an earlier game or something (at the time of writing this, Dread is the only game in this franchise that I have played for longer than 20 minutes) but I have no clue why Samus can turn into a ball and honestly I kind of love it even if it grosses me out a bit thinking about how she'd even physically be able to do that.

After a while though, the power-ups just started to get kind of old, there are so many and not all of them feel like they bring about the same level of excitement. I'd even forget about some eventually as I just didn't use them and then would get very confused a few hours later when I needed to use one to progress in an area. The biggest problem I had though was with the double jump and later upgraded infinity jump, rather than be a simple press once to jump and then press again to jump whilst already in the air kind of deal, instead when doing the second or subsequent jump(s) it has to be timed correctly. No matter how many times I tried it I could not get it to click and had about a 60-75% success rate trying to do one of these, but while that sounds high, the latter half of the game relies on it so much during platforming & bosses that I kept fucking up and failing to do it. This caused a lot of frustration for me.

But with that I can properly talk about bosses and generally I liked them, I really enjoyed the first couple and Experiment No Z-57 as they felt fun yet kind of difficult which made them an engaging experience. There were a couple that I wasn't quite as keen on due to issues I was having like, Drogyga because of the issues I was having with precise aiming and the Robot Chozo Soldier Twin battle after acquiring the storm missile as I just could not keep the missiles charging without getting hit or the charge cancelling. Raven Beak was both decent but also quite annoying as the fight does rely on being able to do the multi-jump a fair bit.

E.M.M.I were initially kind of cool but after a while they just became annoying as due to each new one being an upgrade in some way it made it a bit too hard to navigate the areas they were in without getting caught and also because there were a few of them they were getting kind of repetitive. The design of the E.M.M.I was pretty neat and looked like something out of Portal but then they just started using the same design but making them a different colour which felt kind of weird and at first reminded me of the multi-coloured Daleks in that one Doctor Who episode and then reminded me of the multi-coloured Krabby Patties in Patty Hype which didn't really help me feel all that threatened by them. I did enjoy the eye-brain thing fights though and never really got tired of them.

Locations in the game were something I feel mostly positive about though as they all looked really cool and distinctive, I loved how Artaria looks once its frozen over and despite it being kind of annoying to move around in for a while, I also really liked how Burenia looks as well which is helped by the music being really good in that area. Due to the way the map works and a fair few places that can first be normally moved around in but then later on are not anymore, overall the game felt a bit like the Infected Crossroads from Hollow Knight which I was not a fan of, but admittedly I didn't actually end up having too much of a problem with this game doing that so its not the biggest deal.

I did have to use a guide quite often though as I just had no idea what I was supposed to be doing and where I was supposed to be a lot of the time as the game (and ADAM) doesn't really explain it to you and as there are a lot of situations where you have to progress by destroying a block which is hidden in the terrain, I was just really confused. It did make me realise though just how linear this game is, maybe if I'd played more of one of the older ones I would have known going in but my best point of reference is Hollow Knight as they're kind of similar games and I thought it'd be more like that where there's usually multiple viable options for you to choose when deciding on what area to do next. I don't have an issue with it or anything and I really like the whole certain areas and sections being locked off until you get the correct power-up thing but the linearity just came as a surprise to me.

I wasn't really into the story admittedly and as someone who hasn't played the rest of the games it was a bit of a struggle trying to remember (lore-wise) which one is the X and which one is the Metroid. Samus is kind of boring as a character as she only has like one line in the game but I was enjoying her more towards the end when she started doing cool shit like draining an entire spaceship of its energy and her facial expressions got more and more expressive and angry. ADAM might go down as having the most annoying voice I have ever heard in a game as it sounds like someone speaking through some crap robotic filter or a cheap voice changer toy, after a few meetings with him I just muted the game before he started to talk and would read the text just so I didn't have to hear him.

The other characters I also didn't really care about and considering that Quiet Robe, gets introduced, turns off the E.M.M.I, expositions a lot to Samus, dies, has his corpse possessed so that the E.M.M.I can be turned back on and then for some reason comes back at the end of the game as a ghost X thing (?) so he can act as a Deus Ex Machina and Samus can get her ship working, I don't exactly think he was the best character going. Raven Beak was just boring in all honesty.

Singular scattered thought:

‱ The power-up music, Burenia music and main menu music were the only parts of the soundtrack that really stood out to me and I really liked. I did enjoy some of the other music in different areas but that was about it.

I did enjoy this game and I think if I had less issues with it, I would've really enjoyed it (no shit) but unfortunately the issues I did have were just annoying and at points made me wish that the game was over like 1 or 2 hours before it actually was and because of that I don't think I can really regard the whole thing any higher and I don't think I should ever come back to it. But I think despite this I will remember this game more fondly than negatively and I do think its a good game.

Metroid Dread follows up a lot on the gameplay of Samus Returns. This game, like the ones that came before it, include a ton of stealth segments thrown throughout the areas. The difference with this game is that these segments come with instant-death upon getting caught. That makes them arguably even more stressful than the ones in Fusion. The boss fights in Dread are the best in the series, with the final boss being notably the most difficult. Its full of cinematic action not really seen in other Nintendo games.

- Great return to form.
- Has interesting mechanics with the bosses and enemies.
- Distinctive art style, don't know if i like it but it is a decision that was made.

Evolution of the metroid series. Not as revelutionary as Super Metroid, but does what the series does as good as it possibly can.

Samus se manie à la perfection, le framerate est impec et le jeu est tellement beau, mention spéciale à la carte trÚs bien détaillée et clean

Mais il y a un seul truc qui m'empĂȘche de lui donner 5 Ă©toiles : les E.M.M.I

Ces saloperies qui te foutent le stress et qui te one shot si tu loupes le contre (le laps de temps pour appuyer sur le bouton, faut avoir des réflexes de ninja xD), encore heureux qu'on recommence à l'entrée de la salle et pas au dernier point de sauvegarde

Ceci étant dit, c'est un sacré jeu à faire et à refaire

This game likes to make you feel like you're in charge of the exploring when in reality it pushes you through fairly linear environments. Less player freedom but that's not necessarily a bad thing. The robot chases were a cool change of pace. The shooting and jumping and blowing stuff up feels great as usual. I liked the bosses, especially the final boss. The map was kinda too huge for its own good and felt annoying to navigate at times, and much of the enemies being quicktime events felt very boring after a little while. It was dece.

Mercury Stem Magnum Opus brings back the Metroid franchise for an incredible successor to Samus Returns.

I personally think this is the best Metroid ever made. It takes everything Fusion did years ago and expands upon it creating a title worthy to be called a sequel in every possible way.

Samus feels amazing to control in any instance of the game, and every powerup and discovery makes you feel like an unstoppable machine.... untile the EMMI shows up, and that's wehre the horror aspect of the title resurfaces. Some of the most tense pursuits in the series, able to be compared to the best horror games.

I love the story presented, able to tie to FUsion and evolving the story of the Metroid universe with an incredible set of events and plot twists. Even past fan favorites are able to return in an amazing redesign.

I personally prefer the more grim atmosphere of fusion's ambience, but I can't deny how good Dread is. An absolute masterpiece.

Adorei a Demo vou tentar comprar o jogo de forma legĂ­tima pela analise do Alucard e Nintendo Fan.

This is definetely the Metroid 5 we deserved

my first ever Metroid game aaaaand this was really good!
really liked the moveset, map layout and honestly the sense of polish enhanced the whole experience : the game looks great with amazing cutscenes to boot and the endgame is honestly extremely fucking cool. also always fun to be able to sequence break the game with the hand you're dealt.
I'd maybe just say that the EMMIs kinda get old after a while, their sequences can sometimes just feel unfair, and that there was a tiny itsy bit too much backtracking. (also wasn't huge on some of the bosses)
really makes me wanna try the rest of the franchise! (2D and 3D)

Eu não consigo descrever em palavras esse game. Uma carta de amor para os fãs. A gameplay continua excelente, o feeling do jogo é muito bom. Os mapas são muito bons, o que mais gostei foi o de Ghavoran, um fucking ecossistema de seres vivos (literalmente uma floresta). Amei ter jogado e zerado esse game. Espero jogå-lo novamente depois. Meu game favorito da série Metroid.


La fin est quand mĂȘme lĂ©gĂšrement rushĂ©e ! Bon c'est tout, en vrai le jeu est incroyable

super awesome return to form for Metroid, really loved the horror vibe they went for

A new entry in the 2D Metroid universe. At the cost of some very bad practices from the company... The game is amazing. I won't tolerate it again, first and last warning.

Why hasn't everyone on earth played this game?