Mixed bag: amazing art design and nice atmosphere bogged down by a half baked game with too much backtracking. If you could warp between shrines I would bump my rating a full star (the backtracking is that bad)

Lots of fun; even though it's flawed, still has lots of charm and unique ideas

(1-ALL 1CC) So much fun; beautiful and charming graphs and some fast tight shooting in a short package. Absolutely recommend!

Starts strong and has its high points, but eventually devolves into very frustrating gameplay! I had to finish the game on god mode and it crashed before the ending. I see how this would have been groundbreaking, but I lack the skill set to derive any joy from it.

Besides some annoying missions that felt more like chores, amazing game with lots of charm, wit, and charisma

Lots of fun; like a little miniature version of Ghosts n' Goblins that you can hold in your palm!

Every enemy in this game has an attack where they throw a rock that instantly kills you (stopped at Maria)

Great start for the series, though it starts to lose itself in the second half (c'mon guys! we don't need this many railgun levels!).

Sorry but I have to shelf this one for now and maybe come back to it in the future. Nothing I hate more than games that constantly hold your hand and barely even let you figure things out yourself. Shame since it has an amazing aesthetic and phenomenal artistry. Unfortunately fails as a game imo (but what do I know, anyway)

Amazing story (par some yakuza familial connection confusion; a family tree would have been nice!) with some alright gameplay and some of the worst side content ever

Most charming game ever. Holy shit

If there was no repeated content worlds this would be perfect; simply the most fun that can be found in a movement platformer

Really really damn good, somehow even better than some FromSoft games

Great art and charm wrapped in a pretty standard RPGMaker shell with crazy balancing; I liked it