Extremely short, but satisfying platformer that does the bare minimum of telling the story of the film, while adding some extra bits for the sake of having more stages and bosses. Aladdin feels a bit slippery at times, especially if you hold the run button down the entire time like me, but it feels just right where you can blast through the stages with your platforming skills, like I try to.
I wish there was a bit more variety, but it's still pretty good as it is, and the music is especially charming. It was a little golden period of Japanese devs working on Western IPs and making some dope ass games out of them.
I wish there was a bit more variety, but it's still pretty good as it is, and the music is especially charming. It was a little golden period of Japanese devs working on Western IPs and making some dope ass games out of them.
Apparently Shinji Mikami designed this. Go figure, because what we have here is a very competently put together platformer.
It's much, much better than the Genesis version, which I've found to be too messy and chaotic. The SNES version removes the sword, and is in comparison a casual and short romp that anyone could master in less than a handful of tries. I think in Capcom's attempt to decrease the difficulty from "90's hard" to "managable for kids", they incidentally created a difficulty that sits around the middle for today's standards. It asks you to prove your reflexes, but never gets too overwhelming in doing so.
Is it special? As good as Mario? Maybe not. You'll probably play it once and forget about it. But as far as licensed Disney games went, Aladdin here proves that Capcom had a talented team of developers that knew exactly how to handle these IP's, and delivered a mechanically simple yet refined experience that does all it needed to just... be pretty fun. It's just fun. It's fun. Fun.
It's much, much better than the Genesis version, which I've found to be too messy and chaotic. The SNES version removes the sword, and is in comparison a casual and short romp that anyone could master in less than a handful of tries. I think in Capcom's attempt to decrease the difficulty from "90's hard" to "managable for kids", they incidentally created a difficulty that sits around the middle for today's standards. It asks you to prove your reflexes, but never gets too overwhelming in doing so.
Is it special? As good as Mario? Maybe not. You'll probably play it once and forget about it. But as far as licensed Disney games went, Aladdin here proves that Capcom had a talented team of developers that knew exactly how to handle these IP's, and delivered a mechanically simple yet refined experience that does all it needed to just... be pretty fun. It's just fun. It's fun. Fun.
ah, o mundo perdido dos jogos licenciados de super nintendo, como é belo...
em tempos já longínquos me lembro de ligar o ps2, enfiar aquele cd que acabei de limpar com detergente, e ver bootar o snes station. passava horas testando os jogos. mas lembro especificamente da DELICIOSA sensação quando aparecia a logo da capcom. os caras só faziam bangers, era impressionante.
a trilha sonora desse jogo é uma das melhores merdas já feitas em 16 bits. fora que, vc sabia que o designer disso é o SHINJI MIKAMI???? pois é, maluquice. mas tudo nessa geração não fazia sentido, afinal, como um jogo do Aladdin pode ir tão duro?
em tempos já longínquos me lembro de ligar o ps2, enfiar aquele cd que acabei de limpar com detergente, e ver bootar o snes station. passava horas testando os jogos. mas lembro especificamente da DELICIOSA sensação quando aparecia a logo da capcom. os caras só faziam bangers, era impressionante.
a trilha sonora desse jogo é uma das melhores merdas já feitas em 16 bits. fora que, vc sabia que o designer disso é o SHINJI MIKAMI???? pois é, maluquice. mas tudo nessa geração não fazia sentido, afinal, como um jogo do Aladdin pode ir tão duro?
It's been a while since I played this game, but I have very fond memories of it from back in my childhood, and I actually played it before I even saw the movie. I specifically remember beating it right before I had to go do some shit, leaving my Wii on, and then coming back to see the The End screen there. Fun times.
Anyways, Aladdin for SNES, while admittedly not as good as it's Sega Genesis counterpart, is a really fun game. It's graphics look charming and are animated wonderfully, it's presentation is significantly better than that of the Genesis game, with actual cutscenes recreating frames from the movie instead of just text, for this replay I played with an MSU1 hack, just out of curiousity for what the technology could do, and while I was admittedly impressed by it's capabilities and it was nice to have some songs from the score playing alongside the game, most of them either didn't particularly fit well or had audio issues, and the less we speak about how they adapt the music from the actual game, the better. However I took a listen to the original OST on Youtube and I can confirm that it's still pretty great, although the One Jump Ahead version is weird as hell.
Gameplay is definitely where this game shines the most however, with Aladdin's moveset being simple but endeering, and unlike that of most platformers, which fits with his unorthodox style of escaping in the movie. It feels a lot more like your controlling Aladdin the character than the Genesis game. The stage design is really creative and the gimmicks introduced never feel truly forced or like they go on for longer than they need to, constantly bombarding you with new ideas and keeping things from getting stale.
A severely underrated gem that's worth being part of any SNES collection.
Anyways, Aladdin for SNES, while admittedly not as good as it's Sega Genesis counterpart, is a really fun game. It's graphics look charming and are animated wonderfully, it's presentation is significantly better than that of the Genesis game, with actual cutscenes recreating frames from the movie instead of just text, for this replay I played with an MSU1 hack, just out of curiousity for what the technology could do, and while I was admittedly impressed by it's capabilities and it was nice to have some songs from the score playing alongside the game, most of them either didn't particularly fit well or had audio issues, and the less we speak about how they adapt the music from the actual game, the better. However I took a listen to the original OST on Youtube and I can confirm that it's still pretty great, although the One Jump Ahead version is weird as hell.
Gameplay is definitely where this game shines the most however, with Aladdin's moveset being simple but endeering, and unlike that of most platformers, which fits with his unorthodox style of escaping in the movie. It feels a lot more like your controlling Aladdin the character than the Genesis game. The stage design is really creative and the gimmicks introduced never feel truly forced or like they go on for longer than they need to, constantly bombarding you with new ideas and keeping things from getting stale.
A severely underrated gem that's worth being part of any SNES collection.
With the exception of Yoshi's Island, this may be the best platformer of the 16-bit era. Swinging, rebounding, ledge-grabbing – Aladdin manages to put the overrated Super Mario World to shame with his acrobatics and sure-footing. The wild 'Genie's Lamp' level pre-figures the inventive OCTAHEDRON with ever-evolving obstacles that shake up the move-set. Unfortunately, the game's second half bogs down in the repetitive pyramid and palace stages, bottoming out with a lackluster final encounter with Jafar.
Jogo bom d+. A música e os cenários são perfeitos, lembro q fiquei testando todos os password possíveis pra descobrir as fases q n tinha chegado ainda.
>> Prós
• FASES : Os cenários são bem bonitos e alguns remetem ao filme.
• SOUNDTRACK : Outra parte positiva do game é as músicas q são do filme tbm.
• JOGABILIDADE.
>> Contras
• Nenhum.
>> Perso Favorito = Tapete.
>> Prós
• FASES : Os cenários são bem bonitos e alguns remetem ao filme.
• SOUNDTRACK : Outra parte positiva do game é as músicas q são do filme tbm.
• JOGABILIDADE.
>> Contras
• Nenhum.
>> Perso Favorito = Tapete.