Reviews from

in the past


It is an odd feeling to be playing this game in the year 2024, where crypto-turned-nft bros have moved on to “AI” as their next big panacea. It is a game that imagines AI as both less and more than it is today, where its mechanical force is to effectively play the game out in front of you in order to put obstacles there (something we’ve been able to do for decades, at least) but its plot force is to effectively be the singularity, a superintelligence far outside the capabilities we can imagine. But it’s surprisingly easy to suspend that part of my disbelief. I can engage with each part of the game as two sides of the same coin. Or maybe, instead, as one treats a model of the solar system: one a toy of the other.

But it is surprising, which half felt lackluster to me. Its platforming, while serviceable and tight, too-infrequently makes use of its own predictive conceit. The story, on the other hand, was engaging and well told - if a bit basic. It was a pleasantly unique perspective into the genre. It is not so often that we get stories from after the singularity, and very much not in this medium.

i dont know how to phrase it so im just gonna say basically what the review below this says because i agree: interesting concept but hard to feel the effects of the idea

Ein kompetenter Platformer mit einem unterhaltsamen Antagonisten.
Es ziemlich cool, auf wie viel verschiedene Ereignisse der Antagonist provzierende Antworten hat.
Die Steuerung ist sehr präzise, die Fehlertoleranz ist auch dementsprechend niedrig.
Ich mochte die automatische Anpassung der Schwierigkeit, da sie dafür sorgte das Momentum beizubehalten. Wenn die Schwierigkeit einem nicht passt kann man sie immer noch selbst anpassen, was ich auch einmal gemacht habe, da es sich doof angefühlt hat gerade in den Flow zu kommen, wenn das Spiel entscheidet, das ich zu lange brauche.
Neben der niedrigen Fehlertoleranz störte mich hauptsächlich, dass das Spiel sehr viel verschiedene Elemente präsentiert ohne dem Spieler die Zeit zu geben diese besser zu verstehen. Da durch die Aktionen der KI man meistens bedroht ist, hat man keine Zeit sich die Sachen in Ruhe genauer anzusehen, wenn man sich nicht sicher ist wie man Handeln soll. Generell hab ich den Eindruck, dass beim Design etwas das mangelnde Wissen eines Erstspielers vergessen wurde, weshalb Level mit neuen Mechaniken einen schnell überfordern können. Auch gibt es einige Level wo einfach sehr viel verschiedene Sachen auf einmal eingesetzt werden, welche mich auch oft überfordert haben.
Dass die KI versucht vorherzusagen, wo der Spieler sich befinden wird ist ein sehr cooles Konzept, dass aber insgesamt sehr zurückhaltend eingesetzt wurde. Der Großteil der Herausforderung kommt von statischen Elementen, die dynamischen Elemente sorgen meist mehr dafür, dass man in Bewegung bleiben muss. Es gab nur wenige Level, wo ich aktiv versucht habe mich unvorhersehbar zu bewegen und die KI in bestimmte Aktionen zu ködern, davon hätte ich deshalb gerne mehr gehabt.

Challenging; interesting ways to add some replayability with the water pump changing the flow. I enjoyed the game's challenges and will come back to it from time to time. Controls are really good.


(This review is biased as I'm a translator)
Core mechanics are great, some rooms are hell in easy mode. The game is very difficult, it mostly feels like you die due to RNG.

Story and OST are great! Visuals are very catchy and charming.
One of the best things about Will You Snail is the huge amount of voice lines, seriously, it never ends.

this was one of the very few video games that i was hyped for before their release, and i'm glad that it delivered. it's a very solid and unique indie platformer. i've only completed ~75% of everything the game has to offer (excluding unlockable dialogue snippets) but i had a lot of fun with it. the level editor is also pretty versatile.

This game is frustrating and hilarious. It's one of those games that you don't get often. There's so much love put into this game it's insane, and the gameplay is... Y'now Gyuh-huh-in difficult. But I enjoy difficulty.

It was pretty good for an indie game. The unique ideas and mechanics were cool.

Its an interesting concept, and its actually pretty well executed, but its hard to feel the effects of the idea? I think the amount of fun in the mechanic was probably not worth the amount of work that went into making it. Which kind of sucks cause Jonas seems like a really talented guy, I wanna see what he ends up doing after this.

satisfying platforming, but i wasn't motivated to replay it past beating it initially. cool gimmick with the ai spawning traps but it really wasnt enough to justify hours to find secrets and such.
also im not a fan of games that add achievements for dying a certain number of times, especially because i didn't even nearly reach 1000 deaths for the achievement after beating the whole game.

Super unique platformer. I loved the small jabs the AI would throw at you if you changed the difficulty or died a certain amount of times on a level, It felt like the AI was actually observing me as I played.

🦙

Pretty solid and difficult platformer. Super cool story aswell.

This game knows what it's trying to do and does it really well!
I enjoyed the little story that was going on, and Squid is really funny to have in the background mocking you constantly.
I'd like to come back and 100% this game at some point.