Reviews from

in the past


This port introduces some great stuff like going under cameras and shooting with the box but imo i think this is version is much more worse than the original

Una versión bastante decente del original de MSX para NES. Con algunos cambios en el escenario, el videojuego es casi igual, solo un poco mas lento. Al igual que en MSX, la principal mecánica del juego es el sigilo, evitando el campo de visión del enemigo. Armas de todo tipo, combate cuerpo a cuerpo, gadgets, exploración... Un buen videojuego.

Despite owning it for a long time I couldn't really get into this game for many years. One day I decided that I really wanna beat it and got pretty far but either bricked my run somehow or just couldn't figure out how to progress after many days of running in circles.

I think the game is kinda good if you really get into it. Maybe I should try the MSX Version someday

Очень интересный экспириенс, если бы не моменты, где без гайдов никак не обойтись.

Hoje vamos falar sobre a coletânea Metal Gear Solid: Master Collection Vol. 1, que traz os primeiros cinco jogos da franquia de espionagem tática criada por Hideo Kojima. Mas antes de entrarmos nos clássicos do PlayStation, eu dei uma olhada nas versões de NES e Famicom.

Metal Gear foi lançado originalmente para o MSX2 em 1987, mas ganhou uma adaptação para o NES no ano seguinte. Essa versão, porém, não foi supervisionada por Kojima e sofreu várias mudanças em relação ao original, como a remoção do robô Metal Gear, a alteração de alguns cenários e personagens e a tradução cheia de erros. Apesar disso, muitos jogadores ocidentais conheceram a série por esse jogo e se impressionaram com a sua proposta de infiltrar-se em uma base inimiga sem ser detectado, usando vários equipamentos e armas para avançar na missão.

Metal Gear também foi lançado para o Famicom, o equivalente japonês do NES, mas com algumas diferenças em relação à versão americana. O jogo tem gráficos mais coloridos, uma trilha sonora diferente e alguns diálogos adicionais. Além disso, o jogo é mais difícil, pois os inimigos são mais rápidos e inteligentes, e há menos itens disponíveis. A versão de Famicom também tem um final alternativo, que revela que o líder dos terroristas não era quem parecia ser.

Apesar de não serem as versões definitivas dos jogos, as edições de NES e Famicom de Metal Gear têm o seu valor histórico e merecem ser conferidas pelos fãs da série. Eles mostram as origens da jogabilidade e da narrativa que consagraram a franquia e servem como um contraste interessante com as obras posteriores de Kojima


I honestly think both versions of the first Metal Gear are shit, but I think this one surpasses being bad.

Entry for the NES version played on master collection on PS5

The NES version of Metal Gear, so... it's the weaker version. MSX all the way. I feel asleep.

this game is well worth playing just because you can see Kojima's writing still be the same all the way back here in 1987. genuinely kinda cool!

It's so trashy I don't even want to give it an earnest effort. Frustrating from the start and incredibly unfair to the player, it's the textbook definition of "NES Cruel." Metal Gear NES only deserves modern recognition for its hilarious English localization. I am glad that Konami included this and its direct sequel in the Master Collection, even if it's just an oddity people like me will get mad at for a half hour and then drop it for a longplay.

Thank you for making this game so bad, otherwise we may have never gotten more good Metal Gear games.

Metal Gear (1987)

To specify this is the fossil MSX game released in caveman times, not the Metal Gear Solid game most people would be familiar with. Anyways it's pretty bad, I mostly enjoyed my time with the game, it took a bit over 4 hours to beat. But by the end I just wanted to be done. The game DISAGREED and hit me with some awful design. Multiple points in this game require you to take damage, and it can be difficult consistently getting healing items. The game is cryptic as hell, and would be a way worse experience without a guide. Saves aren't forgiving, and actual combat is a headache.

The stealth component isn't too bad, I like seeing some series staples appear like the cardboard box. It's also nice seeing characters like Solid Snake, Big Boss, and Grey Fox make their first appearance. Sadly they're all pretty bad and barely comparable to their MGS counterparts. Big Boss especially is just a cartoon villain that "dies" only to suddenly be alive and set up sequel bait. I don't think you're really supposed to care about the story with this game, which feels weird considering what the series eventually becomes.

Anyways with the bosses, the names were pretty funny. I get that it's just a Kojima thing, but an enemy named "Shotmaker" is really funny (he makes all his shots). Also the actual fight against Metal Gear is really bad, it doesn't even fight back, instead it's just laser turrets on the wall that shoot at you while you have to place bombs in a 16 pattern order. I'd also like to mention if you don't have enough bombs you have to reload a save.

Okay but for real at the end the facility explodes in the background as Snake runs and the credits roll. That was pretty cool.

Pretty cool/10

I feel asleep? Yeah, you and me both, pal.

This is the bastardized version of Metal Gear Kojima wasn't involved with, released in the West while the MSX version never saw the light of day here until it was released with MGS3: Subsistence on PS2.

While it's generally on-par with contemporary NES games, it's really flawed compared to the original, with some poor design decisions like the drawn-out and linear jungle section before reaching Outer Heaven, having to fight a stupid supercomputer at the end instead of the eponymous robot, and a janky password save system that serves to frustrate more than anything.

There is quite literally 0 reason to play this version, other than curiosity/historical value.

Great game for that time, in some parts really difficult. Without taking a look at some guide, I would get stuck for months

I can at least give the MSX version credit for being well made and if it weren't for the janky feeling controls and awful checkpoint system I would've liked it more and finished it.
...THE NES VERSION BLOWS.

I tend to not really enjoy older titles like this unless if they're FPSs or platformers (and maybe RPGs), so I can't say for sure if my issues with "Metal Gear" come from my personal biases as a cringe millennial, or if my criticisms and complaints are genuine and fair.

I enjoyed the game enough at first, the atmosphere was really engrossing and I loved being able to stealth my way through the compound, despite the old graphics and incredibly clunky controls, I was still able to lose myself in the game.

For the first area anyway.

As the game went on, and I progressed further through the fortress, I quickly found myself getting overly frustrated. The way the game doesn't convey where you need to go at all, the mind-numbing boss fights, and the general frustrating base layout and unclear interactable elements all quickly drove me insane. (Like seriously Kojima, I know the NES had a limited color pallet, but could you have at least color coded the keys and corresponding doors? Is that too much to ask?)

Anyway, I ended up giving up on this game roughly halfway through; It was just too much for me. Thankfully the version I was playing has this nifty manual that explains the story and lore pretty well, so I can be content with that.

I never even figured out how to contact Schneider...

The original MG1 is a piece of shit, but imagine that piece of shit with even more obscure progression/level design and NES added jank?
Horrid.

You just wander and sneak around and it gets boring quick. I felt asleep.

Yeah as much as I love Metal Gear, the NES port of this is pretty ass, I can't imagine the better ports are much better to be honest

Poorly aged slop game, no idea how it got a sequel. Too easy to soft lock yourself in it.

doesn't hold a candle to the msx original. it's tolerable with a guide, though. just not a good game.


This is one of the finest action games on the NES. It gets a bad reputation because Hideo Kojima doesn't like it. Maybe it's because his not credit anywhere in the game? It's based on the original MSX version, but it's still unique enough to be a totally different version. The MSX version is still a better game, don't get me wrong, but don't be fooled, Metal Gear on the NES is awesome.

Eu acabei gostando do jogo, ele tem seus problemas como a mecânica de usar os cartões pra abrir portas, que no começo parece uma mecânica muito interessante mas logo se torna cansativo quando você passa minutos tentando descobrir qual é o cartão certo dos vários que tem no jogo, outro problema também é o fato de que as vezes você só progride no jogo se usar o radio em partes especificas, o que acaba sendo chato porque ainda tenho poderes divinos pra saber quando devo usar o radio, isso acabou me obrigando a procurar um walkthrough, no mas o jogo é muito bom, eu curti a ambientação dele e a pixel art por mais basicona que ela seja, o jogo mesmo com esses problemas conseguiu me manter entretido!! (se não fosse o problema dos cartões seria facilmente um 4/5)