Reviews from

in the past


An unexpected surprise; the city is gorgeous.

exactly what i wanted it to be: solid open world slop with a D tier story i barely paid attention too. sometimes you're just in that mood. bonus points for the cool visual stuff this game does and the combat was cool especially with the haptic feedback and stuff.

rip tango gameworks

Beaten on Hard mode

I'm very dumbfounded on how this is the same studio that made The Evil Within 2, a game which evaded the trapping of the open world genre by segmenting the world, and then making this game which falls to genre conventions.

While the game has a great concept of a supernatural Tokyo and is visually pretty, any idea that could be cool is run to the ground by the design of the open world. All the yokai you come across in the game are reduced to map icons after they've been introduced, their existence being comprised of mind numbing repetitve tasks which aren't even exclusive between eachother— most of them are based on following the yokai around or eliminating waves of enemies until you can grab them. This exhaustive mechanization turns yokais into an accesory of the map instead of adding anything substantial to the game. As much as the game tries to push the folklore aspects in the database, the game lacks any will to make of the yokais a part of the world without a mechanical incentive behind their inclusion. The paranormal becomes commodity, its nuances lost in the translation to gameplay.

The idea of recontextualizing the usual FPS weaponry into mystical arts is good, but the actual combat has too low of a ceiling for the mechanics given to traverse it. Healing items are endlessly hoarded into your inventory and money is VERY easy to come across, meaning that even if you somehow run out of resources you can always just restock while keeping a fat wallet afterwards. There is an attempt to factor this into the combat by the healing being kept to a minimum (most items heal less than half of your HP) and putting you in jeopardy, which alongside the scrambling for ammo that pushes you for finishers makes combat consistently entertaining, but the enemy design is too lackluster and lacks variety; and your kit is quite plain. I do think it's fun combat but the ceiling is so low you've pretty much seen the usual combat encounter a few hours after you've gotten the last weapon.

But what really took me off-guard was how plain the script in this game is. It's REALLY boring, the characters are very uninteresting and the story is wholly unoriginal. What shocked me about this is that it does have a cute emotional core with KK and Akito, both of them having to face and abandon their families in different ways, but everything around that core is so one dimensional its hard to really care for anything that's going on, which weirds me out because The Evil Within 2 is a game that also has a strong emotional core and sticks the landing, I really wanted to see Sebastian in taking back his family, but I really only liked Akito and KK's banter in this.

I can feel a lot of love was put into this, as I also felt in Tango's other works, but its not enough to carry this game


Jeu d'aventure avec un systeme de combat unique mais frustrant par moment, avec une histoire captivante.


Sadly, I found this to be a repetitive "gamer chores" experience. I was compelled to finish it, at least.

Sí, soy un otako. Lo admito. Sí, me he cagado vivo con este juego. También lo admito.

El muñeco de clase de biología me ha dado uno de los sustos más grandes que he tenido en un videojuego. Cerré el juego de puro instinto. Tengo el corazón de un colibrí.

IMPORTANTE: Ghostwire: Tokyo NO es un juego de terror. :D

The environment is really cool and the story starts off alright, it's just that the upgrades feel really lackluster. For example, you get a slow ass glide that's kind of useful and the only upgrades are pretty much "make your glide last longer." Or "make your green beam do a little more damage." It feels like it wants to be DOOM but is just too afraid to make the gameplay that intense.

i wanted to like this game but after one hour of playthrough i realized this wasn't for me sadly

esse jogo é muito divertido, mas a metade pro final peca DEMAIS.

Bland story + Bland repetitive gameplay. The graphics and setting were very nice but not enough to carry.

très répétitif en terme de gameplay, mais bon le jeu est beau

Isso aqui é ruim meu deus.

Tu dispara poder com as mãos numa gameplay MUITO lenta e sem muito feeling. Não gostei e não recomendo.

repetitive gameplay, but the flashiness and how cool i feel makes up for it, plus loveable characters, would play again

This was truly wonderful. Perfect length. Perfect gameplay loop

I feel like I kinda wasted my time beating this game, it was kinda fun, but also not really worth it.

La ambientación del juego sigue siendo su punto fuerte. Pasearse por las calles nocturnas de Tokyo es una delicia. Además, su sistema de desplazamiento es muy fluido, casi da la sensación de estar haciendo parkour, y ayuda a que no se haga pesado ciertas tareas, como la de recopilar cientos de miles de almas.

El combate es muy vistoso, y al principio alucinas con él, pero pasadas unas horas se queda muy corto. Le pasa lo mismo a los enemigos: un diseño muy chulo, pero repetitivos y sin apenas diferencias entre ellos.

De la historia y sus protagonistas no digo nada, porque es todo MUY insulso y soso. Sólo tiene un par de secuencias memorables.

Me da pena que Tango haya cerrado, porque Ghostwire no es un juego notable, pero podría ser la base de una segunda parte muchísimo mejor.

Maybe a repetitive open world, but interesting FPS mechanics and a beautiful representation of tokyo.

ghostwire is bloated

valorant is barebones

i'd take ghostwire

Pretty flat game. Art style is very cool but cut scenes and plot is so dull. Exploration and combat isn't fun enough to balance out rubbish plot. Gameplay is guiltly of a 'Watchdogs' style open world where you just have a huge list of minor collectibles to find the aren't actually fun to do

The story is a bit boring, but the atmosphere is extremely nice, and the combat is fun and interesting I liked walking around town while fighting yokai

This is the kind of game that you would think is bad but its ideosyncratic charm and atmosphere lul you into enjoying. Exploring ghostly tokyo is just too good of a premise for me to be critical of the game and that is fine.

La historia se me hizo olvidable y el gameplay me frustró porque tiene tanto potencial pero por alguna razón deciden no explorarlo.

Eu amo muito o mapa desse jogo. O nível de detalhe dele é ABSURDO, parece que tu tá em Tokyo mesmo. O sistema de batalha é um pouco repetitivo mas não chega a ser cansativo, e a história é decente. Recomendo


This review contains spoilers

Honestly wish there were more enemies to fight in the open world. Playing on Normal felt way too easy I advise anyone else to play on Hard if you've played games before. The bosses were a bit underwhelming, I think I spent more time fighting the mermaids than the actual final Boss. In the end, if you like games where you have to collect stuff this is definitely your cup of tea with all the things they got. Can't lie though the story didn't really pull me in so I skipped 99% of the cutscenes but rip KK I'll miss you.

With Evil Within, Tango Gameworks made a great jumpscare simulator. With Hi-Fi Rush, they made a rhythm game I could enjoy. With this, they made an Ubisoft open world, and I cheered. Shove all these landmarks, all these skill branches, all these side quests up my asshole, whose tightness applies to the world design. AA studios keep winning I swear, ok we'd be fine without the deluxe edition of cosmetics but they said "you shan't be starved of those and emotes" like they're announcing the return of a wrestler live and his name is Tupac-chan. Speaking of, honorifics aren't kept post-translation here unlike the Yakuza series. Figured you deserve to know.

You play as siscon icon Akito, who didn't know the parable of the hare and the tortoise, resulting in checks notes using his body as a vessel for one mf whose name is one letter short from changing the game's rating (bro name is KK huuuuh figure that one out). The story isn't strong or explored in any way, backseating the gameplay by molding new mechanics and situations at a moment's notice. It's coherent enough to not cause eyebrow raise emoji spam. The clap of my buttcheeks keep alerting the Japanese inquisition AMA.

I'll leave that side unexplored. I've explored my fair share already behind the scenes, you know it's the Unlock The Map With New TP Points mechanic shit. You're not Spider-Man, despite what the free update's moniker would have you believe, but aerial control is prevalent. Sometimes you have to climb apartment stairs for what seems like forever to indulge in the activity. First skill I took was aerial takedown in fact, not an ounce of regret it's dumb and fun. What I wish I would have gotten earlier is faster crouch speed. It's a thing that looks very handy at first glance and further glances prove that yup it's very handy.

This doesn't get stale and happens to have a few surprises in it. Now, the combat. I have a few qualms with it, but I didn't feel the critics about its linearity and repetitivity sticking to me when experiencing it. You have to be aware of your surroundings: enemies and unfortunate layout, lest you incur the wrath of a mob beating. I've struggled with sometimes taking hits I thought I was out of the range of, but the overall experience is really cool. If I charge shots, I save ammo and can land more damage if they all hit, but I'm vulnerable and it's possible to have that Duck Hunt ahh aim. When the enemy runs out of HP, I have to bait other enemy attacks and dodge before I can safely take care of its vulnerable state, or crouch where no ghosts can reach me with their big balls before making their ghost friend kiss the sun goodbye. One of my boldest ratings yet and I'm owning up to it.

PS: I have been informed a month after making this review.... of the sudden demise of one of the greatest AA studios I've seen. I hope the talent will be able to find their way to stable jobs where they can express their creativity once more. This shit fucking sucks I'm so tired boss

Me lo jugué un poco antes de que se anunciase el cierre de Tango y vaya, menuda pérdida.

Juego simple en ejecución, pero eso es por lo que brilla. Sistema de combate que funciona con lo justo, y que podría haber invitado a hacer el uso de otras magias, pero que se podría haber pulido en una continuación.

Pero lo mejor es que visualmente es increíble y ver Tokio a oscuras bañada por las luces de neón o las farolas de barrios pequeños no tiene precio.

Una pena que la codicia de Microsoft y Xbox me vaya a impedir de ansiar una continuación...

Es un mundo extremadamente entretenido de explorar: es Tokio actual paranormal. Tiene un sistema de shooter, pero con poderes místicos de naturaleza. En lugar de tener una escopeta, tienes el poder del agua o en lugar de una bazuca tienes un poder de fuego. Pero, manejan el mismo principio.

El protagonista y la historia principal son el principal detrimento del juego, carece de encanto y personalidad. Cosa que no sucede con las misiones secundarias, es donde se encuentran las mejores misiones y dónde el juego se da permiso de experimentar modificando el ambiente y mezclando a la perfección terror y acción japonés.

Entiendo que para muchas personas puede ser repetitivo el gameplay o nada motivante la historia, pero el mundo y las misiones secundarias siento que son lo bastante llamativas para que sí valga la pena probarlo.

Es un juego CHAFIBUENO!