Reviews from

in the past


I wanna visit sherman park and sit on the bench the whole day

What a hefty and robust experience, the depth of everything so far surpasses most NES games. The number of screens, NPCs, stores, items, and avenues is shocking, and the combat which feels simplistic at first has more nuance than two buttons should allow for. Not surprised that they made approximately 7000 more Kunio games after this.

this is my 2nd or 3rd favorite NES game

RCR was Yakuza's precursor, a beat'em up with open-world and RPG mechanics, it truly was ahead of its time. The combat is fun although progress needs some grind(not really a problem because fighting is fun) and sometimes you get locked into enemies' infinite combos, the game is definitely a must play.

What a banger. This feels SO far ahead of its time. Interconnected world, purchasable combos of upgrades... and it looks and sounds fantastic.


terrible at fighting games, and honestly games in general but this was fun . it's uh a game. it's a game. funny, cheesy, corny premise, love it. save ur girlfriend from some guy named slick

One of the few NES games that holds up imo

Weird to consider this a "hidden gem" on the NES, since it gets ported wherever NES games are available, but it's true. This is a usually overlooked NES title that did a good job blending RPG and Beat'em Up elements into a single experience. If you're the kind of person who plays NES games, this is one you can't miss.

newgrounds.com would have u think this game is waaayyyy more popular than it actually is, or maybe that’s just me.

One of the best games on the NES. Great beat 'em up with light RPG mechanics that is surprisingly pretty manageable in terms of difficulty.

i like when they say BARF!!!

Bir NES oyunu için harika içeriklere sahip. Hem dövüş oyunu, hem RPG elementleri var, hem harita keşfi var, yaşayan kasabalar ve mağazalar var ve upgrade'ler de var. Rahat 5 yıldızlık bir oyun olabilecek bir oyunmuş aslında ama tek bir kritik sorunu var; çok grind istiyor. Oyunu sıkıcılaştıracak kadar grind istiyor ve grind yapması zevkli de değil. O zevkimi baltaladı işte.

A huge achievement for the NES library: a beat'em up/RPG hybrid...wish the framerate was a little better.

Retro Yearly List #16 [1990: River City Ransom]

For the first beat 'em' up game in my personal list, I've chosen what is considered a hidden gem.

RCR offers a different approach for the genre, adding elements of RPG and almost an open-world experience, since you can walk through the screens back and forth and skip the enemies if you want, but you wanna beat them to collect coins and upgrade your character, otherwise, you will have a hard time beating the bosses, that's the overall system of progressing here, and I kind of like it, but there is a chance you will get stuck with all options you have.

Some bosses are optional but there are a mandatory few to reach the end, they look all pretty much the same, there is no big difference between their attack patterns, in fact, all enemies in the game use just punches, kicks, and weapons to hit you, so there is no diversity on this point.

I liked both the graphics and the music, which are really catchy, with a little great reference towards the end.

The game offers several options of items to purchase which will give you different abilities, which are just buffed versions of the basic attacks. You will also increase your HP and your status by purchasing them, but the game does not provide details of what you are getting until you do, this can be annoying if you don't know the game, I used a little guide for it and it helped me a lot to not making bad deals.

Difficulty is ok if you know what to do, since you can overpower your character with the right items and farm points. But in any case, if you die you just respawn at the next already visited mall, with half of your cash.

Overall, it's a beautiful game with an innovative approach and a good blend of different genres.

And by the way, wtf are these passwords?
BARF!

A fun beat 'em up game that defined the genre back in 1989.

I've heard many good things about this game through the years and didn't think much of it. Even when I first played it I initially stopped early because I didn't feel it was anything special. However, something brought me back to it and, after beating the full game, I have to say that this is one of the best NES games I've played. It's very charming, has a great art style, it's not too hard like most other NES games, and the gameplay feels really good to be over three decades old. I have no complaints.

After taking a brief detour into the realm of sports games with a dodgeball themed spin-off (because why not), the Kunio-Kun franchise would return back to its beat-’em-up origins with River City Ransom. As mentioned in my review of Super Dodgeball, the first game in the series, Renegade, while not a terrible game or first entry by any means, was pretty rough around the edges, and had plenty of annoying elements that kept it from being that good. So, it would make sense that for this new entry in the series, it would be a complete overhaul, changing many different elements from the original game, while also retaining the same style and same basic gameplay that had been established in that game. And unlike other sequels at the time, such as Zelda II and Castlevania II, which butchered this type of reconstructing, the reconstruction of this game makes it flourish with flying colors.

This is without a doubt the best game in the series so far, and a MASSIVE improvement over Renegade in just about every single aspect. There is no questioning why the formula made for this game would be reused for future titles in the series, as well as other unrelated games later down the line, because it works significantly well, standing out from plenty of other beat-’em-ups at the time. Of course, it isn’t perfect, but for what we got here, this may just be my new favorite beat-’em-up released for the NES.

The story is basically the exact same as Double Dragon (not surprising, considering its the same company), but I guess they make up for the copying by having alternates of the Double Dragon main characters as bosses, the graphics are pretty much the same as Super Dodgeball, but this time around, there is no sprite flickering to get in the way of all the nice animations and pretty colors (thank god for that), the music is very good, with some pretty enjoyable tracks to be found in there, the control is mostly solid for this type of game, but there are some parts of it that do irk me, which I will get into later, and the gameplay takes the beat-’em-up formula that was popular and possibly oversaturated at the time, and evolves it.

The game is primarily still your typical 2D side-scrolling beat-’em-up, where you take control of one of the uniquely named main characters, Alex and Ryan, travel through many different areas of the River City, beat up all of the goons that you run into on your way, pick up and use several weapons to your advantage along the way, and fight plenty of bosses that stand in your path. In comparison to other beat-’em-ups at the time, though, there is plenty that makes this game stand out from others. On the lesser side of the new stuff, this game carries the same personality that Super Dodgeball brought to the series, and amplified it even more, with plenty of animations and text boxes for the characters to give them plenty of personality, and thus, making them much more memorable, and making the game much more appealing.

This simple beat-’em-up gameplay, this time around, is now mixed with plenty of different new elements. First of all, rather then traveling from stage to stage, you travel through one big interconnected world, making the environments in the game (even if they are generic) feel more alive and memorable. In addition, there are plenty of RPG elements implemented into this game as well, with you being able to upgrade your stats via purchasing items at stores, and there are plenty of stats to upgrade as well. Not only does it give you a fighting chance against the foes you will face, but it definitely gives you a sense of growth and progression throughout the game, with this feeling amplified even more with additional moves that you can learn as well. It makes fighting enemies and bosses later down the road much more manageable and fun…… I mean, unless you are me, and you just use a weapon the entire time to cheese every single fight to win. That’s also an option.

And yet, of course, it can’t all be perfect. First of all, remember back when I covered Double Dragon II: The Revenge for NES, and I complained about the jumping mechanics being implemented into stages where you could potentially die because of it? Well, guess what? The shitty jumping mechanic returns in this game too! To be fair though, this time around, it is more so a minor annoyance rather then something that can straight up get you killed, but still, it is an annoyance nonetheless. Secondly, sometimes the enemy AI can be pretty bullshit, specifically whenever you enter a new screen, or the enemy comes in off screen. There were plenty of times where I would travel to a new location, or another enemy would come on screen, and before I could do anything, they would bash the shit out of me, and you can imagine how that can get aggravating.

Overall, while having some minor issues here and there, this is not only a fantastic beat-’em-up for the NES, but a fantastic way of reinventing the series after what had been established in both Renegade and Super Dodgeball. I would definitely recommend it for those who want to check the series out, as well as where it all started from. Don’t even bother playing Renegade, just stick to this one instead. Now… if only we can stay in the same genre for more than one game at a time, that would be great............. please?

Game #292

Meh, not a huge fan. It’s pretty okay at best.

as close as it comes to "cure for people who don't like beat 'em ups"

Gotta love those Kunio-kun games, this being the third. This is a neat enough title, your standard Kunio-kin combat with a kinda semi-open world. Worth giving a try on the Nintendo online subscription.

If you can't figure out where to go, this game lasts forever. If you know where to go, it's a super enjoyable couple of hours.

Boring. I'm not a big fan of beam 'em ups and this one feels rudimentary. The nonlinearity and RPG elements are cool to see in an early beat 'em-up.

Continuación de Nekketsu Koh Kunio-kun (Renegade en la versión occidental), uno de los primeros beat em ups de arcade y predecesor de Double Dragon, trasladado a consola y al jrpg. Una premisa que normalmente me parecería aborrecible, la encuentro aquí llevada con mucha inteligencia.

Los golpes carecen del impacto de Renegade, no caben más de dos enemigos en pantalla por lo que la gestión de multitudes es casi inexistente y no existe la profundidad que sí tenía su predecesor de arcade (sin ser aquel ejemplo de elegancia en su diseño), pero encuentra un giro mecánico inesperado añadiendo fisicidad a su entorno. Los cuerpos rebotan, chocan entre sí, correr guarda su inercia, puedes saltar encima de objetos, muros o compañeros y todo se presta al jugueteo. Las técnicas se alejan de los combos de un juego de lucha, (donde ejecutas una serie de comandos precisos en secuencia) y por el contrario nacen de un contexto de sistemas en fricción. Esto se potencia a dobles donde al combinar sus elementos brotan siempre resultados inesperados. Puedes agarrar una caja del suelo y golpear con ella a enemigos o lanzarla si te viene mejor, o puedes ir corriendo darle una patada en el suelo para dispararla hacia delante. Y si un enemigo la suelta al aturdirse esta rebota y sigue impactando a quien se acerque. O puedes subirte encima de la caja mientras la agarra otro personaje. Reacciones en cadena que viven en un medio físico. Y a pesar de todo, nada de eso es necesario para avanzar. Solo existe de fondo, como tantas otras cosas del juego.

El planteamiento menos lineal y el bucle típico de ser apaleado una y otra vez hasta hacerte más fuerte y lograr vengarte, tiene sentido en su narrativa de pandillero adolescente en Japón. Presta especial importancia a la construcción de su mundo, no mediante texto, sino con contexto. Presenta una cantidad de sistemas invisibles de fondo que determinan la experiencia y dan vitalidad al entorno. El comportamiento de los matones depende de la banda a la que pertenezcan, algunos huirán si los golpeas, otros se volverán más agresivos; si mantienes un código de honor en la calle, subirá tu reputación y al vencer a algunos jefes se te unirán como compañeros y su banda dejará de ser hostil; encontrarás enemigos con personalidad a los que si derrotas volverán más adelante buscando la revancha y más sorpresas que guarda el juego y que no explica en ningún momento ni te obliga a descubrir. Sumado a la fisicidad de antes, el resultado es una experiencia más amplia y completa de lo que aparenta, donde verdaderamente sientes habitar un mundo vivo.

Y es una pena que su acción no logre despegar porque todo lo que la rodea está llevado con mucho estilo e imaginación. Jugando solo termina dependiendo en exceso del grindeo y a dobles es un paseo, por lo que no termina de encontrar un equilibrio. Renuncia a la inmediatez y densidad de la experiencia arcade para buscar más profundidad en su mundo, y, aunque preferiría más contundencia y hondura en su combate, es innegable que lo que busca lo consigue.

Talvez seja mais divertido em coop

The best beat ‘em up ever made.


The NES!!! Really!!! Does not get better!!! Than this!!!!! I love the RPG elements even if "new moves" are just you doing the same move faster. Iconic soundtrack.

Literally the best simultaneous 2-player game on the NES, because it's very fun, and because there's jack and shit for 2P games on NES

A great beat 'em up and an NES classic.

The closest thing we had to an open world RPG at the time.