Christ almighty..
A game that tried to innovate but stumbled along the way.
While it aimed to bring a fresh co-op experience to the series, it fell short in a few key areas.
The brutal combat that made the franchise shine was overshadowed by frustrating bullet-sponge enemies that took forever to defeat.
It felt more like a chore than an exhilarating challenge. The open-world design, while ambitious, lacked the depth and engaging content found in previous installments.
The story, too, felt lacking, with underdeveloped characters and a plot that failed to capture the same level of intensity and emotional investment as its predecessors.
It's disappointing when a beloved franchise takes a misstep, and Wolfenstein: Youngblood unfortunately fell victim to its own ambitions. Here's hoping that future entries in the series can recapture the magic that made us fall in love with BJ Blazkowicz's journey in the first place.
A game that tried to innovate but stumbled along the way.
While it aimed to bring a fresh co-op experience to the series, it fell short in a few key areas.
The brutal combat that made the franchise shine was overshadowed by frustrating bullet-sponge enemies that took forever to defeat.
It felt more like a chore than an exhilarating challenge. The open-world design, while ambitious, lacked the depth and engaging content found in previous installments.
The story, too, felt lacking, with underdeveloped characters and a plot that failed to capture the same level of intensity and emotional investment as its predecessors.
It's disappointing when a beloved franchise takes a misstep, and Wolfenstein: Youngblood unfortunately fell victim to its own ambitions. Here's hoping that future entries in the series can recapture the magic that made us fall in love with BJ Blazkowicz's journey in the first place.
This has unironically better gameplay than the other modern Wolfenstein games.
The issues those games had was that the fun parts of them (dual wielding, fast movement) weren't the effective strategies you were meant to actually use. A single enemy could ruin you nearly instantly, levels didn't facilitate moving around combat arenas much, stealth was nearly forced in TNC. Enemies could also feel spongy enough to the point where the weapon feel suffered.
Here, things are different - single enemies no longer ruin you instantly (but groups are still dangerous), your AI sister can pick you up so getting caught off guard doesn't send you back to the last save in seconds, if you do side content you're powerful enough that enemies aren't too spongy and the guns feel good to use.
Yes the writing is pretty lame, but cutscenes can be easily skipped.
The issues those games had was that the fun parts of them (dual wielding, fast movement) weren't the effective strategies you were meant to actually use. A single enemy could ruin you nearly instantly, levels didn't facilitate moving around combat arenas much, stealth was nearly forced in TNC. Enemies could also feel spongy enough to the point where the weapon feel suffered.
Here, things are different - single enemies no longer ruin you instantly (but groups are still dangerous), your AI sister can pick you up so getting caught off guard doesn't send you back to the last save in seconds, if you do side content you're powerful enough that enemies aren't too spongy and the guns feel good to use.
Yes the writing is pretty lame, but cutscenes can be easily skipped.
The franchise that tried to be a looter shooter that it made the brutal combat and satisfying gameplay shine very underwhelming with a very suffocating bullet sponge enemies that you lose satisfaction from the game. The open world design feels empty and just crawling with braindead mobs that lacked engaging content, it feels like they should have stick to their linear concept. The new protagonists however are two weird girls that I'm not sure I have the same emotional investment compare to to the last franchise.
i personally like the idea of a wolfenstein thats coop and also think the story approach they went for isnt all that horrible either. however they completely fumbled with the bullet sponge enemies. stealth feels like a punishment rather than an option. i can sort of glance over the live service things as you can get everything by playing but god damn is it shit to see that i can fully upgrade my weapon for 5€. also which i dont get is how utterly repetitive the areas in the games are. you get: rich town, poor town, poorer town, docks, prison town and of course paris. the underground areas are all the same fucking thing aswell. please if you think about playing it play it with your friend and turn off your brain.
I am still so fucking depressed at how abhorrently this game turned out. All of the dark, emotionally driven mastery of TOB and TNO, and the wacky zaniness of TNC are gone. They straight up Star Wars Sequelified Wolfenstein.
I should note, I don't hate the Blaskowicz twins because they're women (TheQuartering and all the other incel gamers can kindly piss off) I hate them because they are cringe 80s stereotypes with no chemistry and awful writing. But they aren't even the worst characters in this game's story... to myth utter shock, that award of shit went to their old man. Character assassination doesn't even begin to describe it, he has been DECIMATED by this game, and turned into a sniveling coward who no longer cares about the world he set out to save. The villain is also plainly fucking embarrassing too, go figure.
Oh and this is without even getting into the grindy, repetitive, unfinished, microtransaction-filled pissfest that is the rest of the game, but I honestly can't. Thinking about this game pisses me off so fucking badly. Fuck you MachineGames, I have utterly zero faith Wolfenstein III will be any good now, my hope in this new saga is fucking dead and gone.
I should note, I don't hate the Blaskowicz twins because they're women (TheQuartering and all the other incel gamers can kindly piss off) I hate them because they are cringe 80s stereotypes with no chemistry and awful writing. But they aren't even the worst characters in this game's story... to myth utter shock, that award of shit went to their old man. Character assassination doesn't even begin to describe it, he has been DECIMATED by this game, and turned into a sniveling coward who no longer cares about the world he set out to save. The villain is also plainly fucking embarrassing too, go figure.
Oh and this is without even getting into the grindy, repetitive, unfinished, microtransaction-filled pissfest that is the rest of the game, but I honestly can't. Thinking about this game pisses me off so fucking badly. Fuck you MachineGames, I have utterly zero faith Wolfenstein III will be any good now, my hope in this new saga is fucking dead and gone.