Reviews from

in the past


Uff, alguien dijo MegaMan X? :v

Peak game tbh. Played and beaten it hundreds of times. I have legit no cons with the game at all. It's the most perfectly wellcrafted game I've ever played in the 2D platforming genre and I am not biased, promise.

There's really not much I can say about this game that no one else hasn't said yet. Just watch the Egoraptor video I think he just summarizes it perfectly lol

Best mega man game in my opinion. Really like how the order you choose the stages can effect the environments. The soundtrack is one of the best as well.

diveritido pra krl, dá uma renovada na fórmula consagrada do megaman. única coisa que eu achei ruim foram as três lutas finais, fiquei com dor de barriga depois de terminar, e de resto o jogo é bem fácil


one of the best soundtracks in retro games, specially the song that plays on the opening stage, love it

crazy fucking good its a timeless classic for a reason. X is just the coolest

Stellar SNES title but held back by not badly designed, just extremely difficult final boss fight.

mega man classic if it LOCKED IN

Eu tenho um carinho tão grande por esse jogo, foi o primeiro da saga X que eu finalizei e sou muito grato por ter dado uma chance a ele.

Welp. This is the best platformer ever, I guess. Only problems I had was with the checkpoints at the end. I just decided to use a save state there so I didn't have to and fill up my sub tanks again after every single death. Also you have to beat all the Sigma stages in one play session. But other than that, this game is PERFECT. My first playthrough (dropped at the first Sigma stage after struggling on the Spider boss), I didn't get any upgrades besides the Dash, no heart tanks, no sub tanks. This time 'round, I learned about all of these, and had an absolute BLAST finding them all.
Music? Phenomenal.
Gameplay? Slick, great to control.
Graphics? Amazing.
Difficulty? Just right.
Story? You know what, I wasn't expecting much, and I was pleasantly surprised. Pretty good, honestly.
Length? Perfect.
Overall presentation? Fantastic.
Besides that little nitpick I mentioned earlier, this game is pretty damn close to perfect.
Also, I feel like you should be able to crouch in the game. I know none of the Mega Man classic games had this, but it just....it just feels like it should be there.

By far one of the most essential snes games the system has to offer

pretty damn good game, not perfect, but a lot of ideas they had were very innovative for the franchise. The dash is so much fun to use. I think the weaker parts of this game were definitely the vertical levels. Being able to use the dash to do tight jumps and blast aggressive enemies is way more fun then just sitting there and camping them out.

GOD I don’t think anything has been more raw as the opening for this

i like killing everything in one hit with the hadouken.

Excellent high octane action that never fails to get your heart pumping and makes your Super Nintendo feel like a Cool machine for Cool Kids. It's gorgeously animated, super responsive outside of the periods of pretty extreme slowdown (I welcome the chance to breathe the slow motion gives me, lol), boss weapons are distinct and satisfying to use, and the controls are perfectly tight with dashes and walljumps allowing situations that are pure frantic chaos. Rebind dash to L or R and dash jumping all over the place becomes entertaining in its own right. Boss encounters are usually as great as you expect from Mega Man, though there's a few that fall short. The bosses here fall more into the "manipulate their AI to force exploitable attacks" category rather than "learn their patterns" or "react like hell", which occasionally breaks down when it's not entirely clear how to do so, like on that damn chameleon.

Really, all of the problems I did have with this came down to me missing every cool upgrade. In particular, having the armor be very easily missable is a bit of a questionable design choice given the last few bosses seeming to be built around it, but that's pretty minor all things considered. Besides, I think I run into problems with things like that and levels changing to open new paths after you've completed them because of my wide access to games. I certainly don't rush, but I'm more inclined to complete things and check them off than I would be otherwise. I'm generally not going to open up a completed level I have no reason to think there's collectibles in after I've done some other stuff just to look around and experience it again, but I really should more often.

Not my first contact with the X series but one of my favorite entries nonetheless. It has that weird 90s energy where the secrets are either very clever or almost impossible to figure out, but it all contributes to its iconic identity as the game that started it all.

Bosses are enjoyable, and the way some levels interact with each other always mesmerized me. It's better implemented than in X6 and very creative, giving you some interesting choices when choosing the route you'll be doing (although we'll still choose Chill Penguin first 99% of the time).

I always find myself returning to it in one way or another as it works great as a comfort game. It's easy to forgive most of its flaws, as they give it part of its charm in a certain way. Having the Hadouken certainly gives it some extra points.

Not my favorite in the franchise, but it deserves respect. As the whole series deserved, in fact.

I can proudly complete this in an afternoon, and that's not really bragging with a Mega Man game.

the X is my answer to "do you recommend valorant?"

Que jogo delicinha vtmnc
What a delicious game

I think this might be the best Mega Man game actually.

This is my Mega Man, now and forever.

Damn near perfect game spoiled only by the placement of the leg parts.
Because the leg parts are a core part of your movement kit, you're always going to want them first, and because the leg parts are just lying in the middle of Chill Penguin's stage, you're always going to complete his stage first on repeat playthroughs.
If the leg parts were instead placed in, say, the intro stage right after fighting one of the wasp gunships, then it would signal to the player that there are hidden armor upgrades that change your abilities, it would give the game a chance to tutorialize the dash jump better, and it would allow more flexibility in which mavericks you decide to fight first.

Mega man X es el juego más molón que tu yo de 7 años ha visto nunca. Cada parte del producto está pensado para maximizar lo mucho que le hubiera encantado a tu niño interior jugar esto en una etapa formativa, desde el diseño de niveles a la banda sonora pasando por lo satisfactorio del plataformeo y el combate. Los receptores de dopamina de mi cerebro se iluminan como un árbol de navidad cada vez que vuelo por los aires a un robotito con un disparo cargado en mitad de un dash hacía delante y Mega Man X tiene a bien darme situaciones como está continuamente.

¿Tiene el juego problemas? Por supuesto. El perro de sigma es una pelea terrible. El orden en que eliges que jefes acometer primero y las mejoras que obtengas puede cambiar radicalmente el disfrute que extraigas del juego. Las armas de jefe son demasiado poderosas cuando son usadas contra jefes débiles a ellas, trivializando peleas que podrían ser mucho más interesantes.

Ninguno de estos problemas anula el increíble jueguito que es Mega Man X, especialmente teniendo en cuenta que salió en 1993, y no puedo sino recomendarlo a todo el mundo.


The absolute best mega man game there is.

The quintessential action platformer that all games in the genre should follow!

Mega Man X is tied for my favorite game of all time. After the 6 games on the NES had grown stale Capcom revived the franchise with a new story and character. The soundtrack is my favorite in any video game, the gameplay is spectacular, the story is great, the villains are fun, and overall, this is the epitome of a perfect video game to me.