I think I would have gotten a lot more out of this game had I played with friends but unfortunately I couldn't because as someone who actively writes reviews on games on niche game websites I don't have any, the game was a fun romp with with cool combat and a neat gimmick with the objective being to repeatedly bash the other dude's skull in so you can reach his goal on the right side of the screen to be eaten. So essentially football but..you are the ball?
Unfortunately it was still deeply unmemorable for me despite the unique win condition. Which I admit doesn't mean much for you, the one reading this as our perceptions of things and or memory capabilities might be vastly different but I think ultimately you can't really go wrong giving it a shot you can probably get through it in a single sitting anyway.
Unfortunately it was still deeply unmemorable for me despite the unique win condition. Which I admit doesn't mean much for you, the one reading this as our perceptions of things and or memory capabilities might be vastly different but I think ultimately you can't really go wrong giving it a shot you can probably get through it in a single sitting anyway.
Nidhogg is one of the most enjoyable and addictive couch co-op experiences I've had. The simple tug-of-war concept brought to life through fencing makes the game super easy to pick up and understand which is perfect for playing with friends. The retro-style graphics and simplistic gameplay mechanics give the game a charm that I think is lost in the second title, which introduces more weapon types and more detailed graphics.
The singleplayer campaign to Nidhogg is alright, it's pretty repetitive except you fight a slightly harder AI each level. The game is definitely designed to be co-op and fighting a computer just doesn't feel the same as fighting your friend because a lot of the fun comes from human error and outplaying your friend which just doesn't translate well against AI.
The singleplayer campaign to Nidhogg is alright, it's pretty repetitive except you fight a slightly harder AI each level. The game is definitely designed to be co-op and fighting a computer just doesn't feel the same as fighting your friend because a lot of the fun comes from human error and outplaying your friend which just doesn't translate well against AI.
Nidhogg is a game that takes us on a nostalgic trip down memory lane, back to a time when it was picked, and to our surprise, it was actually a lot of fun! We've come a long way since then, and Nidhogg remains a unique and enjoyable experience in the world of indie gaming. The gameplay is simple yet captivating, offering fast-paced duels that keep you on the edge of your seat. It's a true gem that stands out in the crowded gaming landscape.
As for the story of developer Nobuaki Kanazawa and his "Death Note" project, it's a fascinating tale of creativity and ambition. Death Note itself is a renowned manga and anime series, not a video game, however, Kanazawa's full talents wouldn't come to fruition until he showcased his videogame development skills with the unpredictability and quirky nature of Nidhogg.
Now, to score Nidhogg, I'd give it an 8/10. It's not a perfect game, but it's incredibly fun and has provided gamers with countless hours of enjoyment. Plus, its unexpected connections to the Death Note saga make it even more memorable. Whether you're a fan of intense dueling or just looking for a game that offers a unique experience, Nidhogg is worth checking out.
As for the story of developer Nobuaki Kanazawa and his "Death Note" project, it's a fascinating tale of creativity and ambition. Death Note itself is a renowned manga and anime series, not a video game, however, Kanazawa's full talents wouldn't come to fruition until he showcased his videogame development skills with the unpredictability and quirky nature of Nidhogg.
Now, to score Nidhogg, I'd give it an 8/10. It's not a perfect game, but it's incredibly fun and has provided gamers with countless hours of enjoyment. Plus, its unexpected connections to the Death Note saga make it even more memorable. Whether you're a fan of intense dueling or just looking for a game that offers a unique experience, Nidhogg is worth checking out.
I and the person I love most are nearly perfectly matched in this and it's brought some of the most raw, unfiltered joy I've experienced playing a video game. There's so much room for natural discovery and the actions are so dead-simple that you cut right through to the multilayered rock paper scissors and personal metagaming that make traditional fighting games so satisfying in their best moments. The levels pulsate and warp and sway in the most hypnotic ways and you're locked together running back and forth and back and forth in a dance that seems to never end and you are wholly consumed by the game and the person you're sharing it with and you approach that kind of momentary inner quiet you thought you'd never have again even as you're involuntarily shouting from impaling yourself again by diving in when your opponent was just standing still.
I'm 100% sure if I go out and look for it I'll find strategies, tech, and optimization which take away from that feeling of discovery and replace it with a tighter grasp on the mechanics bringing you and the opponent closer in a different way, but I'm not gonna let the optimization virus get this one unless I work my way there myself. There's something to be said for the maximum-information environment that is the default for any game nowadays, but there's also something beautiful about the high speed improv of a low information closed system of two players who don't have any idea how other people play it.
Ask yourself: in the past 15 or so years, how many times have you had the opportunity to feel like a multiplayer game is something between you and the people close to you, not really knowing or caring how others play it or what the "right" way to do it is?
I'm 100% sure if I go out and look for it I'll find strategies, tech, and optimization which take away from that feeling of discovery and replace it with a tighter grasp on the mechanics bringing you and the opponent closer in a different way, but I'm not gonna let the optimization virus get this one unless I work my way there myself. There's something to be said for the maximum-information environment that is the default for any game nowadays, but there's also something beautiful about the high speed improv of a low information closed system of two players who don't have any idea how other people play it.
Ask yourself: in the past 15 or so years, how many times have you had the opportunity to feel like a multiplayer game is something between you and the people close to you, not really knowing or caring how others play it or what the "right" way to do it is?
Nidhogg gets the tension behind a good swordfight and places that into the greater context of navigating large spaces. When played next to another person, the mind games can generate hearty chuckles. The Singleplayer offerings are practically non-existent, however. I'll put Nidhogg into the same camp of games like Duck Game where, on your own, the foundation is still present, but the magic just isn't there. If you have to play it by yourself, the A.I. is pretty solid, so it does edge out the likes of Duck Game in terms of its sustainability. But, yeah, I still don't think it's particularly optimal, and it does take away from my overall opinion of the game.
Nidhogg tiene malos servidores pero es divertido
Este juego literalmente casi me hace mearme encima de la risa que me causaba burlarme de mi novio a la hora de jugarlo
Eso si, sus servidores son pesimos, no puedo creer que la mejor solucion que se les ocurrio para los problemas de conexion fue "y si hacemos que el juego se trabe cuando hay ping?" Dios no podes hacer eso si no tenes buenos servidores, otros juegos lo entienden y por eso le baje estrellas
Este juego literalmente casi me hace mearme encima de la risa que me causaba burlarme de mi novio a la hora de jugarlo
Eso si, sus servidores son pesimos, no puedo creer que la mejor solucion que se les ocurrio para los problemas de conexion fue "y si hacemos que el juego se trabe cuando hay ping?" Dios no podes hacer eso si no tenes buenos servidores, otros juegos lo entienden y por eso le baje estrellas