Reviews from

in the past


Beyond the interesting day and night mechanic that syncs with real life time (which makes for an organic sense of wildlife sleep cycles), it's still a Pokemon game that now didn't have the benefit of having been an innovative and technically impressive 8 bit feat like the first generation, and not reinventing itself is still a world that's so obssessed with these creatures there will be veterinary hospitals for them but not a single one for humans and NPC dialogue is still really cheesy.

Completed together with the Kanto post-game as a sign of respect for Takeshi Shudo, who wrote a flawed but extremely interesting and kind of surreal third Pokemon movie based on this generation. He's also the guy who designed Lugia, though he intended the creature to be exclusive to the second movie and Game Freak just plunged it into this game against his demands. As such I didn't capture that Pokemon as I want it to have the mystical aspect Shudo intended for the second movie.

Am I pretentious? Go tell Game Freak to pretend to have a decent looking game instead of those Switch pieces of crap!

La trama a mi parecer disminuye un poco con Suicune, no me parece tan impactante como Lugia y Ho-Oh. Los sprites animados son muy bonitos, sobre todo para la epoca, y al fin se puede escoger a una mujer.

As a follow up to Gold and Silver, Crystal adds a lot of quality of life and even some story beats that weren't there initially, but it fails to deliver on the "definitive version" feel that later third-version Pokémon games would come to represent. As a continuation to the first generation games, however, I always thought the Johto games fall short, even in their later, amazing remakes, as both a story and a content expansion. Underexplored places, an awkward pacing, and few new Pokémon of note are some of my grips with generation 2, even though I still hold it dear.

In accordance with the First Pokemon Game rule this is the best Pokemon game, not that I would really recommend playing this now especially when HGSS exists. Still, the soundtrack is one of the series' best and there's something about that late 90s handheld game look that really hits.

Totodile GOAT starter

único jogo que tinha pro meu gameboy color :')


This is the Pokémon game I probably spent the most time playing. It's the first game I ever played after deciding that I would go backwards and intentionally play old games, and it sparked a hobby that's continued over a decade. I am honor bound to give it a perfect score.

Love the fact that you can catch a guaranteed shiny Gyarados and can travel to Kanto post game. What sucks is that some Johto pokemon are locked in the Kanto region for some odd reason.

Honestly, one of the greats of my childhood. I fondly remember going out with my grandma, who has since passed away, and her gifting me my copy of this game. Back in 1999, this was an absolute masterpiece, and while it still is very good in 2024, I feel like QoL changes in newer releases (especially HGSS) offer better experiences of Johto now.

I loved being able to explore Kanto as well as a kid, but as an adult, it feels a bit empty and more like "postgame" content rather than part of the entire game.

Johto has a special place in my heart, but my next return will be through HGSS.

Hermoso, la primera vez que eliges los iniciales, el misterioso árbol que tapa aquella ruta, el lago de la furia, el Boss final esperándote para retarte a la batalla más difícil de todo juego, experiencias que nunca olvidare.

sigh, future me here: ik chikorita is cute but pick that fire starter.
unless if you want to get stuck in the second gym (!) and realize your 6 hours grinding for chikorita and his cuteness wont kill that fuckin bug. (and cherry on top, you wont see a single fuckin fire type to catch T_T)
welp, i was having fun while i was playing it. wish there wasnt an obvious wrong or right starter choice tho.

My first Pokemon game! Flawed in many ways, underwhelming world progression, horrible quality of life and less-than-beautiful graphics. But also incredible in many ways, refining of the original formula, excellent additions such as the shiny mechanic for hardcore fans, and the addition of a (admittedly stripped) return to Kanto. Crystal is back when Pokemon still thought they had to care about making good games.

Also Suicune is my favorite pokemon.

johto is a bit awkwardly design but i still love it

pokemon crystal meth

GooeyScale: 80/100

Gen 2 made a lot of improvements over Gen 1 and this game made improvements over the original Gen 2 releases, namely the addition of color to the series. Despite all the changes and enhancements, I think this is one of the weakest games in the series: it just didn't wow me enough and with the Gen 4 remakes of Johto, this game has lost a lot of its appeal.

there's not reason to play this over HGSS

We were young, and we were still learning. Coming into our own, yet still not quite there.

The second generation was much like some of us who had experienced the series from the beginning as bright eyed and optimistic children. Maturing, finding our footing in life, and trying to figure things out for what we really wanted out of our future. Do we continue onward with our current path and continue developing our skill? Are we seeking to make a career of said skill? Those drawings bearing a similar crudeness to generation one sprites that we etched on the back of our tests, those little characters that you made from your own two hands and the ocean of your imagination. They would need to be refined, perhaps to the point you would be sick of seeing them again through the months and months of practice. We struck gold on something we were good at, but were we ready to make this our life? How do we get ready for life? Would we even make it to that path we dreamed of?

For us, this was the sequel. A sequel to childhood, and the path to maturity.

If we were to get ready for life, we would need to learn how to maintain a schedule and utilize a form of communication to keep in touch with our contacts. Through our little battery-powered clock in our cartridges, we kept track of the time of day in order to search for different friends on different paths. We would remember what day it was, so we could participate in a bug catching contest and try to find that Scyther. If we couldn't get up in the morning early enough to catch a Ledyba, what good were we in participating in life? It was at this point we were starting to get into the thick of things, we weren't children anymore, but teenagers who aspired to be more like adults. We were excited of all that upcoming opportunity that would only be granted to us with age, and with that age in due time came responsibility and expectations to provide. Life would soon not be all about fun anymore.

It was soon time to grow up, and perhaps move away from home to master our craft elsewhere...

It's hard however to leave behind everything that you grew up with. We traveled to Johto to learn how to better ourselves, perhaps like the bike shop owner who got unlucky on their new shop placement in Goldenrod, but for us it wasn't truly home. We would long for our old pals, our old hangout spots, and our favorite order from our childhood fast food place. We desired a return trip home to Kanto, so we can say hello to everybody one last time before we begin our life's career. Home however, wasn't quite the same as we had remembered. Forests were chopped down, caves were cleared out, and Lavender Town's place of remembrance had been converted into a radio tower. Kanto has changed, or has it matured like us? Resources have been plundered for practical use over the thoughts of those who had lived there, and spirituality has been pushed to the side in the name of technological advancement. Have we lost our way, or is this what is to be expected of us in the future?

When I finally climb this mountain and end this visit home, what will await me at it's peak?

The last lingering strand of childhood I had left made manifest, the past me armed with the very first friends I had made on this adventure. If I must let go of the past, I must defeat the longing memories of what once was. Even if I were victorious, will the memories finally rest or will they continue pursuing me? With the destruction of the past, we make way for the future. This is the way. This is the way we grow up. We no longer have room for trifling matters such as our childhood friends, memories, or the places we once held dear. It's time to make way for adulthood and to only go forward without ever looking back. Home is no longer home, it's no longer even a memory for us, it was thrown back into the toybox where it belonged. With this we continue our adventure elsewhere, and we leave everything behind. It was a fad, and it's time to bury those McDonalds toys and trading cards in a box or sell them off in a yard sale.

It was never to be the same again, for we have both grown up. Us now simple mature adults, and them a fully-realized juggernaut of a franchise with no end in sight. We've defeated our childhood, there was no reason to keep going with this series obviously geared towards what we had grown out of. We could take a peek once in a while to check on them when they make the television, but we would do so with a look over our shoulder to try and maintain our mask of adulthood and maturity. It was time to only watch mature programming, and play mature games while doing other such mature things, like swearing while our parents weren't around. This is what is expected of us now, it's time to leave it behind to the next generation who will grow with the next set of games, whom may also leave once they have grown past it....with another generation to follow.....and the cycle repeats....

My time was over, much like Kanto and the Game Boy, but despite what life and middle school demanded of me, I would never be too far away.

I am home, I always have been.

Imagine having this fat ass game on a Game Boy Color back in 2001

Peguei o Suicine na Pokébola KKKKKKKKKKK

In recent years, I've come to appreciate Crystal for a number of things. Primarily the music and sprites. The composition takes advantage of the Game Boy and the color palette in this game is something I wish would be used in another game in some way. The lil animations each Pokemon does when it is sent out adds a lot to the charm of the game. While I love Ho-Oh and Gold, Crystal is the definitive Gen 2 experience.

i still havent gotten my shiny suicune :( the game introduced furret which is good but the region lacks substance to me.

Pokémon Crystal es lo más JRPG que jamás se va a sentir la franquicia. Es francamente sorprendente lo mucho que metieron en un juego en esos años, donde sí, quizás la historia es lo que más sufre, pero los pequeños momentos ayudan mucho a sentir Johto como una región viva donde siempre están pasando cosas. Los eventos diarios y semanales, la inclusión de no solo 8, sino 16 medallas y toda una región extra completa hacen que este juego dure horas y horas y horas. No quise continuar con el post-game porque me sentí muy a gusto pasando el juego base con la creación de dos equipos y que aparte logré sacar un shiny, pero no descarto la idea de volver a jugarlo después para terminar el post-game y acabar la liga fusionando a esos dos equipos. Por mientras, quedo muy satisfecho de mi viaje de regreso a Johto.


I can't help but love the first one I ever played... I'm sorry...but Cyndaquil alone is enough to love this game.

Ambitious for its time, but now? Just play HG/SS man.

I used to think that these older Pokemon games were cool novelties that did not stand the test of time at all. Hell, for years gen 2 was my least favorite out of any of them. I shiny hunted Celebi on the VC version of this game and stopped playing immediately after. I never really "got" Crystal or the hype around it. After SV pushed me away from the series, I came back with a real Gameboy Color (custom of course) and an official Crystal cartridge. Now that I've beaten Red, I can easily say that I was so wrong.

I forgot what it was like for these games to actually feel like an RPG with an end goal to reach for. I forgot how much smaller details got put into the world to make it feel more alive. Legendaries actually feeling like legends that you can find and catch for yourself, rather than the game just handing them to you. So many other components that make these games so special are highlighted in Crystal, and it made me love this series again.

This game definitely isn't perfect, and it's not going to suddenly be my favorite Pokemon game. But after the Switch's output of mostly okay-at-best pokemon games this was such a nice refresher, and a reminder as to why I still love this series after 15 years.

devido a limitação da mochila que me incomodou dms. esse jogo é bastante lindo e tem o seu próprio charme