Alpha 3 is an really good game, no doubt about it, however, there's one glaring flaw that makes the overall experience weaker and Alpha 2.

Lets start off with the most notable feature, which is the presentation. I've already said in my previous reviews that I love the anime-esque art style (i don't really like anime either, so good job on achieving that SFA!), but other stuff like how much enthusiasm the announcer has (GO FOR IT, MAN!), how much personality these 2D sprites have and the music really make the experience.

The gameplay itself? Well, it's basically Alpha 2 all over again, which means it fucking fucks. Go read my Alpha 2 review to find out more.

So what's the glaring flaw? M-Bison. He is my least favourite final boss.. no, boss in any game. He is BRUTALLY unfair. I tried playing defense like everyone says to do, but then he does this unavoidable diving kick. I try playing offense, but then he does his super and takes half of my health. I try. I try. AND I FUCKING FAIL. Not only that, if you lose a match against him? Instant bad ending, no retries. Fuck you greedy ass motherfuckers at Capcom. For now I have it as Played, but I might finish it tomorrow once I regain my nerve. What's the point of playing a game if i'm not having fun?

You can't pet the dogs in the background of Round 5, 0/10 worst game ever made

ROW 1... FIGH!!

Alpha 2 is micro-metres away from being the peak of the Street Fighter franchise. They raised the minuscule amount of characters in Alpha 1 from 10 to 18, hits feel more satisfying, the CPU is completely fair.. it basically improves upon everything in the first game.

Also, the 8 fight structure is fucking great. Imo, it adds so much replay value since with iy you can blaze through like game pretty quickly (not saying you won't come back for extra playthroughs though).

The 1st Alpha game would definitely have a much higher score if this masterpiece wasn't made, but thank god it was. We've finally reached the first peak SF game, and with Alpha 3 and 3rd strike approaching, it won't be the last.

Phew, now we're getting to the good shit. Street Fighter Alpha fucking rules. Mofos will say "ohh but it's unfinished" I DON'T CARE. The A.I doesn't input read, combos are satisfying to pull off, the graphics are stunning and the character are fun to play as. The fact that the average rating of this is lower than every version of Street Fighter II proves that fighting game fans are masochists.

Sadly, less than a year later, Alpha 2 came out, which proceeded to tackle this game to the ground and piss on it.

HAHHAHA BLEEP BLOOP BLAP BEEP BOOP BEEP HAHHAHHA THIS IS SO FUN HAHAHA BEEP EBLOOP BAP BEEP BOOP BEEP BAP HAHAHHAHA MAKE SURE TO BUY BLEEP BLOOP STREET BEEP FIGHTER 2 ON TIGER ELECTRONICS BEEP BOOP HAHAHHAHA

Hot take, but I think I enjoy this more than the Arcade CE. Pressing start to switch between kicks and punches takes a bit to get use to, but it really isn't that bad. Plus, this was designed with the 6-button controller in mind.

The main reason I like this version so much are the difficulty options. It adds loads of replay value on top of the 12 different endings you can get, and for someone who sucks ass at fighting games (how the FUCK do you do a shoryuken??), putting it at 2 stars made the experience super enjoyable for me. Peak port.

Surprisingly, this wasn't as bad as I was expecting! The sprites shake alot, it's weirdly easy and there are only 2 buttons, but damn bro I would be lying if I said I didn't have a bit of fun. A really impressive port for the Game Boy of all things.

I completely agree with the sentiment that this is the definitive Street Fighter II experience, but that isn't saying too much. What's the point of making these reviews if I have nothing new to say? You know what? FUCK SF2. All of them have some of the most bullshit, unfair AI I have never been put against. If they didn't have such fluent control, this shit would be left in the dust, alongside Street Fighter 1 (ok, maybe not that far).

All I want to do as of now is play the Alpha games and 3rd Strike already, but first, I want to get through the Mega Drive port of SF2, where you have to press start to alternate between punches and kicks, and.. the game boy version. FML.

I usually think of myself as a Street Fighter fan, but Jesus Christ, was there a single genuinely good Street Fighter before the Alpha games? The input reading CPU makes a return (though at this point, I should be expecting this), and idk if this is just me, but the game feels alot harder than previous entries.

For every review in this series so far, i've been repeating the same things over and over. If Super Street Fighter 2 Turbo (what a name lmfaoo) doesn't meet my expectations, then i'll probably just make a shitpost review.

cammy is a good addition tho, haven't seen the r34 yet but one day i'll check it out

Thank god they aren't all the same! This Street Fighter speeds up the gameplay by (i'm guessing here) 1.5x, so it's basically a precursor to the Alpha games! Alpha 3 is in my Top 3 favourite SF's, so what's wrong?

The cheating AI's, that's what's wrong. The speed makes it close to impossible to counter their attacks, and whenever you try to pull a combo on them, they ALWAYS counter. Whilst I was playing as Chun Li, Ken (who was my first opponent) got caught in my lightning kick. While he was getting hit, he counter-attacked me. You heard that right, I hit him with a move that should completely stun him, but he punched back.

I will give it an extra half star, since Chun Li finally has a fireball special! It's not as good as the Hadoken, but it makes her much more varied.

I've never marathon-ed a game series before, since usually to pick what game I play, I go in my backlog, press shuffle, and play whatever is first on the list. With longer game series like Street Fighter, Zelda, Mega Man etc, using that method would take fucking forever, so I would rather just bite the bullet and now get through one of them now. The others i'll def do one of these days.

Why did I go on a yapping spree for the first paragraph? Well, because there's NOTHING NEW. The AI is the same, the graphics are the same, the opponents still read your inputs, literally all that's new are the 4 new characters, which are useless to me since I only pick Ryu or Chun Li anyway.

The only thing I care about is the new Ryu sprite on the character select screen, cuz holy shit he looks so much better. In the original, Ryu thought he was the rick friend emotionless mofo 😭

I play way too many retro games, so I was hesitant on this one. Since the reception is mixed, with audiences hating it and critics adoring it, I didn't know how my stance was gonna be. Surprisingly, I'm with the critics here, this shit was phenomenal.

There are many ways I can explain Deathloop, but the best is that it's half an arcade-y shooter with unbelievably fun gun-play, and half a Sherlock Holmes mystery where you have to piece clues together to find out the most efficient way to get by. Once in action, it's fucking glorious.

There are some mild problems with the game, like the Juliana attacks which are the BANE OF MY EXISTENCE, and the mines in Fristad Rock, but those pale when I enjoyed those 25 hours spent with the game so much.

The characters rule too. Colt is half badass, half idiot, Juliana is a complex character that I wish they focused more on, and Aleksis (sorry, AlphaWolf69) is greatest fictional character of all time. Fight with the wall.

Man, I really haven't played anything quite like this (probably cuz i was too busy playing fucking sega genesis games). The first hour after the tutorial took a bit to get use to, but once it clicked, it CLICKED. Easily a Top 10 game OAT for me.

This game is a creation of the devil. It will lure you in with its beautiful visuals and tight controls, and when you least expect it, will drain your soul.

Do not play this game. If you must, remember, he who seeks evil shall find it. God bless you all.

Obviously it's a bad port, but.. cmon, it's Final Fight. It's impossible to mess up. All you do is walk right, beat up crowds of people, repeat for 6 stages and that's that.

The changes made mostly suck. I mean, no one cares about the industrial level, but Guy getting removed blows. Why not take out Cody? No one gives a shit about him, he some boring ass mofo. No multiplayer would be soul-crushing back in the day, but nowadays the arcade version is available everywhere so 🤷

My main problem is with the continue system, since for some reason, they thought sending you back to the start of these long ass levels was a good idea. If the levels were short and to the point like Turtles in Time, I would have no problem with being sent back, but levels can stretch on up to 10 mins. Being sent back that far is insane. Also, you only get 3 continues. Great fucking port, Capcom.

FUCK VEGA. and fuck sagat too. I hate them SO MUCH. Their AI's play like a toddler who just learnt how to do a special move. Vega jumps around like a rabid orangutan, and when you can final get a hit on him.. WHOOPS! He jumps onto the wall, and then does an unavoidable attack! Then you face against Sagat and all you hear is TIGER TIGER TIGER TIGER TIGER UPPERCUT and whoops! I lost again! Man, what great game design! 😄

i feel bad giving this game 3 stars, but i genuinely think i've contracted HIV because of the amount of times i've been fucked by them.