ADRUKZ
Bio
Someday i'll have a decent PC and i wiill play everything i can't play now
Someday i'll have a decent PC and i wiill play everything i can't play now
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Liked
Gained 10+ total review likes
Shreked
Found the secret ogre page
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
282
Total Games Played
000
Played in 2024
000
Games Backloggd
Recently Reviewed See More
...Kinda like silent hill (I know comparisons are annoying, but the inspiration is evident)
The scenarios are uncomfortable, weird and make you feel ALONE, which is very good because I think it does it in a unique way.
The gameplay is pretty entertaining, it reminded me of when I played half life for the first time, the monster designs are grotesque and KINDA creative
The fear factor seems pretty good to me, everything jumps in your face and you go AAAA but it has moments where the tension and paranoia fucked me, and it's not like the first thing is necessarily bad.
I also like to give props becase is the GOLDSRC game that exploited the engine the most, It was able to make a scary game that is not a map with 100 half-life zombies.
BUT, because unfortunately there has to be a but
I like the story, it's definitely interesting, and Simon is a silly and quite iconic character in the world of horror games, despite having a simple design is now very recognizable, but I think you have to be careful when approaching such topics like the ones the game deals with.
I understand that it was early internet and it was a more edgy-era, the first quote of the game it's sum GREEN DAY SHI, and I also suppose that the developers tried to make it look serious.. but it didn't work out for ke
It's something subjective and to someone it may seem approached good, but it sometimes took me out of the immersion and left me thinking that there were obviously more mature ways of talking abt depression and suicide
I think that when it comes to gameplay it works perfectly i was reading notes like that Ratatouille guy, but when i saw cinematics i was doing the thousand yard stare
Fuck parkour
The scenarios are uncomfortable, weird and make you feel ALONE, which is very good because I think it does it in a unique way.
The gameplay is pretty entertaining, it reminded me of when I played half life for the first time, the monster designs are grotesque and KINDA creative
The fear factor seems pretty good to me, everything jumps in your face and you go AAAA but it has moments where the tension and paranoia fucked me, and it's not like the first thing is necessarily bad.
I also like to give props becase is the GOLDSRC game that exploited the engine the most, It was able to make a scary game that is not a map with 100 half-life zombies.
BUT, because unfortunately there has to be a but
I like the story, it's definitely interesting, and Simon is a silly and quite iconic character in the world of horror games, despite having a simple design is now very recognizable, but I think you have to be careful when approaching such topics like the ones the game deals with.
I understand that it was early internet and it was a more edgy-era, the first quote of the game it's sum GREEN DAY SHI, and I also suppose that the developers tried to make it look serious.. but it didn't work out for ke
It's something subjective and to someone it may seem approached good, but it sometimes took me out of the immersion and left me thinking that there were obviously more mature ways of talking abt depression and suicide
I think that when it comes to gameplay it works perfectly i was reading notes like that Ratatouille guy, but when i saw cinematics i was doing the thousand yard stare
Fuck parkour