Reviews from

in the past


I first played this in 2019 and had a blast. It's just a genuinely great RPG.

You must gather your party before venturing forth.
You must gather your party before venturing forth.
You must gather your party before venturing forth.
You must gather your party before venturing forth.
You must gather your party before venturing forth.
You must gather your party before venturing forth.
You must gather your party before venturing forth.
You must gather your party before venturing forth.
You must gather your party before venturing forth.
You must gather your party before venturing forth.
Shitbag: FOR THE FALLEN!!!!!!

(This is a review of the original release with the expansion, not the Enhanced Edition)

It's impressive how dedicated a young and inexperienced Bioware was to faithfully recreating the low level D&D experience. This unfortunately includes all the not-so fun parts of it like random oneshots from low level enemies and mages who can't do shit. Unfortunately for Baldur's Gate it lacks all the cool ancillary elements that help you forget about this like eating pizza while joking around with your pals and a cognizant DM to paper over the rough patches of the game.

If you can get past this early-game roughness though you'll find that slowly but surely the game opens up and starts to become something really interesting. I think it was around the Nashkel Mines that it finally began to win me over. With some levels under our belts battles finally felt a little more like I was winning by strategy rather than luck and exploration became feasible. A whole lot of your time for the first half of the game is going to be spent wandering around random woodlands and chopping through hobgoblins and wolves, praying you don't get ambushed by a clearly unwinnable battle on map transition. Baldur's Gate is roughest when you begin and only grows better the more you play.

By the time you reach the titular city proper you'll finally be in a level range that you'll feel competent just in time for the game to open up and give you the opportunity to take on more or less any sidequests you want. There's a ridiculous amount of optional stuff going on here and I didn't even come close to doing all of it, probably not even half if I had to guess.

The Real Time With Pause combat the game uses has become contentious over the years. For many players the need to frequently interrupt the action by pausing to issue commands sort of defeats the benefits of real time. The only occasions you get to enjoy seeing your characters actually chop through enemies unimpeded is during fights with mindless trash mobs. Outside of that you'll be tapping that space bar every few seconds to issue commands. The hybrid gameplay fails to fully capitalize on the tension and finesse of a full time system or the relaxed planning of a turn based one.

Despite my issues with the system and even with its faults there are genuinely fun and engaging encounters to be found across the game. There were plenty of times I came up against a tough battle that I had to really think, strategize and plan my party around to tackle without any losses. The game is also really good at distributing fun tools like wands, potions and spells that give you creative opportunities for how you want to tackle each encounter. I was always finding cool ways to use these to help in fights that seemed insurmountable otherwise.

Pathfinding in this game is a pain in the ass. When you click on a location your characters will frequently take the most roundabout path possible or start to go in the completely opposite direction cause they bumped into another npc or minor obstacle. It requires you to babysit them a lot and is just annoying. They also have a frustrating tendency to break formation meaning you'll often end up with your squishy mages and thieves standing in the front lines if you aren't constantly engineering for them to sit in the back. It just adds a whole lot of busywork without real value to the simple act of moving around. This is exacerbated by the dungeon designs which use tabletop-style narrow corridors that your party is going to constantly get stuck moving through.

I also found the attempt to simulate rest and travel ambushes to just be annoying. The fatigue mechanic makes it clear that playing without resting wasn't the developer's intent. But getting ambushed early on can be a death sentence, especially if you really needed to recharge your spells, and having it happen in the late game is nothing more than a minor nuisance. It really feels awkwardly implemented and like they just never found a satisfying way to balance the system.

The story in Baldur's Gate does as much as possible to stay out of the player's way for as long as possible. The majority of the game is going to be whatever you make of it, adventuring and doing random odd jobs for NPCs like getting their items back from some monsters who stole it or the like. Companions are likewise very barebones, most consisting of just an introductory recruitment and possibly a single questline. There's only occasional party banter and no one has much of anything to say. There are a ton of different NPCs to recruit though meaning you'll have a lot of freedom in how you want to build out your party.

It's only in the final third of the game or so that the plot that has been slowly building up starts to come together. Ultimately there's not much to be said about it unfortunately save for the fact that the antagonist's methods are surprisingly well thought out and there are some interesting revelations that are built up to well. But really this isn't a game that puts much emphasis on its major plot. Baldur's Gate seems more interested in letting the player make it the kind of story they want to.

Of the expansion content I only engaged seriously with Durlag's Tower and found it to be a really fun experience. It was easily the best dungeon in the entire game and full of interesting encounters, traps, puzzles and some surprisingly effective storytelling, with Durlag's story serving almost as a sort of cautionary tale toward the potential fate of our would-be hero. Absolutely worth playing through.

If you can get past the rough opening and the cumbersome nature of the pathfinding you'll find a game that I think is well worth experiencing and enjoying. At the very least it's worthwhile to get to the city of Baldur's Gate so you can enjoy the full sandbox experience the game has to offer of traveling and adventuring.

This review contains spoilers

I played it because as of now BG 3 is 10 Days and 14 hours away and I cant wait so I thought I give the og's a try. First of all I only really played Divinity 2 since the other CRPGS like Solest or Pillars of Eternity arent my kind of game. Baldur's Gate definitly wasnt a bad or boring experience. The Fight system was a little bit underwhelming exspecially since I dont like non Turn based combat in crpgs. The companions where the biggest flaw in my opinion. I had to kill Minsk do to the fact that his quest had an timer that I wasnt aware of and I didnt even meet Jahira since I walked to the mines before going to the Friendly Arms Inn. Also I had some mixe up in the Voicelines my charackters would switch between English and German (Native language) all the time. But overall I did find my self imagining how grade this game must have been when it came out. I grow up with Skyrim, Witcher and GTA but only the Imagination to come home after school and play something like this? Man this must have been crazy back in the days.

Baldur's Gate struggles to get the love of it's later brethren and the CRPGs that surround it, but that's not for lack of quality. Baldur's Gate doesn't have an action packed story or deep C&C or nuanced companions. Instead Baldur's Gate seeks to be an open ended adventure where you are lost in the wilderness and caught in a dangerous conspiracy. It achieves this perfectly by plopping you in the middle of nowhere as a level 1 character and forcing you to claw your way to success bit by bit. Learning the games systems and maps mirrors the journey your character takes as they learn to be an adventurer; and the games story lacks in gravitas but makes up for it with a meditative ambience and a perfect execution of the conspiracy plot.


I'm not old enough for this.

The new generation will proclaim that this game is dated and boring because it doesn't let you 'Romance' a menagerie of different fetishes, the new generation will proclaim that this game is dated and boring because it's a relic of its time with goofy ass real-time DnD combat, but real money hustlers will recognize that the game is about instilling the value of grinding and rising. Sarevok and your PC are in a race to see who can go harder, move smarter, think wiser, stack more, talk less (or better).

Hard to dislike. It wears its heart on its sleeve, and even if it is a dorky sleeve sewn by a grandmother, can you really hate on that?

I think a lot of people have that game from childhood. The one that we immersed ourselves in without really understanding it, stumbling around in the dark but still so enthralled that we weren’t ready to give up. We threw ourselves at the same things over and over again, weathering down the barrier between us and story, experience, and understanding, until only a sharp bond remained - one strong enough that after all this time, it still cleaves through years and cuts to the marrow of childhood fascination. That game for me is Baldur’s Gate.


Sitting in a sea of game materials - a pc game box designed like an ancient tome, a map of the sword coast, a manual that might as well have been written in a different language - I remember installing the game for the first time, and even that seemed like an epic adventure. It’s silly, but an installation that spanned over five discs and several hours was an event. I could not take my eyes away from the drawings on the screen while I sat and stared at the loading bar slowly journeying its way across the bottom of the screen.

I had always wanted to play Dungeons and Dragons, but there was no one to play with. My step-dad had told me stories of his campaigns, epic and funny stories of exploration and fighting grand battles. I remember one in particular was about a wizard who stopped an entire army in their tracks by stopping a catapult through simply holding up his hand and casting a spell. The boulder smashed against the wall of force that he had conjured, but to the opposing army, it just looked like this wizened old man smashed a boulder with the heel of his hand, so they fled. I wanted so badly to partake in stories like this, and Baldur’s Gate was my first chance.

With this wizard in my mind, I rolled up a Mage without understanding how the stats worked, and ventured forth from Candlekeep only to be killed almost instantly. I honestly can’t remember what I died to anymore, but I know that rather than being upset, I just kept making characters. I didn’t really understand the rules. I read the manual, but couldn’t quite figure out everything it was telling me, so I just put it aside and kept playing.

The Sword Coast had swallowed me up and I could not escape. Around every corner was a new adventure - an artist who just wanted to finish his final masterpiece, a troupe of silly monsters that offered me an autograph, a chance encounter with one of the heroes from a book series I loved, a cranky wizard in his tower, and more. I didn’t even care or know what was going on with the main story. I just kept playing because I wanted to experience more of the world and the characters within.

I had been offered freedom in a video game that I had not known at the time, and I think that freedom and richness still holds up today. It’s why I’ve kept playing these games now for over 25 years. Eventually, I did figure out the mechanics. I did learn the story beats. I did save the Sword Coast. There was no definitive moment, but rather just a gradual deepening of understanding over time, which I think is primarily what makes this series so special to me. My progress mirrored the protagonist. At level 1 leaving Candlekeep, they have no idea of what is going on. They are fragile and disoriented, but piece by piece they begin to understand and grow in strength, and by the end of it (and the saga at large) they are ready to take on any challenge thrown at them.

Baldur’s Gate was truly an amazing adventure for me, and remains that way after all this time. I think this is its biggest strength and triumph as a saga. It manages to weave together small vignettes of stories that are rich and interesting through a large overarching plot, allowing every moment to feel grounded and important while still servicing a grand narrative that leads from childishly fleeing in the night out of terror to challenging nations, powerful sorcerers, terrible dragons, and even gods themselves. Humanity and character expression remain the forefront of the writing in Baldur’s Gate regardless of the stakes, which makes these games timeless, and continues to make me fall in love all over again each time I play. I hear those first words, “Nestled atop the cliffs that rise from the Sword Coast, the citadel of Candlekeep," and I'm 10 years old again, ready to begin my adventure.

admito que minhas intenções ao experimentar “baldur’s gate” (1998) pela primeira vez eram puramente vindas de um interesse histórico: já tinha observado de perto o ancião “wasteland” e queria fazer o mesmo com um dos jogos responsáveis por dar nova vida ao gênero crpg, junto do fallout original. pensei que iria jogar por um tempinho, fazer graça com as regras estúpidas da segunda edição de dungeons and dragons (não vou entrar em detalhes aqui mas vai por mim, são estúpidas) e parar logo em seguida. tenho que dar esse mérito para “baldur’s gate”: ele é engajante. a experiência grudou de uma forma que eu não esperava. os cenários rurais pitorescos são deliciosos de explorar, as quests são interessantes e a atmosfera é muito cativante, por mais que muitas vezes os conteúdos são espalhados de forma dispersa em um mapa. eu nunca tinha jogado um jogo do estúdio bioware, mas “baldur’s gate” me deu um interesse pelo catálogo da empresa.

algo na narrativa que me surpreendeu foi o quanto que esse jogo possui um viés político bem específico para a época. assim como “fallout 2" fez críticas bem apontadas à propaganda anticomunista norte-americana, o conflito principal de “baldur’s gate” apresenta em seu antagonista uma figura militarista tentando ganhar poder através de um plano que usa da xenofobia e pânico moral para forjar uma crise de recursos ao mesmo tempo que tenta ao máximo personificar o mito do “grande homem”, algo que todo direita-facistóide eventualmente tenta executar em sua carreira miserável. estou dizendo que bolsonaro é uma cria de bhaal, o deus do assassinato? sim. (gravação vazada de jair bolsonaro após comicamente perder as eleições de 2022.)

esse elemento da narrativa é algo que se mantém relevante mesmo nas duas décadas que se passaram após o lançamento do jogo original, ao ponto de que se fosse lançado hoje em dia seria recebido com ódio fervoroso pelos mesmos supostos fãs da série que fizeram campanhas de assédio aos desenvolvedores após a expansão “siege of dragonspear” (2016) introduzir uma personagem trans. se você for jogar “baldur’s gate” utilizando a “enhanced edition” (que é a única versão disponível na steam hoje em dia), eu te imploro: baixe o mod com as cutscenes originais. não tô nem aí se você não gosta de fmvs antigas: elas são melhores que as versões novas

falando em dragonspear eu dei uma cinta de trocar o sexo pro khalid e depois dela ter virado uma garota trans ela ficou insanamente mais forte. claramente não foi coincidência é isso que aconteceu comigo

Классическая классика партийных рпг

I love this game, the writing is super cute and fun, it was always the part that I liked the most, talking with random npcs and having fun with the stupid stuff they say. On the other hand, the real-time with pause combat was never my favorite thing. I'd rather have the turn-based combat from Fallout. I'm also a hoarder, and this game has tons and tons of spell scrolls and items, so half of my time is always with inventory management.

Way back in the summer of 2001 I had a goofy blueberry colored iMac and a lot of time on my hands. A perfect time to play through this gigantic RPG.

Fast forward more than 20 years and I've picked this game up on an iPad, Steam, and even console - and I still love it in all of its clunky glory.

It's really hard to play the original now after beamdog upgraded the engine with all the cool new shit from shadows of amn for the enhanced edition. It makes the original feel really barebones by comparison.
NGL tho, I really have no idea how many times I beat this game.

Love the world, love the quests, story was good enough. The combat is.... contentious. Real time with pause works in a lot of fights around the mid-game where it helps you quickly get through and feels a lot cooler than normal RPG combat. But maaaaaan the late game slows to a crawl and feels cheap because of it, when you have to manage spells and counter a barrage of enemy cc's where positioning matters A LOT, the amount of micro makes it into a turn-based game with the added annoyances of fighting against bad AI pathfinding and hoping you don't accidentally miss an attack in the midst of a flurry. This combat design flaw is made especially apparent by the game's final boss, who attacks so fast I had to cheese it to gain an even tactical footing. If I was to just review the late-game I'd probably give it a 4/10 but the early to mid game is just the spirit of fun in an RPG so I'd still recommend it overall.

I replayed it for the maybe 8th time, for the old time and BG3's sake.
no doubt it is infinitely inferior to its predecessor, and one must admit that after all these years, time started to show on this one as it is not as timeless as others(BG2/PST, etc.)
side quests are mostly meh, the main storyline is super short and direct. most of the exciting companions haven't started their "main story" yet.
but hey it's the game that kickstarted it all we are talking about

Has a forsaken fortress. Like fortress galuade.

The hardest quest in this game is getting it to run above 720p holy shit

Украинская озвучка <3

Baldur's Gate is, unfortunately, completely obsolete. For reasons other than sheer nostalgia or curiosity, it simply is no longer worth playing. I don't wish to be too harsh on it, as in its day it was the product of quality and purpose, but something must be said of "standing the test of time." Baldur's Gate is of a time when simply being able to play Dungeons and Dragons by oneself, on one's own schedule, with automated combat rolls and more audio-visual happenings than Orthanc or any of the other primordial D&D computerizations was an earth shifting novelty.

For a citizen from far beyond The Year Two Thousand and especially for one who has been lucky enough to actually play D&D consistently with a group that they like, Baldur's Gate is a complete and total slog. The hack and slash brand of tabletop roleplayer that it was made to service is one that has dwindled to virtually nothing, and wasn't exactly huge to begin with. Even for those who still hunt such solo simulations, there are better solutions than D&D, and there are better editions than AD&D. Most importantly, there are far, far better dungeon masters no matter your preferred system of play.

There are a great many things that a good DM will do to ensure a good experience for their group, and Baldur's Gate will do none of these. Baldur's Gate is perfectly happy to fill a dungeon with spiders that cast Web immediately, every single time they enter combat, and then make you sit there and wait until the full duration of the spell expires, even if all of the spiders have been dead for nearly a full minute. At the tabletop, any competent DM would either do something interesting with trapping the party in webs, or they would skip things ahead... because having everyone sit silently for a full minute in between encounters would be fucking annoying, and no one would like it.

It's not just that Baldur's Gate's DM is a cold robot who cares not for fun, it's that he's a pre-teen giga-nerd circa 1995. He assumes that you'll be utterly starstruck when faced with the canon-renowned Elminster: Greatest Wizard, and he thinks that you'll be on the floor in need of stitches when you first encounter his brilliant Noober. The joke is that Noober is annoying, you see. A noob, if you will. The DM will offer you endless fields of bog standard and disinteresting sidequests because he thinks that you are just as excited about the mere opportunity to play Dungeons and Dragons as he is. In its way, that's adorable. Unfortunately it renders most of the game no more than a time capsule... a window into a time where the fact that a computer could perform Dungeons and Dragons for you at all was thrilling enough. It no longer is.

Even if one conveniently ignores the bountiful pastures of subsequent CRPGs that offer more engaging narrative experiences, it is far, FAR more likely that one can now simply play D&D with actual human people. In your Baldur's Gate party, everyone simultaneously won't shut up and never says anything. In the end, from a modern perspective, Baldur's Gate feels like a bad session with a sophomoric DM and a truly lame batch of players, and that's a real shame, because the story does eventually reveal itself as something with great potential. Maybe the sequel can capitalize on it.

Si lo retomo será la versión Enhanced de PC.

I feel like playing this game's successors ruined this one a little for me. It was enjoyable, but definitely just ok. Excited to try out the expansion and sequel.

Deeply unpleasant play experience, maybe the story's neat idk


Para la epoca genial, hoy dia AD&D es muy arcaico. Las encuentros no tienen la suficiente emocion cuando comparo a una experiencia moderna, lo que me lleva a abandonar

A blast of a game fueled by fun writing and an impressive engine. Just wish the game allowed for more role-playing through dialogue. That and more manageable combat mechanics. This one could've been turn-based for sure...

Oh, and the navigation system. Whether it was poor mapping or a funky algorithm, it's just plain hilarious.

"humble beginnings" is a description that fits both this game and its narrative. baldur's gate perfectly encapsulates the low-level D&D adventures into the video game format. its expansive areas give way to varied combat encounters, but leaves a lot of roleplay to be desired.

Game of games tbh. Could play for years and will do with the sequel and expansions