Reviews from

in the past


В детстве игралось ооочень круто, сейчас кажется однотипной и нудной. Надеюсь, что Awoved будет идейным продолжителем месайи

Wild game with some crazy physics going on at all times.

KICK THE WORLD.

Why the hell is this game so horny? Why do you have to spend so much time fighting ghouls and spiders? For a game all about visceral combat, why do I feel like I have the accuracy of a level 1 Morrowind character most of the time? Why did I kind of like it anyway?

the best arkane game, too bad modern pcs hate it

A strong start for Arkane, you can see all the things to come from their philosophies on game design and focus on player freedom. I played this numerous times back on Xbox 360, it was the first time I played a game that really felt like it was letting me make my own fun. I played through as a sorcerer, as a stealth archer, a knight, etc. Every configuration you could think of and I had so much fun.

Revisiting it now it does feel somewhat like a relic. The combat isn't very engaging and there's a lot of jank that feels almost endearing. It does seem like a prime candidate for the remaster/remake treatment. Even better it would be cool if Arkane revisited this world and made a sequel building off of the mechanics. They really improved on the formula with Dishonored and Prey, and I think it would be neat to revisit a fantasy setting again with what they've learned in the nearly 2 decades since.


A goofy game with mostly excellent gameplay with one of the best kick buttons in gaming. The gameplay doesn't work as well with the non-human and gollum characters though. The story is unfortunate, but at least it doesn't really matter to the experience.

Started out really cool with interesting mechanics, but the longer I got into the got it felt worse and worse which is a pity. I really liked how this looked and when I got into it it was very enjoyable. Both endings kinda felt like nothing really. There were quite a few crashes later in game which lowered my enjoyment as well.

This game is a broken, janky, clunky, clearly unfinished mess. But it is so much fun! The story is serviceable, nothing great, but the 1st person meele combat has never been done better in any game since.

fun, janky FPS combat paired with some of the most embarrassing writing ever seen in a video game. two women follow you around who are both SO desperate for your boring actionman fantasyguy dick and never shut up about how cool and sexy you are the entire time. like they're not even characters outside of how badly they want to fuck, it's so overbearing that it's funny. it's on that anime mobile phone horny gacha advertisement shit. i don't think i've ever cared less about the story in a video game, it's the lamest kind of tabletop nerd fantasy, but i don't think anyone who's played this cares about it either. the game's encounter design and the way you, inevitably, end up using the arena's to score environmental kick kills is the core appeal. and it's fun!!!! i like kicking nerds into: pits, oceans, spikes, fire, and more! most of it feels pretty rough, though. movement and regular combat are very clunky and awkward, stairs are a nightmare, and it has some questionable collision at times - but the time you'll spend with your foot up a dude's rear end is good.

Absolutely kick ass gameplay with one of the worst stories I've ever seen in a game. I wish they would've done a sequel to this where they went all in on the immersive sim influences.

Too many glitches, crashes, jank, some times enemies 1 shot you and aren’t blockable sometimes you cant hit them but the good combat is ruined by dumb AI and bugs.

Call me an empty flesh vessel, but I didn't really find much to like in this game. Yes, you can kick people off ledges. Yes, there's funny physics. But it all feels cheap and not at all in service to a story that feels cobbled together from medieval fantasy tropes.

Would be a 9/10 if it wasn't littered with performance issues. Seriously, if I have to open this game through a Hex editor to edit one line of code to stop the game from crashing then you know this game needs a remaster for modern hardware.
Also the game is pretty fun and I like kicking people.

This review contains spoilers

Killed my dad so I could have a succubus wife all to myself

Apesar de todo o resto ser fraco, o combate provavelmente deve ser um dos melhores de todos os jogos first person

Still a fun fantasy adventure. The kick button never gets old. Though, the PC port was really buggy with modern systems. It kept crashing and it autoskipped all but the first cutscene, so I don't know what the hell happened. The kick button was worth the entire journey.

Quite janky and some really frustrating parts on hard, but having a dedicated kick button and lots of goofy deaths kept the game enjoyable. Story kind of sucks but the gameplay is fun. Didn't crash that much but still a problem.

A fun immersive sim RPG hack-and-slash with fun and cathartic combat giving the player tons and tons of tools at their disposal for slaughtering enemies including but not limited to weapons, spells, projectiles, abilities (including a ridiculously-overpowered melee kick), traps, and environmental hazards, and thanks to the comical ragdoll physics the game has a bombastic, almost sort of slapstick vibe at times that makes melee combat in other first-person games look and feel like a chore in comparison.

Dark Messiah of Might and Magic is a very unique B-tier style game I wish we got more of. It is a linear, level-based action RPG in contrast to most other fantasy games that are massive and sprawling. Although really, it is a fantasy Jackie Chan simulator: run around an environment kicking guys into things, throw physics objects at them, or use magic.

The combat is mostly great, although the hit-boxes feel a bit weird. I would often do a horizontal slash with the sword that would miss the enemy because they weren't in the crosshair, even though the sword swung through them.

Story-wise it's pretty good for a small linear game like this, with some good and evil choices you can make to determine the ending (as was the style in the mid 2000s). It justifies going from level to level without becoming annoying. Sareth and Xana have some fun dialogue back-and-forth occasionally, which helps to give the game some life since most NPCs will just be outright hostile.

Other than constant crashing, the biggest problem I have is in environment. Most of the game takes place in caves, sewers, dungeons, underground lairs, etc. The latter half of the game especially blurs together because all these areas are so dark, so you spend most of the time in the blue night-vision mode. I wish there was a torch or lantern or spell for light instead to not take away from the art and lighting of the levels.

Arkane, why isn't the kick in every game?

One of the most fun first-person melee combat systems in video games marred by extremely unfortunate technical foibles, a couple bad levels, and a terrible final boss. God damn is creating an ice patch on the side of a cliff and watching goobers slip n slide to their doom cathartic though.

This game crashed probably 15 times, and that was after doing a hex editor fix which at least stopped it from crashing every 5 minutes.

The Might and Magic fantasy universe is a well-established series dating back to 1986. We've all seen many of their games on different platforms, even if we haven't all played them, but most of them have been straightforward turn-based strategy or role-playing games. However, Ubisoft and Arkane Studios' 2006 Dark Messiah of Might and Magic does not fall into any of these categories.

Like Arkane Studios' previous game from that year, Arx Fatalis, it is a first-person game. However, Dark Messiah of Might and Magic turned out to be very linear in terms of role-playing, and is instead an action-based game that focuses more on sword swinging and magic fireball throwing.

The main character is Sareth, a young half-demon raised by Phenrig, a stern mentor and devoted to his teachings. Our protagonist knows very little about his past, yet he has absorbed the lessons of martial arts mastery and has become proficient in both weapons and magic.

About 40 different weapons can be found in the game and you can learn several dozen different combat spells. This diversity allows you to destroy enemies as you please, whether in melee with a sword or dagger, or at range with a bow or spell. The game world consists of 12 large maps.

In Ashan, the forces of evil are stronger than anywhere else in the realm, and evil is rampant in the land, surrounded by fearless orcs, cruel goblins, treacherous trolls, undead, gigantic dragon-like beasts and many other monsters of great malice. Often, the only way to survive is to hide in the shadows and sneak past enemies.

In Dark Messiah of Might & Magic, by gaining experience, the player can unlock new items, specializations and abilities that can then be used effectively in battle. These are combos, spells or different deadly critical hits. The multiplayer part allows you to play together with up to 32 people.

The online part of the game has a variety of game modes, starting with simple deathmatches and allowing you to develop your character during extensive scenarios. The graphics are created by an improved version of the Source Engine, previously used by Valve Studios in Half-Life 2. Additional improvements to the engine include character control, environmental physics and character models. The game's storyline, including side content, is approximately 10-13 hours long.

Занимательная боёвка, но отвратительный «интуитивный» левел дизайн.


Absolutamente roto y con una trama hecha por un absoluto pajero con fantasias de poder, me encanta.
Ahora necesito que todos los videojuegos tengan un boton de patada que mande volando al que me crucé.

Recommended
6.2 hrs at review time
Gameplay 6/10
Music and sound 6/10
Screenplay 5/10
Technical 5/10

Playing this game in 2023 reminds me of why I started to love gaming in the first place. I don't care about numbers going up as much as figuring out what kind of goofy antics I can get into with my magic. It's a little janky, sure, but this is head and shoulders above most games in fun factor.

This review contains spoilers

Very hard but amazing game with a lot of realism.

Dark Messiah of Might and Magic is a unique experience. It shares story and characters from the Heroes of Might and Magic series but is a completely standalone game with a surprisingly good story, solid mechanics and an unforgiving difficulty.

In Dark Messiah of Might and Magic, you are an apprentice called Sarteh, trained by a master magician named Phenrig, trained in the arts of combat and magic. You complete your training and need to go to an expedition to the city of Stonehelm. Your master plants a spirit inside your head named Xana, who guides you on your travels.

You need to search for the Skull of Shadows, an artifact that your master Phenrig and his buddy Menelag, lord of Stonhelm want you find. That night, the city is attacked by Necromancers and a cyclops and after defeating them, your search for the skull continues. The Crystal that you found is then stolen by a Ghoul in the night. You follow it and find out that a necromancer called Arantir is behind the attack. He eventually finds the Skull of Shadow and one can only imagine what he is planning to do with it. You eventually meet Leanna, a chick that helps you on your journey.

You learn that Xana is actually a demon that possesses you and besides finding and destroying Arantir, you need to banish her from your system, what you eventually do. Then you take the fight to Arantir, getting hindered by Orcs, Goblins and a Pao Kai in the process. You dispose of the Orc war chief and start your battle with Arantir. After defeating him, you decide the final fate of the Skull of Shadows, spawning one of the four different endings the game offers.

You can earn skill points in combat to improve your skill tree. There is no bound class for you to master so you are free to spend your points however you want. However, you need to think about the feats and skills you want to master because “a little bit of everything” is not going to work out for this game. I really loved the RPG elements in this game. You collect potions, scrolls, food, weapons and items on your travels to improve and heal your character. Some items are hidden well but are worth it to find to give you the advantage that you desperately need at times. The items are well balanced too in terms of availability and are overall well designed.

For the time, I thought (and still think) that Dark Messiah of Might and Magic is one of the best-looking games out there. I was stunned by its realistic graphics, its animations, the view bobbing of the main characters, the fact that you could see your own feet and limbs and the incredible detail of the environments. Even today, this game looks like it is just four years old or something, but it is actually almost thirteen years. The enemies look horrifying and very detailed, and the overall tint is colorful but very grim at the same time. A unique combination.

The music has that typical Heroes of Might and Magic vibe and never fails to impress when in combat, running away from hordes of zombies or when fighting epic bosses. The sound effects are solid, and this is one of the games in my personal top ten when it comes to sound. The kling sound of the swords, the impact of your kicks, the footsteps, the magic attacks, the sounds and speech of enemies, it is all just perfect.

The controls work fine but because of the realism this game offers in movement and platforming, it can be a little stiff and clunky sometimes. Jumps need to be perfect, and your range is limited. It takes some time to master but when you do, it could just as well be a VR game.

The combat mechanics and style of fighting in Dark Messiah of Might and Magic is also really unique and still one of the most realistic feeling out there. You can block, dodge, kick and really need to get control of the situation. Mainly because of the outstanding AI that enemies use, in which they can outsmart you easily, drive you into a corner or simply land a hit on you before you got time to figure out what they are going to do. You can also interact with the environment, kicking enemies in spikes for example or smashing them off ledges. It feels so epic and satisfying when you nail an Orc to the spike wall behind him and overall, I think it is perfection. The enemies are almost human players in their actions and behavior and to this day, I believe it is one of the best and most realistic combat experiences I have ever played.

The realism in combat, movement and platforming makes this game also really, really hard. The whole game has a vibe of danger, helplessness and caution over it. You cannot rush towards your goal and hope for the best, every step can be a trap, an enemy lurking around the corner or a jump that you need to plan carefully. I also thought this game had a very grim atmosphere. Your character Sareth is really cautious and overall, not that positive about the events around him and because this is one of the few games that let you bond automatically with the fate of the main character, you can feel his questions and cautious behavior too. It is a little hard to explain.

In conclusion, I thought Dark Messiah of Might and Magic was an amazing game that came out of the blue and it still a unique specimen in the Might and Magic series and games in general. It is hard as the seventh layer of hell but well worth it in the end.

Definitely recommend this awesome game.