Reviews from

in the past


Extremely short, but satisfying platformer that does the bare minimum of telling the story of the film, while adding some extra bits for the sake of having more stages and bosses. Aladdin feels a bit slippery at times, especially if you hold the run button down the entire time like me, but it feels just right where you can blast through the stages with your platforming skills, like I try to.

I wish there was a bit more variety, but it's still pretty good as it is, and the music is especially charming. It was a little golden period of Japanese devs working on Western IPs and making some dope ass games out of them.

Esse sim é um jogo da Disney digno de menção. Arte linda, músicas lindas e dificuldade justa (tirando a fase do tapete voador na caverna). Um clássico do SNES.

the lava level with the flying carpet is the only real challenge, but controlling aladdin and chucking apples is at least worth a look. Certainly better than the Lion King game

Aquele pano que ele segura para planar acaba com a experiência do jogo.

Que joguinho divertido! Gameplay dele é bem simples, mas eu diria que bem divertida e fluída, a trilha sonora é bem legal também, e o tema da logo da Capcom torna tudo melhor ainda.
Com certeza é um dos clássicos absolutos tanto da Disney quanto da Capcom pro SNES.


Legal, mas prefiro a versão do Genesis.

A surprisingly acrobatic game. The level design was almost always great, and it was obvious that everything was made for a specific purpose in mind. Though I do feel like there could've been a bit more enemy variety.

RG35XX

Apparently Shinji Mikami designed this. Go figure, because what we have here is a very competently put together platformer.

It's much, much better than the Genesis version, which I've found to be too messy and chaotic. The SNES version removes the sword, and is in comparison a casual and short romp that anyone could master in less than a handful of tries. I think in Capcom's attempt to decrease the difficulty from "90's hard" to "managable for kids", they incidentally created a difficulty that sits around the middle for today's standards. It asks you to prove your reflexes, but never gets too overwhelming in doing so.

Is it special? As good as Mario? Maybe not. You'll probably play it once and forget about it. But as far as licensed Disney games went, Aladdin here proves that Capcom had a talented team of developers that knew exactly how to handle these IP's, and delivered a mechanically simple yet refined experience that does all it needed to just... be pretty fun. It's just fun. It's fun. Fun.

i could never get past the first couple of levels

ah, o mundo perdido dos jogos licenciados de super nintendo, como é belo...

em tempos já longínquos me lembro de ligar o ps2, enfiar aquele cd que acabei de limpar com detergente, e ver bootar o snes station. passava horas testando os jogos. mas lembro especificamente da DELICIOSA sensação quando aparecia a logo da capcom. os caras só faziam bangers, era impressionante.

a trilha sonora desse jogo é uma das melhores merdas já feitas em 16 bits. fora que, vc sabia que o designer disso é o SHINJI MIKAMI???? pois é, maluquice. mas tudo nessa geração não fazia sentido, afinal, como um jogo do Aladdin pode ir tão duro?

damn i remembered this being better

It's been a while since I played this game, but I have very fond memories of it from back in my childhood, and I actually played it before I even saw the movie. I specifically remember beating it right before I had to go do some shit, leaving my Wii on, and then coming back to see the The End screen there. Fun times.

Anyways, Aladdin for SNES, while admittedly not as good as it's Sega Genesis counterpart, is a really fun game. It's graphics look charming and are animated wonderfully, it's presentation is significantly better than that of the Genesis game, with actual cutscenes recreating frames from the movie instead of just text, for this replay I played with an MSU1 hack, just out of curiousity for what the technology could do, and while I was admittedly impressed by it's capabilities and it was nice to have some songs from the score playing alongside the game, most of them either didn't particularly fit well or had audio issues, and the less we speak about how they adapt the music from the actual game, the better. However I took a listen to the original OST on Youtube and I can confirm that it's still pretty great, although the One Jump Ahead version is weird as hell.

Gameplay is definitely where this game shines the most however, with Aladdin's moveset being simple but endeering, and unlike that of most platformers, which fits with his unorthodox style of escaping in the movie. It feels a lot more like your controlling Aladdin the character than the Genesis game. The stage design is really creative and the gimmicks introduced never feel truly forced or like they go on for longer than they need to, constantly bombarding you with new ideas and keeping things from getting stale.

A severely underrated gem that's worth being part of any SNES collection.

Back when games based on movies were actually good. Lots of variety in gameplay, but kinda clunky to play nowadays.

Genesis better than SNES. This game sucked hard in comparison. Poor SNES children.

Always a nice, quick treat of a platformer to play.

Genesis Aladdin fans are huffing some serious copium. Make no mistake, this is the superior Aladdin platformer. This game proves Mikami has always been the GOAT.

christ i wanna beat this some day

so fucking fun and I wish it was longer, never played the genesis version

A Great example of Licensed Video Games done right. Easily a "Diamond in the Rough"

With the exception of Yoshi's Island, this may be the best platformer of the 16-bit era. Swinging, rebounding, ledge-grabbing – Aladdin manages to put the overrated Super Mario World to shame with his acrobatics and sure-footing. The wild 'Genie's Lamp' level pre-figures the inventive OCTAHEDRON with ever-evolving obstacles that shake up the move-set. Unfortunately, the game's second half bogs down in the repetitive pyramid and palace stages, bottoming out with a lackluster final encounter with Jafar.

I think this is an alright licensed game. I liked the environments and they felt like they were ripped straight from the movie. I thought the music was pretty neat as well as the platforming sections. It was just pretty fun.

Better level design than the Genesis version but doesn't look as epic and they take away your sword.

Jogo bom d+. A música e os cenários são perfeitos, lembro q fiquei testando todos os password possíveis pra descobrir as fases q n tinha chegado ainda.

>> Prós
• FASES : Os cenários são bem bonitos e alguns remetem ao filme.
• SOUNDTRACK : Outra parte positiva do game é as músicas q são do filme tbm.
• JOGABILIDADE.

>> Contras
• Nenhum.

>> Perso Favorito = Tapete.


Jogo muito bom. Achei que seria ruim igual ao rei leão, mas me surpreendi, jogabilidade ótima, dificuldade na medida, historinha legal, só é extremamente curto.

Le meilleur jeu Aladdin. Vous laissez pas avoir par ceux qui vous diront que la version Megadrive est meilleur, ces gens n'aiment pas le jeu vidéo. Ils aiment juste voir de beaux tableaux mais surtout pas avoir une manette entre les mains.

If you like SNES Aladdin more than Genesis Aladdin we can’t be friends.

lembro que era muito difícil na época que eu jogava pqp