It's incredibly impressive how much of an improvement this is from the first. Light upgrade customization provides meaningful progression at a steady pace. Improved movement and tools create excellent flow state like movement. And characters are expanded upon making even the most simple of concepts from the original feel rich with personality.
It's a title I couldn't put down and highly recommend. You don't have to dig very deep to find out why this game shines.
It's a title I couldn't put down and highly recommend. You don't have to dig very deep to find out why this game shines.
SteamWorld Dig 2 is the ideal sequel: It takes every idea in the first game and improves or expands on them, while keeping the core that made the original so fun intact. The digging feels better, the action is faster and more satisfying, movement is better, the world is MUCH larger, and the worldbuilding and story are both richly improved.
Essentially a mining game fused with a metroidvania, there's as much action and platforming this time around as digging, but integrated in a way that feels more natural than the first game. The story is stand-alone enough to be played without playing the first SteamWorld Dig, but if you have then the returning characters and the ways this story ties into the original are a treat.
I love the steampunk western setting and the breezy, atmospheric vibe the score sets: it's a world that is fun to hang out in, and even more fun to explore. I've replayed this game several times now, and will do so several more times. Really hoping we get a third entry.
Essentially a mining game fused with a metroidvania, there's as much action and platforming this time around as digging, but integrated in a way that feels more natural than the first game. The story is stand-alone enough to be played without playing the first SteamWorld Dig, but if you have then the returning characters and the ways this story ties into the original are a treat.
I love the steampunk western setting and the breezy, atmospheric vibe the score sets: it's a world that is fun to hang out in, and even more fun to explore. I've replayed this game several times now, and will do so several more times. Really hoping we get a third entry.
With some of the questionable art aside Steamworld Dig, 2 is a rather outstanding Metroidvania that meshes an engaging loop of exploring, discovering, and selling. Don’t let this one getaway, it’s a terrific adventure at home and on the go.
Full Review: With some of the questionable art aside Steamworld Dig, 2 is a rather outstanding Metroidvania that meshes an engaging loop of exploring, discovering, and selling. Don’t let this one getaway, it’s a terrific adventure at home and on the go.
Full Review: With some of the questionable art aside Steamworld Dig, 2 is a rather outstanding Metroidvania that meshes an engaging loop of exploring, discovering, and selling. Don’t let this one getaway, it’s a terrific adventure at home and on the go.
This game is the byproduct of Samus, Mr. Driller, and Dig Dug getting together for a hoedown. The original Steamworld Dig didn't really blow me away; just a lot of digging down in randomly generated tunnels until I had to resurface and buy upgrades, rinse/repeat until credits roll. This one is a full-blown search-action title though, even if it's still in service of very similar (but refined) concepts from the previous game.
The biggest addition to the gameplay is probably the cog mods, which are honestly excellent. As you upgrade your tools in exchange for cash, you gain access to various mods that you can equip, as long as you have enough cogs. These cogs are frequently your reward for exploring, and the more you have, the more passive buffs you can equip. There's even ones that actively make the game harder in exchange for higher rewards.
There are a couple of minor issues that remain from the first game, like not being able to use your pickaxe in midair, or the process of digging blocks one at a time getting somewhat tedious. I will still gladly give this game's chrome finish a rating of "purty good, partner." Truly a diamond in the rough.
The biggest addition to the gameplay is probably the cog mods, which are honestly excellent. As you upgrade your tools in exchange for cash, you gain access to various mods that you can equip, as long as you have enough cogs. These cogs are frequently your reward for exploring, and the more you have, the more passive buffs you can equip. There's even ones that actively make the game harder in exchange for higher rewards.
There are a couple of minor issues that remain from the first game, like not being able to use your pickaxe in midair, or the process of digging blocks one at a time getting somewhat tedious. I will still gladly give this game's chrome finish a rating of "purty good, partner." Truly a diamond in the rough.
What a glow up. Seriously, we're talking Metroid to Super Metroid level here. Taking a simple concept and so thoroughly expanding it that the prequel seems generations behind.
I think there is something important to learn from SteamWorld Dig's idea of player generated level design. Now, I'm definitely not the right person for the job (I'm writing this at 2:30am help me) but I'm sure that someone smarter than me would be able to mine those depths.
I like the funny robot digging games.
I think there is something important to learn from SteamWorld Dig's idea of player generated level design. Now, I'm definitely not the right person for the job (I'm writing this at 2:30am help me) but I'm sure that someone smarter than me would be able to mine those depths.
I like the funny robot digging games.
This game is vastly superior to the first.
There is much more meat to the story. I enjoyed it. It looks absolutely beautiful. The much is soooooooooo good! It's a much bigger game. Feels more like a metroidvania than the first game did. The first game you most dig down. This game you have several paths the interconnect. It still is mostly digging down, but much more variety. There are also so many secrets. You are rewarded for exploring.
Above ground is even more fleshed out. There is more than just a town. You have more above ground exploration to the left and right of town.
Gameplay loop is the same, dig, get resources, upgrade. Repeat. But now there are way more challenge rooms and secrets to find. More upgrades are found in the mines too. Traversal is much less jank. Harder to screw yourself over to where you have to die. It really is just a better game in every single way.
The final boss is a bit frustrating though. It still can get tedious. It didn't happen to me, but yet again, I can see if you are bad enough, you might screw yourself out of resources in a way to hardlock. Some of the late game challenges are frankly insane. Demands a mastery of things that to be fair are not fun to do.
It's a chill brain off game mostly. Think before you dig, you will enjoy this game. I was absolutely shocked by how much of an improvement this was over the first and how much I enjoyed it. The first game is a resource gathering game with light metroidvania elements. This game is a fully fledged out metroidvania. I highly recommend it. But you need to know the basic story from the first game to appreciate the story in the sequel.
There is much more meat to the story. I enjoyed it. It looks absolutely beautiful. The much is soooooooooo good! It's a much bigger game. Feels more like a metroidvania than the first game did. The first game you most dig down. This game you have several paths the interconnect. It still is mostly digging down, but much more variety. There are also so many secrets. You are rewarded for exploring.
Above ground is even more fleshed out. There is more than just a town. You have more above ground exploration to the left and right of town.
Gameplay loop is the same, dig, get resources, upgrade. Repeat. But now there are way more challenge rooms and secrets to find. More upgrades are found in the mines too. Traversal is much less jank. Harder to screw yourself over to where you have to die. It really is just a better game in every single way.
The final boss is a bit frustrating though. It still can get tedious. It didn't happen to me, but yet again, I can see if you are bad enough, you might screw yourself out of resources in a way to hardlock. Some of the late game challenges are frankly insane. Demands a mastery of things that to be fair are not fun to do.
It's a chill brain off game mostly. Think before you dig, you will enjoy this game. I was absolutely shocked by how much of an improvement this was over the first and how much I enjoyed it. The first game is a resource gathering game with light metroidvania elements. This game is a fully fledged out metroidvania. I highly recommend it. But you need to know the basic story from the first game to appreciate the story in the sequel.
A manutenção das mecânicas do primeiro jogo através dos sistemas de upgrades na loja e adição de novos poderes obtidos ao explorar as minas fazem desse jogo ainda mais viciante!
Faz um bom uso dos conceitos que formam o gênero "metroidvania" pra criar uma das coisas mais originais que saíram nos últimos tempos nessa indústria. Queria que fosse mais apreciado para termos mais chance de ter uma sequência direta (mas quem sabe, né?)
Faz um bom uso dos conceitos que formam o gênero "metroidvania" pra criar uma das coisas mais originais que saíram nos últimos tempos nessa indústria. Queria que fosse mais apreciado para termos mais chance de ter uma sequência direta (mas quem sabe, né?)
This game improves upon the previous game. The graphics, video game music, game mechanics, story, game length, and more. i really enjoyed this game I like collecting the gems and loved upgrading my equipment I love the added feature of the cogs they made the game more enjoyable. I liked the idea of playing dot (A side character of the first game). I loved that we get more equipment than the first game and that really allows you to move really fast.
Everything is an absolute upgrade from the first game and I hope one day we get a 3rd (I know heist is technically 3 but still) you can fly and grapple around now what that’s always a W. Brand new moves and upgrades and more incentive to explore the world to find artifacts and cogs. The only gripe anyone should have with this game is that it ends too soon just like the first one. Make these fucking games longer!!!!!!!!’
SteamWorld Dig 2 is for the most part a straight upgrade on the previous game in the series. There's a larger world to explore, more interesting abilities to use and combat has been given some more polish.
Progression specifically feels way better than SWD1. The amount of abilities, upgrades and mods means that you really feel significantly more powerful in the endgame than at the start.
I didn't enjoy the story really and I didn't like the forced stealth section at all. Also, while the combat is improved from the original game, it still isn't great. The final boss is just boring to fight.
Progression specifically feels way better than SWD1. The amount of abilities, upgrades and mods means that you really feel significantly more powerful in the endgame than at the start.
I didn't enjoy the story really and I didn't like the forced stealth section at all. Also, while the combat is improved from the original game, it still isn't great. The final boss is just boring to fight.
I didn't really get the appeal of the first game. Sure it was fun but It wasn't incredibly special, however going into this game, It quickly clicked on me how relaxing the exploration is. Sure there is tension but the simple gameplay loop was elegant. This was the perfect game to follow up long or difficult games and can be finished in about six hours.