Reviews from

in the past


Los escenarios están bien, van evolucionando a la par que las mejoras de Icarus, pero los enemigos son siempre los 4 mismos y al final se hace repetitivo.

I hate Eggplants

A super solid platformer that I feel gets overlooked often for its jank, like honestly I’d give it a higher score if it wasn’t for those Labyrinth levels and the Eggplant Wizards, other than that I think it’s pretty good, not enough vertical platformers out there I feel like it’s a good way to shake up the gameplay of a genre that’s usually played horizontal

don't remember where I first played this. Obviously reskinned Metroid 1 which I already didn't like

Really good. I loved the part where I exited the game and played something else.

Un juego bueno de plataformas, aunque la parte de los calabozos es algo frustrante o dibujas un mapa o miras una guía.


While I played the original Kid Icarus on the NES, most of my tenure was spent playing it on the Wii virtual console. Often maligned as Metroid's deformed cousin, Kid Icarus is hard. Especially the first world, which was often a common breaking point that people failed to get past. God knows I stubbornly grinded my face against it for hours until I got to 1-4 and the game opened up. Figuratively and literally, the 4th levels of each world are dungeons where the Metroid comparisons come into play. Also the power curve of Pit through the game bears some similarities with Metroid.

Truth be told? I like Kid Icarus more than the original Metroid. It's linear, sure, but the tightness of the controls makes it feel good to play and unlike Metroid you won't spend the entire game getting lost. They really aren't comparable though. I think as far as platformers go on the NES, you can do a lot worse than Kid Icarus. I'd even call it "good".

I played this because I'd never, EVER met someone who actually knew anything about the series before Uprising, and it's a perfectly serviceable NES game, marred mostly by 1-3 being the hardest level in the game (by no small margin).

It fits nicely with some other NES games in the category of being a snippet of gaming history that manages to still be more playable than not in the modern day.

i cant say anything good about this game but i cant say anything bad

Sin duda un clasico que todo el mundo deberia repasar, y mas con el contexto en el que se creó.

Seems like an evolution of Metroid, but you have to grind for everything(HP, strength, coins, even to face the final boss) which grows tiresome, specially in the beginning where you're very weak and have few weapons at your disposal. Also has missable itens which are needed to get stronger and get the best ending, definitely recommend a guide or a map, specially for the confusing dungeon levels.

Another Nintendo classic to tick off, Kid Icarus stars Pit as he travels through Angel Land to rescue the Queen Palutena from Medusa. While the story is minimal, I’ll give them honest credit for the presentation, the character sprites are a cut above what you may expect on the NES. The game mostly runs well and the enemy designs really delve into the Greek mythology the story runs with.

The game is like a mixture of Metroid and Zelda, there’s 3 main worlds, and each have 3 normal levels, then a dungeon. The main levels aren’t too bad, they go by pretty fast and challenge your platforming and shooting skills. The dungeons are more complex and honestly just confusing, and that sums up a lot of the experience. Confusing.

There’s a few crucial yet unexplained systems that are going to make things hell. This game is hard when you start with a single health bar, low damage and no items. You need to essentially grind to stand a chance. You can unlock power ups for Pit to make him extremely powerful, but you can’t use them in the dungeons.. which is where the bosses are.. it’s a weird balance that never quite hits right.

There’s a bit of fun to be had with the gameplay, it controls well, but the structure is like oil and water clashing.

The music’s pretty catchy, and the game goes by fast when you get going. But overall, I’m just abit confused with this one - 5/10

The prequel of my favorite videogame ever!

Kid Icarus is a weird one.

It's definitely the black sheep of the classic Nintendo line-up from 1986, while also combining a lot of things that made the other NES juggernaut great. It has the shooting combat of Metroid, the Dungeon exploration from Zelda, the platforming of Mario and some slighlt RPG elements.

In terms of tone is a weird one: it takes "inspiration" fro greek mythology while also adding hospitals, credit cards, eggplant magic, and an enemy that makes fun of the composers's nose (yes, that is real).

It was supposed to be this grand adventure at the time, but the tight release schedule led to harsh compromises the help of the Metroid developers, that miracolously stichted the game together with duct tape in the final month (even passing the winter holidays in the office with cardboard beds) and making the final sections of the game in like a day.

FOr that, this title has a lot of weird aspects about it, but also... that is what makes it stand out. Despite it's flaws, I argue that this oddities makes it for an interesting title that stood the test of time.

Try it if you can, it is a good time
(then maybe go try play Kid Icarus Uprising, the absolute incredible sequel)

I almost certainly love this game more than you will, but this was the first NES game that I decided to grind out until I could beat it. The first few levels are intense, but it gets easier as it goes on, so stick with it.

This game is so hard. But it’s one of the cooler NES game. Metroid like platforming, side scrolling and an arcade-y shooter. It’s awesome.

Am I the only one bothered that collecting hearts does not fill your health back up? Besides that, it's your average NES platformer.

Influential and important, but... not something I enjoy playing. Kid Icarus: Uprising, on the other hand...

This is fine enough but nothing special.

this guy got to be on Captain N: The Game Master. Did you?

Poor Pit, destined forever to be Nintendo's other Twink. At least his debut game is pretty good too.

It gets good after you finally go through that hellish first level.

Now I dislike eggplants even more

Felt like a fun melding of a few different NES platformers/action titles, kinda frustrating but very cute

Perhaps the funniest difficulty curve to come out of Nintendo but you're never beating the allegations buddy

You pretend to like games in the mid-eighties because it's all your had, but really they're pretty bad.

I think Kid Icarus occupies a similar place in Nintendo's library as Vampire Killer did for Castlevania. It's more obscure than Metroid, but both games were designed with the same engine. While Metroid was an attempt at a more open-ended design, Kid Icarus is more linear. On top of that, I think Metroid focuses slightly more on enemy designs to flush out its stages while Kid Icarus is a more difficult platformer. All in all I prefer Metroid to Kid Icarus, but despite some tedium, you can see that just as much effort went into this game.

Too vertical.
Also once I found out that if you miss shots some hidden value decreases I became to scared in my owm skin to play this game.


This was one of those games that always kicked me in the ass, even now. Hard as hell, yet somewhat addicting to play once you get into it, but alot of things about this game really grind my gears.
I like the game but man, I think this was created by Hades himself.

Honestly, this game is pretty solid. It's one of those games that starts off challenging because of how weak Pit is compared to the enemies. Once he gets access to power-ups and upgrades, it becomes far more manageable. My only major complaint is with the final level, in that you move too slow for my liking. And the final fight with Medusa is kinda anti-climactic with how easily you can cheese it with the right position.

For being an NES game that came out in 1986, the year where many beloved Nintendo franchises were born, like The Legend of Zelda and Metroid, Kid Icarus is one that is not remembered as much as the others. It also doesn't help that there are only three games in the series, and that the most recent one took more than 20 years to come out after the second game.
It has also been over 10 years since that third game came out, and we are not even sure if there will be another anytime soon.

Even so, I felt like revisiting the first game in the series, Kid Icarus on the NES. This isn't my first time playing this game, as I played it a few years ago, and remember feeling that it was a hard game, but fine at its core, and that's that.
I feel like my opinion of this game has slightly become more positive since last time, as this second playthrough made me pay a bit more attention to many of the mechanics this game has.

But first of all, you might be wondering, what is this game?
Taking place in Greek Mythology, we follow the journey of Pit, a little angel that can't fly, who's trying to save Lady Palutena from the clutches of Medusa, who's trying to take over the Skyworld.
Pretty simple plot, which makes sense considering the limitations of the time.

In terms of gameplay, Kid Icarus is a platformer where you jump and shoot arrows as your main projectile. Pit feels a bit slippery to control, but I eventually got used to it.
Just like fellow NES platformer Super Mario Bros., Kid Icarus also has plenty of side-scrolling levels, whether vertically or horizontally. Actually, you'll find more vertical ones than horizontal ones. And the game does suffer the same issue as that game, where you can't go back after parts of the stage go off-screen. In the case of the vertical levels, this means that you will die if you fall in something that was there before, but no longer is on-screen.
I didn't really mind it too much, but it is something to consider.

Something that is going to be pretty noticeable though is the difficulty. I wouldn't really call Kid Icarus one of the hardest games I've played, but it does challenge you and you do have to be careful and patient with your surroundings.
But unlike other NES games, I feel like this game gets slightly easier the further you progress. The reason? Well, after you reach a certain score, Pit will gain more health, and by destroying more enemies and getting hearts, you'll get points easily.

And the second reason involves something unique to this game. In the stages, you'll find many doors that you can go through, and after you leave them, they will be closed permanently. What's behind each door varies, as they can be home to: a shop, where you can use the hearts you gather to buy helpful items; an enemy room, where you defeat enemies to gain more hearts; or a challenge room, where you will be given an endurance challenge and after you beat it, you gain access to an additional weapon.
And these weapons rock, as they can give you a projectile that pierces through enemies, or a barrier that helps you defeat enemies close to you (it doesn't protect you though).

With these upgrades and power-ups by your side, you will eventually get used to the game and the game will start becoming easier the more you play it.

There are three worlds in this game, with 4 acts each, and in the 4th act of each world, you'll be in a Fortress level. These levels are very different from others in the game, as these are more like mazes similar to dungeons in the Zelda series.
I did get lost in these, and it was a bit hard figuring out where to go, but I didn't mind the design of these levels too much.

But these levels also contain something interesting. See, throughout the game, you may pick up hammers. Well, in the Fortress levels, by pressing the Select button, you'll be able to use a hammer to destroy statues and save these little angels, that will help Pit fight that Fortress' boss. That is pretty neat!

And speaking of the bosses... they're okay. I think after the 2nd boss, the rest of the bosses don't put much of a fight, as long as you dodge their slow movements.

In regards to the presentation, it's decent for an early NES title. The stages can be a bit barren when it comes to background, but enemy designs are unique and varied, and I liked how some stages looked. The music, while a bit limited, is well composed, and some of these tracks are pretty memorable, I'd say.

Overall, Kid Icarus, while it can be challenging and some levels were not the greatest, it can be a pretty fun NES platformer, thanks to its power-ups and good level design in most levels.