Reviews from

in the past


La historia, el ambiente y la inmersión está buenisima. Estos tipos no fallan con eso, pero el gameplay de este juego es bastante aburridón. Jugó a favor que sea cortísimo, porque si tenia que estar mas de 1 día jugando al dinosaurio de chrome desinstalaba. Igual, justamente el gameplay es lo que me detiene de rejugar y descubrir todos sus secretos, pero meh me conformo.

My first foray into a Daniel Mullins Game

Definitely spoiled myself playing Inscryption first, that game does everything this game does just taken much farther and with every system much more fleshed out. That being said for being such a short game I felt pretty compelled the entire time, I think the atmosphere is easily the best part of this and Daniel Mullin's is maybe the most underrated game director in the business right now. Excited for the sequel.

daniel mullins' first foray into game development! revisiting this after playing inscryption was certainly interesting... feels a lot more reliant on the religious side whereas inscryption was very much its own independent thing.

still, i'm a bit nostalgic for it, and i think daniel mullins is one of the best indie devs out there, so it's not a horrible game. clearly his first outing, but not horrible!

the idea is kind of interesting but the meta-narrative is paper thin and the gameplay is either nonexistent or kinda ass. if the only real thing it has going for itself is the story but the story is overbearing and corny at times then idk man... inscryption>>>>>>>


cool little game. interesting to see where some of the ideas that were fleshed out in inscryption stem from. but for a quick 2 hour playtime, it's great

I'm a little bit tired of the gimmick of "ooh, we know we're a video game isn't that creeeeepyyyy" but as an earlier example of the subgenre, this game does decently well. There are plenty of fun or interesting puzzles to work with especially the late game battle against Asmodeus, but the actual pony island game part of the game is pretty much complete filler that the game seems convinced we are mainly there for especially considering the big finale is an extended portion of it. It doubles the length of a game that could easily be an hour and uncomplicatedly good. There is also the consistent issue of Daniel Mullins games using so many words and so many layers of secret arg stuff to simply say "it is a game that is scary and would like to take your soul". Ultimately though, if you catch it on sale and would like another hit of inscryption, it works a bit in the same way that the worst part of a watermelon tastes like the best part of a cucumber but both are satisfying to consume.

A game with many of the same clever ideas as its successors, though it sadly suffers from repetitive gameplay, and a story that's as in-your-face as it is silly to the point of stupidity. More asmodeus.exe and less hacking minigames would've done this game wonders. Would recommend to fans of Daniel Mullins's other works, though it's certainly a product of its developer's past inexperience.

Sinceramente, é meio chato dps da segunda metade pra frente mas ainda sim é bem sólido e não é de primeira que se acerta um jogo perfeito, acabei dropando pois já sabia o que acontecia e n estava tão interessado em terminar.

Es un poco esperable, pero tiene un par de situaciones chulas y que no te las ves venir.

asmodeus tricked me every damn time.

Decent, but probably would of been better to play before I played Inscryption. Inscryption honestly improves on everything Pony Island sets out to achieve.

gli altri giochi suoi sono molto più belli

Daniel Mullins is a very smart game developer and writer and this is one of his first exploits as a designer. You can definitely see the wear and tear of his initial attempt at this kind of game, it doesn't show the polish in gameplay and narrative that The Hex and Inscryption show, but it's definitely a fun and short little experience that I could see myself returning to again in the future.

The game is fun and the metanarrative is intriguing. Doesn't tread too far into new waters, but it does stay within an established formula well(in terms of meta, 4th-wall-breaking games).

Weird but I was hoping for even more cleverness.

It’s okay, THAT PART (you know the one) was insanely cool, but the game itself is pretty forgettable. I was thinking of replaying it to get the other ending, but I realized that I don't really like the main gameplay, and it felt too repetitive to do it again.

Pony Island trabalha bem a ideia de desenvolvimento e comportamento do jogador diante de convenções de game design, até mesmo na ideia de que aquele jogo provavelmente será deletado após sua conclusão.

Admito que foi um árduo caminho até o final, por mais que a premissa dos puzzles (usando conceitos de programação) seja interessante, pra mim era um grande empecilho entre as partes que realmente chamavam atenção dentro do jogo.

E não sei se eu ainda embarco tanto assim na pira dos jogos do Daniel Mullins, de qualquer forma, estaremos lá para os próximos.

Seriously awesome. Get this if you want to smile and be weirded out

MLP if it was very spoopy. Recommend obvs, KACHOW!!!

This review contains spoilers

For personal reference more than anything else.

First full playthrough of this game after an attempt about 8 years ago.

This was alright, the main pony gameplay was kind of fun if a little repetitive at times. I quite liked the puzzles as well. The story wasn't particularly interesting and it felt a bit 'been there, done that', I saw a lot of the 'cute or child-friendly looking thing that's actually evil and scary' growing up and this one going the satanic route just feels one step further into generic territory. I did really like the section with Asmodeus though, the fake steam messages absolutely got me and made me check before I got to the ones that would have made the fact they were fake incredibly clear, it did kind of freak me out which was good. I was also surprised that Hopeless Soul wasn't evil as I really thought they would be, so that felt quite nice and subversive. In all honesty though I think that outside of the Asmodeus section, I was having the best time with the game when it was doing the happy and colourful bullshit with Louey which feels like it kind of defeats the point of the game. I think there may be more under the surface to this game in terms of its story and what its trying to say, but what I played felt messy, shallow and relying too hard on shock value. So I don't exactly care to look it up or whatever. The music was really good though and I was a fan of the general aesthetic of the game.

Its not a bad game and I don't regret my time with it, but I don't really have much to say about it either nor do I think it will really stay in my mind. Still though, it was an alright game.

A game where the concept is better than the gameplay itself, I think. The puzzles were pretty interesting, though. Daniel Mullins would get better with this in Inscryption, but, even then, I think he needs to let up a bit on the postmodernist/metafictional elements and let them play out in a more subtle manner.

super solid game can't wait for pony island 2

Of all the meta games and such, this is the worst one.

A fun experience that subverts expectations and messes with the player in some fun and unique ways. If you want to experience everything you'll really have to go out of your way to do so, and how to do so is not very obvious at times. Cool art, okay gameplay that serves its purpose well enough, and a pretty nice soundtrack.


This game breaks the fourth wall in a way that I've never seen before. Yes: I panicked.

I mean it's okay, dan mullins other games are all awesome but this one feels a bit half baked, good effort for his first "popular" game for sure, definitely looking forward to pony island 2

there's 1 part of this game that goes really hard and maybe like 2 others that are kind of novel and the rest of it feels like a bog standard Game Jolt .exe fangame with higher production value

This review contains spoilers

Whoever thought the text only version of the game was a good idea needs to pack thier bags