Reviews from

in the past


Amazing how much of the series identity and charm was present right at the start! Also very clever ways to creatively hide secrets despite the tech limitations.

Started a genre! I first played this game in 2021 and fell in love, since I've bought over 100 JRPGs. I was unwilling to give the game a chance because games like FF didn't appeal to me, but after octopath I thought I would give this a chance and man did this game not disappoint. anything that holds up after 30 years is god tier.

i think i should maybe play the other games before this one


If you want a true farming experience get off stardew valley and pick up good ol' Dragon Quest

A fun RPG, but an old one that doesn't age well. Where it's super clear to see how this would go on to inspire the genre as time moved forward, the game itself is super simple and playing it today is more for nostalgia/wondering what games used to be like when they started evolving.

So, this is my "official" start into the Dragon Quest series. I initially had tried Dragon Quest IX as my first game, and it didn't go so well...I don't blame that entry for not catching my attention, after playing the first game, I realize this series has a different world building than most RPGs and shouldn't be treated as traditional.

Granted, I know I'm playing a remake of the original game, but even looking at this version, it still has that graphical charm of a rather old RPG. everything while stylized is very retro, but pretty at the same time. I always thought of Final Fantasy as the game most RPGs imitate, (which is somewhat true) but when most media is imitating real retro RPGs this is the game they are likely emulating.

The story is about as basic as you can get...the princess is missing, evil has run amok, you're destined to save the world...that's it, there's VERY little extra to any of that. While that does sound kinda simple...I kinda dig it, with other RPGs having you find a group and take down organizations and cults or gods or whatever...Dragon Quest has you be a one man army and just go on an adventure of your own and take things at whatever pace you want it. This is your adventure, GO!

And this leads into the gameplay and this is the part that threw me off of DQ IX, it's difficult walking into a world like Dragon Quest and not understanding what monsters do and what spells mean when a spell is called "Sizz". In this game, you basically do one-on-one battles all the time, so the strategy is always you learning about the monster types and how to defeat them without feeling cheated since you never have to deal with multiple types at once, so you feel like you're learning and focusing on what an enemy does and it's role and how to counteract what it does. It really added more to the combat than I thought, and I appreciated it for it's freshness. Aside from battle it's pretty much explore the lands and grind to improve your level and equipment, the standard stuff.

The music is really hard to judge for me. On one hand, I liked what I heard as far as the battle theme and I love the sound effects of spells and attacks. On the other hand, I can't say I really remember a lot of the games music, and this could be because it's orchestrated and that's not really my jam, but nothing stood out badly at all.

Since this game is pretty retro and was well done, it's hard to think of any negatives as side from the only real thing that was bugging me from start to finish.

- The writing of NPCs is annoying. I can't stand that "olde English" medieval fantasy type of talk...I can tolerate it when voiced, but can't stand to read it.

This was a really great experience, I couldn't really give it a perfect score, because while I had fun, I felt like the game needed more in spots such has job/classes or a bit more modern writing and I think this version would have benefited from a "retro mode" to it and used the games old music or similar graphic style to add flavor in spots, but as the game is now, I loved my adventure.

Ichiban convinced me to replay this game

one of the most influential games of all time, an extremely important benchmark for the medium. too bad it isnt very fun or compelling past its monumental historical context

Have you ever played an RPG that feels like you do nothing but grind all the way to the end? This game does that.

can’t call it a bad game. It’s just old

Un RPG mítico que tal vez no siga viéndose tan genial en la actualidad, pero que en su simpleza reside su grandeza.

thea spell that teleports you outside a dungeon is straight-up named
"OUTSIDE"

the spell that hurts enemies is named
"HURT"

and the upgraded version of it is called
"HURT MORE"

10/10

Very simple, sometimes to its detriment and sometimes to its benefit. It's the ancestor of all modern JRPGs, so it deserves plenty of respect, but outside of that, it's an enjoyable time.

Easy and simple. You don't have a party and you only fight a enemie at the time.

Cool to play from start to end in a single afternoon.

A really short but great adventure that you can beat in one day, everything including the final dialogue of the game is awesome. A bit grindy at times but i really enjoyed my time with it, now i can see a lot of things that DQXI referenced

The great grandfather of JRPGs is a great time capsule of it's era, but lacks the replayability of later games by having only 1 player character as opposed to a full party. Worth a single playthrough to witness just how deep some JRPG conventions run

Old RPGs are what idle games wish they could be.
They place context and an explorable map around a simple loop of: 1. Grind 2. Get weapon 3. Use weapon to grind more.
The exploration is incredibly intuitive, I only resorted to GameFAQs on two occasions: Once to verify I was right (I was), and secondly because I was stupid and forgot to note down a hint (which you should do). The design of this game is so tight that if the philosophical idea of game design could be wrapped around a watermelon, said melon would explode.
Play dragon quest, you will enjoy it, if you don't, you just haven't gotten to a stage in your life yet where you will enjoy it.

truly ahead of its time with a protection to prevent you from mess up with the storyline.

my favorite thing about playing these 8 bit era titles is seeing how little game design has advanced in the ~35 years since. the formula for turn based rpgs, and console rpgs in general sort of, was pretty well established here - in its simplest, crudest, purest form - and really hasn’t been altered too drastically in the intervening years. in some ways these games have actually become less sophisticated over time, from a design standpoint; mostly in the name of user friendliness. i played this alongside ff16 where every destination is simply given to you and marked plainly on the map so there is literally no opportunity for the player to find themselves lost or confused. and while i’m having quite a lot of fun with that game, it’s a far less rigorous experience that this, where your path has to be sussed out for yourself through thorough investigation/exploration, never holding your hand at any point. their loops do impart a similar feeling, tho; clearly coming out of the same lineage despite the technical/mechanical gulf between them. getting some new weapon/item, grinding it on your way to the next town/cave/shrine/whatever where you get another new item that opens up another destination and so on. basically what it all boils down to is powering up your character so you have an easier time killing guys; ff16 may be a sophisticated modern action game and here all you’re doing is waiting your turn to hit the attack button, but the core experience was remarkably similar to me. there are ways in which the game shows its age obviously - random encounters are about 2x too frequent (altho i do think this is crucial to the game feeling as big as it does tbh, i took a jaunt around the map once i finished it and the enemies had been extinguished and it took me a couple of minutes maybe) and i wish the offensive options were more varied; after a certain point your best bet is to just spam the attack command in every single encounter until they’re dead - but for the most part i was struck at how not-antiquated it felt in spite of its aged trappings. i’ll admit the narrative and aesthetic are relatively generic tolkien-esque fantasy stuff and probably won’t make much of an impression on modern audiences, outside of toriyama’s enemy designs which are beautiful and lively from end to end, but that’s true of most games in the genre if we’re being real. anyone who’s semi-seriously interested in rpgs and can put up with a few age-related annoyances should consider trying this out at least just to see the genre bursting through in a nearly-fully actualized way

played this on ios which i can’t recommend enough. as an idle game, it absolutely washes any of the free to play garbage the app store is flooded with these days. ofc it’s well suited to a more active and engaged style of play but the rudimentary battle system is great for zoning out while you grind for five minutes at a time, too. and with the quick save feature you don’t have to worry about losing your progress if you can’t make it back to the castle. the touchscreen joystick and menus, while a bit unpolished looking maybe, are smooth and intuitive and the fact that you can play it in portrait with one hand is a game changer for me. just a real joy to play on your phone; don’t imagine i would have stuck with it on another platform honestly

Pretty fun because its basic and you dont have to think alot but thats why it cant have a higher rating.

now i get why ichiban suffers from schizophrenia

incredibly simple RPG by nature of being the grandaddy of the modern JRPG, but that makes for the perfect mobile game tbh

SNES vers.

Weirdly enjoyed this more than V lol

Probs cause of the pure simplicity allowing the charm of the JRPG to shine thru

They want to be different so bad 🥱


The OG... but the rather bad looking Switch port of the mobile version. Played because the dialogue was readable by comparison to all other versions. You'd know it was the first JRPG, but simple enough not to mess up. Still enjoyable, despite its limits.

After binging on six classic final fantasy games, I thought it’d be a good idea to also play the games that started it all, Dragon Quest. Everyone around me told me it was going to be a grindfest and that honestly scared me in preparing for the worst. Turns out, the game is alright. The most vanilla of RPG tropes and gameplay is there and that’s fine but what’s most interesting is how the game guides you in what direction to go next with the difficulty of monsters depending on the area. After a while though I found it incredibly tedious so I ended up using a guide instead but I would still praise that design choice for its time. The bosses in the late game were the worst though, as it forced me to grind from level 15 all the way to level 25 to actually be able to properly defeat most of them which did sour my overall thoughts of the game. This game is tedious and outdated, but to experience it as a historical artifact of that era, I can respect it. 4/10, I’d rather be playing Final Fantasy.

I'd say the game is alright. I feel like at least half of the game is grinding, which is pretty lame, but I did enjoy traveling to new locations and seeing the cool enemy designs.

Juego imprescindible a la hora de comenzar cualquier clase de investigación sociológica acerca del pueblo japonés.