Reviews from

in the past


...When I was 12, back on Easter of 2012, my mom got me physical copies of Super Mario 3D Land and Ocarina of Time 3D as a present to go with my (at the time) new 3DS that I'd gotten for Christmas of 2011. I played Ocarina of Time 3D and liked it... but never ended up playing 3D Land and eventually just traded it in at Gamestop to get some other game I don't remember. Why, you ask? Because I was a stupid kid who thought story was all that mattered in games instead of actual gameplay. This was largely due to my childish bitterness over the MOTHER series being obscure at the time due to how much I loved Mother 3 and how it influenced my view on games for a long time after. It also led to me having a grudge/resentment for Mario for a long time purely on the basis of it being so popular despite not having any meaningful story, though obviously I've grown out of that mindset by now.

Having played a lot of games in the many years since then and wanting to play just more games that I feel are more pure and better for my soul, I wanted to properly give this game a shot since I've been binging through a lot of Mario's titles and have been using my 3DS much more often these days. And now that I've finally played it and have experienced everything the game has to offer... man, kid me was such an idiot.

I absolutely adored this game. At first, I was a bit bored by the first 3 or 4 worlds since I do think they are pretty basic and a bit bland. That said, once you hit World 5 on, the game starts pulling out its big guns in terms of cool level concepts and ideas, and I was really enthralled and captivated by them. The entire idea of having more bite-sized 2D Mario-esque levels in a 3D plane is genius and feels so fresh, especially when you remember this game came back in the 3DS/Wii U era when Nintendo was very clearly lacking in a lot of creativity and innovation, and a lot of the games at the time were pretty hit or miss compared to the Switch era we're in now. The short levels feel a lot like a mish mash of great ideas, and I think the fact they weren't limited by the need to have a uniform cohesive world design for each level does wonders for the game in terms of having more fun levels overall that don't feel overly repetitive or boring (i.e., like a lot of desert world levels in some other Mario games).

This game is also very clearly a Mario game aimed at kids who are new to gaming and platformers in general, it's incredibly beginner friendly. Not only is it generous with lives along with the slower run speed to more easily space yourself with platforming, but the Tanuki Leaf powerup is perfect for those who struggle to line up their jumps with the platforms too. Very forgiving which I appreciate as someone who isn't the best at platformers myself. When I actually started properly giving Mario a chance in recent years, I found I really sucked at them due to not really playing many platformers beforehand, and I had to work my butt off in Mario 3 to finally improve and become somewhat decent at that kind of playstyle (and yes, Mario 3 kicked my butt a million times over, I died so much in that game). If I'd actually played this game and given it a chance as a kid, I probably would have actually liked Mario much sooner, but also probably wouldn't have sucked at platformers for so many years.

Another thing I really appreciate is how every Star Coin is pretty reasonable to find without a guide, even in the harder levels later on. Showing the order the Coins appear in terms of level progression on the touch screen is already a great major hint to these if you've missed them, and I'm happy to say I didn't need a guide to get them all even though I'm usually awful when it comes to missing collectibles in games like these, which is great game design in my book.

The Special Worlds also make up for some of the more bland world design in the first half of the main game. They have a lot of cool gimmicks such as a dark doppelganger of Mario chasing you, and strict time limits among other things in order to make the reused levels feel more fresh, along with other cool ideas to spice things up and make them more fun but not feel as long either. I enjoyed pretty much every world from World 5 of the base game onwards and had a blast with them all.

Having to go through all the levels with Luigi was also much more fun than I expected it to be too, as he's just straight up a better Mario due to his higher jump, which makes a lot of Star Coin collecting much easier and also sprinting through the levels much easier too. I saw someone online say that the Final Level you get from 100%ing every other level is easier with Mario, but that's just straight up a lie. I died a ton of times on that level with Mario, but Luigi made that much easier and I cleared it in only a few tries after that. The Final Level itself was a pretty fun challenge, but not too difficult, which I appreciate after 18 year old me struggled to beat Mario Odyssey's Final Bonus Level (which I did never beat).

The music in this game is also very great too. I know a good amount of tracks were reused from Galaxy (which also has a great OST), but shout outs go to the music used in the final bout with Bowser in the main game (very tense) as well as Special World 8's Map themes being so charming and comfy.

Also I know people go on about this so I won't spend long on it, but yes, this game is definitely the best 3DS game to make use of the 3D effect, even if it isn't used much in most levels, I do still appreciate it all the same.

My only real complaint with the game isn't really even the fault of the game itself, just the console it's on. The buttons being so small and having to hold down the Y button for so long for some levels (such as the final level of the main game where you gotta constantly run from Bowser) made my hands cramp a bit, and also made some platforming/timing things like long jump tricky. I played this on my original 3DS model in honor of what I would've played the game on as a kid instead of my New 3DS XL, so maybe this problem will be more alleviated there, but I'll have to see about that on a future playthrough.

Overall, this is a very amazing game that I wish I played sooner, and that is definitely a more lost gem nowadays due to the 3DS's shutdown. I feel like I've reclaimed at least a small part of my childhood now that I've finally played this game, and look forward to being able to replay it again in the future. I'll probably be starting Mario 3D World in the future too to see how it takes from this game and improves upon its ideas in a console mainline format.

Total Playtime: 22 hours, 27 minutes

Incrível!
O jogo é muito bem feito e o level desing das fases é maravilhoso. Certamente, um dos melhores jogos do Mario e um dos melhores jogos do 3DS.

[played on real 2DS hardware]

A series I’ve really started appreciating more over the past few years is Mario. Don’t get me wrong, it’s not like I ever hated Mario or anything, but I didn’t understand what made the mainline titles so revered and iconic until fairly recently. Learning about the design mentalities and how each game tackled them has given me a newfound love for the series, and it’s been fun replaying the entries I’ve played through this new lens, as well as the ones I hadn’t played before, such is the case with Mario 3D Land. I did give it a go last year but couldn’t really get into it. It just felt so… bland and uninspired, but readjusting my lens and trying to appreciate all the things it did first made it properly click, and I had a blast running through it recently! And like usual, I’m gonna talk about it!


Instead of being a collectathon like every 3D Mario since the Nintendo 64, 3D Land takes a different approach. It goes back to the roots, being a more direct adaptation of the gameplay from the 2D titles that made Mario a household name; there’s no hub worlds or stars/shines to collect here, you’ve got 8 worlds with 4-5 linear stages to complete. It doesn’t sound all that innovative, but 3D Land takes full advantage of the premise to deliver some really fun design! Enemies like Chain Chomps, Bullet Bills and Rocky Wrenches are completely recontextualized to fit the new perspective, and seeing all the ways the developers adapted these elements was part of the fun for me!

A very good example of this is with the power-ups. The Fire Flower’s a fairly obvious choice, but the returning Tanooki Suit is a genius inclusion; the tail swipe’s a very effective way of defeating enemies, whilst the hover allows you to line up jumps easier. There’s only one fully new power-up in the form of the Boomerang Flower, which also fits the game design of 3D Land really well! It just doesn’t get used very much, and feels overshadowed by the Tanooki Suit.

With all these unique elements, you’d hope the level design is good enough to support them… and fortunately, it is! In my opinion, Nintendo really started to perfect their design philosophy for Mario levels during this era, which involves introducing a new gimmick (whether that be an enemy or specific type of platform) and constantly iterating upon it throughout the stage, before finishing it off with one final send-off and moving onto something else for the next level. 3D Land adheres to this philosophy very well, and does an incredibly good job with it! They also play around with camera angles a lot to really make things feel unique, whether that’s giving you a top-down view like the old Zeldas, a side-scrolling view like 2D Mario, or fixed angles that really help to give the stages a sense of scale. It’s all fantastic stuff, and really takes advantage of this being a regular 2D Mario game but in 3D!

I don’t really have much to say in regards to presentation, it’s about what you’d expect from a 2010s Mario game. The graphics are very saturated and colourful, which means they really pop on the 3DS’ tiny screen. They do play it a little safe in regards to world/level themes, but I don’t really mind too much when they all look so good. I have even less to say on the soundtrack but it was good too, there’s a few remixes of SMB3 tracks with some originals sprinkled in, and it’s all good stuff!


In all honesty, I wasn’t expecting to love Mario 3D Land as much as I did! It’s such a charming little entry in the series, and while there isn’t much of a reason to return to it when 3D World exists and basically perfected the “2D Mario in 3D” formula, there’s still plenty of uniqueness here if you know where to look.

The only sauceless 3D Mario game but it's also like the only 3DS game that actually does something with the 3D effect.


I played this game in my grandmas house over summer, It was a blast to play mario in a 3d environment, all the levels were great

Alors le jeu est bien, mais tellement à l'ombre des autres Mario 3D

This review contains spoilers

I replayed this game recently and it is a lot better than I remembered.

It's just Mario 3D World but with less content, no multiplayer and the first half of the game can get pretty boring, however............

ARE YOU KIDDING? THE SECOND HALF OF THIS GAME IS HARD AS BALLS! ONCE YOU RESCUE PEACH THESE LEVELS JUST GET TOUGHER AND TOUGHER!

I do not know how I didn't remember this, but this game really grabs you by the balls by the end of it, at least when it comes to Mario standards. It's not bullshit like The Lost Levels, but it gets much more challenging and engaging than a good portion of levels in 3D World.

It's still not perfect. I appreciate when Mario games actually dare to challenge my skill, and the last secret level was an absolute pain in my ass....But the first half of the game is so easy it puts me to sleep.

It's good. People never mention this one when talking about 3D Mario, but it deserves the spotlight just as much as the other ones do.

P.S: The Bowser fights in this game are undoubtedly the best ones in the entire Mario series. I've never seen Bowser so absolutely desperate to kill Mario before, holy shit.

Super Mario 3D Land is, in my opinion, easily the most underrated and underappreciated 3D mario game. People have recently been praising Super Mario 3D World, but many of its creative ideas came from this game. This game is just so cozy, I can’t describe it. The gross plastic aesthetic from 3D World is completely absent. Most of the soundtrack was once again stolen later from 3D World. The game is generally easy, but that is okay with me. The level environments in mario games are typically grouped into worlds. This can easily make the player feel tired of them. However, in Super Mario 3D Land, the level environments are randomized with each level being different from the last. Unless a game is trying to make a full, complete world, I much prefer this way. The gameplay while being in 3D takes more from 2D mario than 3D by featuring distinct linear levels. The tunici leaf from Super Mario Bros. 3 returns, but you can’t fly this time. This makes sense as it would break the game, yet it’s still disappointing. Even though I like different environments from each level, the environments themselves aren’t interesting at all. They are just generic mario themes for the most part, but the clock level was fun. Another complaint I have is that the movement is very mid. The sideflip, crouch jump, and long jump all feel underpowered, like they just don’t quite provide enough of a boost to use. And sometimes the run button doesn't work for me. In general, this is a cozy must play on the 3DS that I hope gets a Switch port soon (side note, how did Luigi's Mansion: Dark Moon get a Switch port before this game, Animal Crossing New Leaf, and Kid Icarus Uprising? It is a little frustrating).

In the grand scheme of the franchise, it doesn't compare to the heavy hitters, but for a portable 3D Mario, it is super fun. Put many hours into this as a kid, and replayed recently, holds up very well, with 16 total worlds to play through.

Very simple but its really fun on the 3ds

My first 3d experience with 3ds is this game and it's quite fun.

Love to bask in the warmth of a great platformer, but Mario has never done much for me. The sterilizing Nintendo touch saps joy and I have no nostalgia for anything associated.

I like the subtle weirdness of this one. It's quick and to the point and there's an enjoyable simplicity. Bosses are never interesting in Mario so that the ones here are basically all the same feels more like a concession to that fact rather than a misstep.

Also, the way this game plays with perspective is more interesting than anything Wonder did.

Played the first 3 worlds but just wasn't feeling this one. It is technically a 3D Mario game but it just wasn't what I was looking for from one

Other than the usual Mario complaints (boring bosses, annoying gimmick levels like auto-scrollers) this is a super fun, creative platforming experience.

Just kind of bland and far too easy. No reason to go back when 3D World is right there.

honestly? imma be fr? underrated asf mario game play it lowkey it's kinda goated

I think this games soundtrack is amazing, but I think the game is pretty good too, considering I 100% completed it as a kid (Rare)

take a page and a pen draw a big mushroom, add an egg. then two more. draw a cloud under here, now we'll add some coins. 1, 2, 3. 1, 2, 3. draw a hill at the back with a rising sun, add a little bird and then; IT'S ME MARIO!

i loved this game as a kid i wish i can re play it

Super solid, nothing groundbreaking or mindblowing however


Um dos poucos Mario que eu zerei. O jogo é muito foda.

It's not my favorite Mario game, but it's pretty good.
The gameplay is pretty good, and simplifying it was a good thing, since if they had kept the gameplay of games like Super Mario 64, they would have made the game even easier.
Its graphics are beautiful for a game released in the first year of the 3DS.
The levels are well designed, but they are too easy.
In general that is a problem, its difficulty, which becomes very easy when you have already beaten the game.

Good game overall, and very enjoyable.


Great Mario game, not the most original. But it still has charm and is overall really fun

Surprisingly, this one was a lot better than I expected. This one isn't really talked about much, and while I understand why, I think it's a shame because it plays pretty well. It feels like more of a level pack rather than having cohesive themed worlds, and while that doesn't bother me much, it makes sense as to why it's more forgettable over titles that have level themes or full worlds. Now, I don't mind this because it means less desert levels or water levels, and instead each level usually revolves around a gimmick,. However, because of this, these levels are typically pretty short, and the only way they could pad out the game is by making you collect a certain amount of Star Coins to unlock certain levels. I don't mind this for extra content, but I don't like when this is used for main content. Luckily though, levels are usually like two minutes long on average so it's not that much of a hassle, but it is a little annoying not having enough. Still though, the gimmicks are pretty fun to work with and I would say it's a great casual game to wind down to. Overall, solid game with great gimmicks but has a couple things that I'm not too keen on.