Reviews from

in the past


When I heard Bethesda was teaming up with the creator of Resident Evil I was very pumped on this one. It’s corny, scary and clunky in all the right ways.

The second one is better but this ones okay just kind of a mid survival horror game.

Just wanted to go out of my way to review this since Microsoft shut down Tango. Has to be the most baffling closure I've witnessed in a while.

On to the game. I hate to say it but this is just a mediocre feeling RE4. Which is crazy to say since this was made by the same director as RE4 but if anything it goes to show sometimes a game is more than just its director. I wish I could tell you what makes this feel mediocre compare to RE4 but I can't put my finger to it. Maybe it's the shooting, environments, and story not being as good as RE4. This game is also more a phycological thriller so it tries to mess with your understanding of what's going on.

I'm going to be honest and say you should probably skip this and just play 2. TEW 2 I feel has pretty separate story so there's nothing really missed by skipping this one. For 2 is just a massive improvement in everyway, which is crazy since it has a new game director.

Tenho muito carinho pelo primeiro Evil Within, mas sempre que jogo ele de novo, sinto a mesma sensação de "poderia ter sido muito melhor". Parece que é um jogo que precisava de mais alguns meses no forno porque ele tem vários problemas pequenos de balanceamento e polimento que se acumulam e acabam deixando a experiência menos prazerosa.

Isso e o fato de que o jogo se promoveu como sendo "um retorno ao verdadeiro survivla horror" e acabou lançando exatamente igual a todos daquela geração: Com ação demais e terror/puzzles de menos (o que não me incomodaria tanto se não fossem os problemas pequenos que eu mencionei).

Sabe aquele meme do homem minerando por diamantes e desistindo faltando apenas alguns centímetros pra achar? É mais ou menos o quão perto Evil Within esteve de ser um dos melhores jogos daquela geração.

Enfim, descanse em paz, Tango Gameworks!


Shinji mikami is the goat but I think this may be his worst game. Has some incredibly fun ideas and is paced like an actual nightmare, feels like an extended chase sequence drawn out to like 8 hours. Typical of a mikami game, it has some completely extraneous mechanics which are basically forgotten 1/10th of the way in. Atypically, it has janky animations and feels kinda bad moment to moment to play. Worth playing.

Oyunun ilk yarısı ne kadar iyiyse ikinci yarısı o kadar kötü. Bütün büyüsünü kaçırıp ağızda bok tadı bırakıyor. Baştaki korku/atmosfer düzeyi tam tadında halbuki.

This review contains spoilers

Nobody told me this was the Dark Souls of survival horror beforehand.

The game pretty much hates you. They make several design choices that is intended to make you as weak as possible. The game is scary and disturbing as shit (thanks to a really good atmosphere), and when it's not being scary, the levels all do things to make the experience worse. On Chapter 3, if you walk across one of the houses' porch, the game just kills you with a booby trap. Seriously, no warning, no tips. It's just trial and error. Sprint has its own gauge and runs out super quickly. If you're out of resources but decide to power through the game anyway, the game screws you the fuck over. If you're too scared to loot and explore the levels, too fucking bad, you have to if you want to survive. In Chapter 11, there's a giant fish in your way in a flooded city. You successfully evade it for the entire hour-long mission AND DO YOU KNOW HOW YOU ARE REWARDED??? YOU HAVE TO FIGHT THE FUCKER NOW, WITH LITTLE TO NO RESOURCES BY THE END. The game never lets up on the tension and horror and make you feel just as traumatized as the characters. Despite the frustrations you encounter, it all feels like it was done intentionally. This game is not a power fantasy and wanted to remind the player that despite having a bunch of tools and weapons and wits at your disposal, you still ain't shit. And for that, it has my respect.

Now, let's talk about the negatives, because for every design choice in this game that works to its advantage, there are design choices that work to the game's detriment as well. The combat actually fucking sucks. It overstays its welcome and anytime this game turns into a shooting gallery, it's just terrible. The shooting isn't very good, the movement is way too clunky, and there are way too many enemies in an arena that's mostly a singular path, which means there's not a lot of cover. If there isn't a lot of cover and the game requires you to move around, the movement needs to be super responsive, and it isn't. It's way too slow and the game should stick to being more like Resident Evil and less like Gears of War. On top of that, the story is super fucking bland. I praised how the game makes you feel like you're in their shoes, but it loses me when I'm reminded I don't care about these characters. Sebastian is a bland character whose backstory is cooler than his actual personality. Joseph just kinda becomes a hopeless character and...that's really it. He's just kinda hopeless and starts losing his mind and then just dips out of the script. Kidman would've been interesting but we learn literally nothing about her other than "something isn't right about her". The STEM scientist just dumps a bunch of exposition and then lets the villain kill him instead of moving out of his way. You never really learn what's going on outside of "you're in a simulation that's inside the mind of a psychopath", which sounds cool, but once it's revealed they don't do anything with it narratively. The psychopath in question is Ruvik, who's the main antagonist and has a super cliche backstory that's only saved by some of the voice acting. And almost all of the story is behind the notes in the game you can collect, and if you miss them, the game doesn't ever tell you what's going on, which is just not a very good way to tell a story. And the fact that some of the questions are only answered in the DLCs is just wild to me. Paying money to understand what really happened is not a very good move. Finally, fuck the brain puzzle. I AM FOLLOWING THE FUCKING INSTRUCTIONS. I LITERALLY PUT THE LASER ON THE SPOT AND IT DIDN'T WORK BECAUSE IT WASN'T SPECIFIC ENOUGH. ON TOP OF THAT, EVERY TIME YOU MISS, IT DEPLETES YOUR FUCKING HEALTH. WHAAAAAAAT. WHO'S FUCKING IDEA WAS THIS? They sometimes took the "we hate the player" idea of the game a little too far, and this part was a prime example.

All in all, I do like the atmosphere and some of the bosses. I also kind of like the ending of the game. The whole idea that Sebastian also doesn't know what's going on at the end and the implication that whatever happened freed Ruvik was pretty dope. Other than that, and some memorable moments, the rest of the game was pretty lackluster. Still enough here to like if you like survival horror, but not enough to be more than just okay.

Ya esta, subido de categoria. AL pensar que nota ponerle, no pude pensar en menos de 5 estrellas. Este juego lo vi hace 9 años de vegetta, y tras 9 años, poder jugarlo y conseguir todos sus logros, simplemente fue sublime. Me lo he pasado como 4 o 5 veces ya, y aun podria hacerlo otra vez si me retan.

The game's story is a little boring, and other than that, the game mechanics aren't that good.

Bons:
Gameplay, História, Gráficos, Level Desing, Variedade de armas, fator replay
Médio:
Personagens, inimigos( com o tempo acaba tornando inimigos repetitivos pois muitos aparecem só em algumas fases)
Ruin:
port para pc, as vezes o tiro não é registrado no inimigo mesmo vc notoriamente tendo o acertado, dlcs de campanham contam o final verdadeiro

Most mainstream reviewers brushed the game aside for some of its technical issues, at times janky presentation, story being somewhat confusing, and just being very punishing; which are fair criticisms.
Even with that, I really love this game and feel that a lot of people didn't appreciate what the game gets right.

The atmosphere is spot on and completely pulls you into its world, the music is great with moments of dread and action being captured perfectly with the score, when the shooting and stealth segments work out correctly it can feel very satisfying. The graphics can be a bit dated here and there, but the lighting and art direction are top notch. The enemy variety and boss designs are solid as well. Towards the end it's just set piece after set piece, random little quirks or gimmicks in certain chapters; with level transitions and environments that are different and unpredictable. The first playthrough will leave you guessing what will happen next and I love that about this game.

One of the biggest issues I think people had was just how punishing the game is. Simple mistakes or lack of knowledge will kill you more than once throughout the whole game; especially in boss fights and even in scripted sequences. I'm fairly confident The Evil Within was designed to disrespect and abuse the player. The game is full of clever trap and enemy placements to throw the player off and it might even get you killed. Items will be put into absurd and unappealing locations to taunt the player because the designer knows the value if it to the player. I think it's quite hilarious.

The game has a lot of variety going for it, but I guess it might have been at the cost of polish and focus. The game is sometimes a power fantasy and killing dozens of enemies, sometimes It's a stealth game and you should avoid detection. Sometimes It's a slow burn horror game, with atmosphere and music as the focal point and nothing else. The story has some great ideas and themes, but it gets convoluted rather easily.

Animations can be a bit stiff and inconsistent, floating objects at times, flickering textures or shadows, sometimes odd hit detection, unsatisfactory performance on consoles and even PC, and some questionable design decisions. It feels like Tango Gameworks didn't have a QA department and overlooked things trying to meet their deadline.

It's a great game with flaws that I don't think are big enough to bother me or an experienced gamer. The Evil Within is enjoyable with such high replay ability that I don't think most people would have the time or patience to do it all; but you'd definitely get a lot of value out of this game.

Caramba, esse jogo calou minha boca e me surpreendeu de uma forma inexplicável! Quando fui jogar esse game, estava na vibe de jogar jogos de terror, como tinha ouvido falar muito bem dele, fui de cabeça com uma expectativa muito alta. Logo de cara o jogo me impressionou com os gráficos, pois mesmo sendo de 2014 são lindos. Após um certo tempo de jogo, fiquei meio confuso, pois eu não estava sentindo aquele frio na barriga, medo ou levando sustos. Cheguei até a pensar em deixar para joga-lo outra hora, mas depois de pensar um pouco decidi seguir e prestar muita atenção na história. Logo me caiu a ficha e percebi que estava cometendo um erro enorme em querer abandonar essa maravilha. Avançando no jogo percebi que ele consegue misturar os gêneros de terror, ação e história de uma forma maravilhosa. Fiquei maravilhado desde então e me diverti muito, tentando aproveitar o máximo. Também percebi que ele não é pra brincadeira, o nível de dificuldade me surpreendeu bastante até o fim do jogo. Passei por altos e baixos até completar o jogo, oque tornou minha experiencia ainda melhor. Ele ainda possui uma gameplay única e um estilo que mais nenhum jogo consegue fazer igual. Consegui me apegar aos personagens e entrar na história de uma forma que quase nenhum jogo conseguiu fazer igual. Amei o jogo e me diverti muito. Super recomendo!

Fun little game. The story is good, with a nice twist at the end. Felt like it came from a book, I liked that.

No ,atter how much people keep arguing about it, I keep enjoying it

What if Resident Evil 4 and Silent Hill had a baby. And also a fair bit of technical problems (on PC). Very good game, but lacks polish.

Mola el mobbing y soy el puto ruvik

When the Evil Within was actually horror

me dio miedo y lo dejé de jugar

Leshoid Gives It a: Very good
Beaten on the 3/05/24

Just finished and I have to say I find this title quite interesting. Over the years I had the idead implanted that this game wasnt very good, but its sequal was solid (have yet to play 2) but I must say I find this game genuinely great. It has an interesting atmosphere, the letterboxed screen that is on by default ended up really growing on me, and the early segments really remind of something ide see from saw (environmentally, not the torture porn).
Its gameplay is a bit clunky for 2014 but even still it has a pretty fun survival horror loop, I was constantly just scraping by with my ammo.
The story while confusing I found very compelling, putting together background information gathered from notes you find throughout the game and trying to piece together what the hell is going on kept me wanting to keep going.

While not perfect I genuinely believe Evil Within is a great horror experience that shares some of that RE DNA that Mikami brought to the table, its trippy, and has genuinely tense gameplay. I cannot give Evil Within enough praise, I had a fantastic time with it.

Edit: Have now played the second one and these 2 games have quickly become touchstones of the survival horror genre for me.

Starts well but loses a bit of its speed throughout the game. Can be scary but can also be very clunky. Almost gave it 4 stars but the terrible pc issues cut half a star off.


This game actually looks like it has some cool ideas, but the combat is kinda boring. I really should give it another go one day.

this .. is a game. it's if silent hill downpour, homecoming, all the worst parts of resident evil og 1, 4, 5, 6 was produced by bethesda; clunk, bugs & glitches included.

i'm about halfway through the chapters, so i'll start with things i like:
- some boss designs
- some environments look really pretty & nice art direction
- story sounds interesting though i think i can probably guess what's gonna happen.
- can tell there's a lot of ideas.. don't know if they're executed correctly.
- unintentionally hilarious

now here's the things i don't like:
- limited stamina where if you don't pay attention, the dude will just freeze in place & pant.
- can't run if you're under a certain amount of health. can barely walk.
- hasn't been 'scary.' very of its time where the jumpscares are very predictable.
- very, very, very limited ammo, & you're limited to holding 8 shotgun bullets without upgrades.... teaches you you can sneak attack .. but about ~4 chapters in none of the enemies are able to be knifed
- seems like they want you to use the bow but why the fuck does the bow literally block your entire view while trying to aim.
- SO many insta-kills. no matter what health you are.
- horrible controls & non-intuitive boss fights. the dog made me want to rip my hair out. i still don't know what i was supposed to do.. was i supposed to hide in the grass because there was collision in the bushes.. was i supposed to stand in the middle & dodge it? because the dog would turn in circles & drift like a race car until it hit me.
- can't shoot while crouched
- tries to be an action-horror game but the combat sucks. cutscenes have you doing wild leon-kennedy-like moves but you can't roundhouse kick anyways
- don't really like games/media where they have 'mentally ill' or 'insane' characters almost infantilized
- i'm playing as a cop.

will update when i finish it ... someday ....

Pretty good survival horror greatest hits game let down by difficulty spikes and a bit of an incoherent story.

Un bel po' di ansia anche qui giosu, stai attento a quella con 8 arti.