Reviews from

in the past


Pretty fun but got the weakest OST compared to the first three games

Touhou hits its stride. The odd growing pains of 2 are mostly gone with a few notable exceptions leaving a pretty fun shmup. I actually understood the story this time, I think, and the music is great as usual. I am playing the NES Demakes because emulating the PC-98 is annoying and weird so some things are different, but it's really starting to come together.

A very fun game that returned to the idea of the second game and multiplied it tenfold.

A charming story and silly characters, amazing and fun gameplay as well as great music. All this makes this game my favorite Touhou game yet. Even if that's not saying much since it's only the fourth game in the series and no one really talks about the PC-98 games. Now there are only 2 characters that have their own set of skills and it's fun to play as both Reimu and Marisa. And the interactions both of them have with the characters throughout the game are just quite funny.

If you ever want to play PC-98 Touhou games then I think this one is a no-brainer.

This game was alright. That's all I can say. Bosses were more fair this go around compared to the second game. Still don't understand the obsession with the random bullets out of nowhere at the end of every stage. Somehow 1cc'd it on Normal, despite me playing Easy in other games so yippie

I still think the PC-98 are just a super niche thing and you shouldn't really care about them that much


If you are playing all of the Touhou games in order, this will feel like the first real Touhou game. Overall, not too difficult on normal if you start with 6 lives. The Extra Stage is also beatable for the average player if you are willing to use save states.

When the Apple is Bad

Pretty solid Shmup with funny dialogue and silly characters, the older Touhou games really hold up tbh, plus the music is great

all things considered it's pretty good.

What a strange little game.
Played one on a whim and finished it in a day. It's not exactly hard but it's fun.

It's a nice little time capsule to see how far touhou has become so I don't know if I can rate it fairly by looking at it from a modern lens. The ideas are all laid out here, like with one of Karumi's attacks being really similar to Nazrin's first spell card, Rare Metal Detector. It's cool!

There's some weird mechanics as it's one of the PC98 games.
Bosses are really short.
There's basically a survival spell at the end of every stage (except 6). Yuuka's master spark is unreactable so you just have to know when she's gonna use it (so it's not so bad).
No visible hitbox. Movement is really sluggish but easy to get used to.

Some backgrounds for stages 3 and 5 make it really hard to see bullets, I think that's from the limited colour palette of the PC98 (is that why Reimu's hair is purple?).

There's a lot of parts, much more than later games (I don't think it's even a thing in the windows games), where enemies just try to run into you to deal contact damage. It's strange to see but it's interesting.

When you use a bomb, it shows a really cute image of the character you're playing. This should come back, ZUN please.

Bad Apple still slaps and it was nice to hear the original.

If you can get an emulator working (I used Neko Project 21) then I would recommend it at least for the history.

i think this is where touhou became touhou. he nailed it on this one and used the winning formula ever since

Solid improvement from what the second game laid down. Genuinely enjoyed playing this one a lot. I only did a Marisa playthrough and died at Yuuka, but I'm looking forward to putting more time into the remaining games.

This is the game where ZUN understood bullets had to come from enemies or atleast have some kind of visual indicator. Patterns are more consistent and less RNG heavy and how enemies appear is way more creative. Here ZUN also began to play more with the bullets, to the point where even the background was used as them.

Touhou 2 but with a boss health bar.

Yep, ZUN finally settled with the Shump gameplay and by that I just mean ripping Touhou 2 and just adding a nice coat of paint on top. It's a serviceable sequel for Touhou 2 even though it only brings the boss health bar to the table, though don't get me wrong this is a godsend as it was a pain to know when the bosses would die in Touhou 2 so at least I know how little my damage do to a boss because yeah they brought back the bullet sponge bosses and I sincerely hope this isn't a common thing in the franchise, I really don't want to fall asleep while fighting the final boss every time.
Otherwise same old, same old with the music being just ok and the art style being somewhat of an eyesore with intense background color hurting my eyes.

Should you play it? Not particularly but if you had to make a choice between 2 and 4, definitely go for 4.

No geral acho os stages medianos e a visibilidade das balas ainda é bem ruim, tendo muitos dos mesmos erros do seus antecessores. Apesar disso gosto bastante que o ZUN deu mais atenção para os padrões (nos chefes especialmente) além de ter o banger que é Bad Apple.

The bygone era when Touhou had some enemy variety. ZUN should bring back the funny ghost guys.

Gostei, é bem divertido e as músicas são de longe a melhor parte do jogo. Em relação ao visual, ele poderia ser melhor trabalhado, tendo backgrounds mais interessantes e personagens mais detalhados, mas pelo menos ainda tem um charme interessante.
Quero jogar mais da franquia.

music didn’t exist until zun invented it in 1998

This is a very charming entry in a very charming series. I mean, its got bad apple!

That being said. I opened it on a whim and 1cc'd with 2 lives left on my first run. Is it just super easy on normal? or am I just a gamer? I would like to think the latter!

This was the first Touhou game I got a 1CC on, so I definitely have a bit of favoritism towards it for that alone. However, this is a very solid game, and one of the better entries of the pc-98 games as a whole.

Bullet visibility can be a bit dicey on certain stages, but overall manageable. The ost is extremely good, and the gameplay is solid. None of the later bosses feel comically easy, or absurdly unfair.

Overall I would consider it a bit easier when compared to windows touhou, but not strictly a bad thing.

This game also introduces focus mode, which is a very welcome change! Makes the game feel a lot better than two in my opinion.

I finally did it. After enduring a little over 2 hours of trial and error, including a random game crash at some point, I have finally achieved my first 1cc in a Touhou game. I am still shaking as I type this, and while Eastern Wonderland was the first game to really pull me in, this one has for sure solidified me as a fan. Keep in mind, I rarely care about high scores, or perfect runs, or just trying to improve in general when it comes to arcade style games or danmakus. But I just couldn't resist letting myself get beat here. I wanted to succeed and see that good ending. I was not going to back down. I WOULD prove that I am NOT a failure of a person. You hear that ZUN? SUCK IT!

i did it my first 1cc!!! really fun game, this one controls very well and the patterns are fun, extra stage is a bit too hard for me right now, but i plan on trying it someday. the cover art is extremely cute i love them

Idk WHAT he was thinking, where are the bricks? I wanna break bricks! Bring bavk brick breaker touhou i WANT IT, fucking PLEASE i wealy weally want it gooooood please

pretty solid shmup
definitely an improvement over 2 and enjoyed it as much as 1&3


As of writing, MarisaB Normal 1cc (my first of the franchise,) but not before a ReimuB run that ended right as the boss died, which got me the bad ending. Hell. Hell.

This felt like the first game that knew what it was doing, but along the way it loses a bit of charm. SoEW had good music and dialogue that was funny enough. PoDD is batshit insane and resultingly fun due to that chaos. HRtP sucks, but if you go through with a friend, it becomes an unforgettable experience. Though, the stuff that makes this stick out at all is retroactive--people didn't know what Touhou or Bad Apple was prior to release, let alone Marisa Kirisame. No game before this sold more than like, 200 copies. These things make it lovely now but that's by chance, really.

However, not quite by chance, there is at least a solid game underneath. Several steps forward were taken from SoEW's unintelligible graphics, and each of the 4 shot types make a surprising difference in gameplay--more than I was expecting, and more than Double Dealing Character provided me, to be honest. Of course there are some hiccups, like Stage 4, which is simply not fun to play, and the fact that the game's resolution is outright gated from you if you're not on a 1cc run. It did motivate me to play the game more, sure, but I'd rather be motivated by the game being fun enough to warrant a replay on its own merits, like PoDD and DDC and probably a stark majority of the franchise.

In any case, this is very clearly going in the right direction, and going off the franchise's ultimate success, I look forward to the rest.

lotus land story basicamente pega tudo que funcionou no story of eastern wonderland e deixa melhor. eu gosto de que esse jogo segue com a ideia excelente de que a marisa e a reimu fazem um par muito bom que os finais do segundo touhou estabeleceram. a batalha das duas no meio da campanha é legal. esse jogo introduz a yuuka kazami e a música bad apple então ele tem a vantagem da relevância iconográfica.

First PC-98 game that follows the core gameplay that I actually like. I love this game, and it gave me Yuuka, one of my favorite Touhou characters.