I came to this game after finishing Persona 4 Golden and Persona 5 Royal, and while I can't say I enjoyed this game as much as those 2, I'll start this review with the positive things. The story is so damn good. Without getting to into spoilers, all emotional beats are hit, especially late game, making for a very somber and emotional experience. The music is also fantastic, and always fits the tone especially in areas like the month of January. Many of the Social links like the Sun, Star, Aeon, Heirophant, and Devil are all also amazing, and some of the best of the series. My issues, however, begin with the games pacing as its fucking atrocious. Jack shit happens until September, and days before them become very repetitive and uninteresting, making the early game so incredibly slow and boring. Along with this, the main combat area, Tartarus, is super boring. It is repetitive in every sense of the word with each floor being identical to the last with no end in sight. Along with lacking the quality of life of future persona games, Persona 3 FES has many issues that bring down its score for me. However, despite all of this, I can confidently say this game is worth experiencing for the plot alone, along with the addicting fusing and combat featured in other modern persona games.

WHY WERE YOU TAKEN AWAY FROM MEEEE

This review contains spoilers

Ok so I just want to say right out the gate that this is going to be one long ass review. This is one of the biggest releases since its predecessor and so I want to do it justice in this review. I also want to point out that despite the 4 star rating this review will be mostly negative as the entire internet has been singing this games praise since its release and I do want to address many of the flaws the game has, but let it be known that I do think this is a good game and without a doubt a GOTY contender.

To start with the positive things, holy shit they doubled the map size. Like straight up they just doubled the map size and didn't even advertise is whatsoever. In retrospect the ad campaign for this game was genius because finding the depths for the first time was absolutely mind-blowing, plain and simple, making the sky islands, the main focus of many trailers, feel like nothing more than a distraction. I want to also note that I think its incredible that this game plays NOTHING like Breath of the Wild. The new abilities in this game create a playstyle that is incredibly unique to its prequel. Whereas in Breath of the Wild you were forced by the game to make the most of the little resources the game gave you, Tears of the Kingdom gives you every resource you'll ever need and lets you do whatever the fuck you want. This is shown specifically by the Ultrahand and Fuse abilities that fully allow the player to do whatever they wish. There is also a wonderfully expanded upon enemy variety, a common critique of Breath of the Wild, as well as caves scattered around Hyrule for the player to discover, adding yet another wonderful layer of depth to the map.

Alright thats enough praise, time to start bitching about shit. I did say that Tears of the Kingdom plays differently from Breath of Wild, which is great as it justifies this games existence, but I didn't say that is plays better. Giving the player everything is fun to mess around with, but it makes this game so stupidly easy. Like to the point where even the most casual shrines and puzzles are cheeseable without any effort put in at all. 90% of the games shrines can be completed relying solely on the rewind ability, highlighting the lack of proper puzzle design. The dungeons exemplify this as well. While I did appreciate the unique themes compared to the Divine Beasts, the dungeon and puzzle layouts are just as bland, if not more so. Ultrahand's potential as a dungeon tool is completely nullified by the fact that all the materials you need to create a solution are handed to you right next to the puzzle, destroying any insentive for true player creativity and freedom. Exploration is also much less rewarding in this game. While there is much, MUCH more to find, it does not feel satisfying to traverse the map as the new launch towers give you a clear shot to the majority of locations without risk to the player, taking away from the magic of making it to an area on foot or by horse previously felt in Breath of the Wild. I mentioned earlier that Breath of the Wild forced the player to make due with that little they were given, and because of that success and survival felt extremely satisfying and rewarding, and I am sad to say that Tears of the Kingdom does not give me that same feeling.

Onto the story, arguably the worst part of the game without question. The decision to bring back memories as the main method of storytelling completely destroys any chance of this story being written well. While it made sense in the context of Breath of the Wild, memories in this game leave the main game without much going on. The lack of story in the present era screams wasted potential. If I left Breath of the Wild with one feeling, its that I wanted more character interaction between Link and Zelda, and that wish is unfortunately unfulfilled in Tears of the Kingdom. Speaking of lack of character interaction, Ganondorf gets like 10 minutes of screen time tops which is so incredibly disappointing as many including myself were stoked for his return. In fact, the main trio barely interact at all in this game, something seen in other Zelda games such as Ocarina of Time. With the memories being able to be viewed in any order, the entire structure of the story is lost as well. Because I was exploring and happened to find the Dagger memory by the beach second, the twist of Ganondorf's puppet Zelda was instantly revealed to me, making me quickly lose interest in any mystery in Hyrule as it almost always revolved around the puppet Zelda causing something to go wrong somewhere. On another note, I was very interested by Zelda's sacrifice to turn herself into a dragon in one of the memories, as the dragon continued to roam hyrule for thousands of years waiting for Link's arrival, stuck in a state of purgatory. This sacrifice, that created so much sadness and emotion once I simply saw the dragon from a distance, GETS COMPLETLY UNDONE AT THE END WITH LITTLE EXPLANATION???? Like I'm sorry didn't Mineru literally say the transformation was permanent and Zelda just comes back because of some bullshit magic? To top it off Link's chopped off arm is healed too, so any and all lasting impact of the game's events is completely nullified by the end. The entire games story could have never happened any nothing would have changed, and that is just bad writing, period. It doesn't help that the overall tale of The Imprisoning War just isn't really that interesting, but don't worry you're gonna be told the same shit 5 different times after you complete each dungeon without any new perspective or information.

I could nitpick so much about this game. The uninteresting, baby easy Shrine and Temple design, the story that is presented in quite literally the worst way possible, the often questionable writing, the gimped sense of exploration and discovery, and the repetitive shrine quests that almost always boil down to "bring this crystal to the shrine area". But god damn man, I just cant make myself give this game any lower than 4 stars. Despite its flaws, this game is still a masterpiece that deserves to be played solely for the unique experience and shocking amount of new and returning content. Everything great about how the world interacts with itself and the player from Breath of the Wild is still present, and expanded upon, making is so no matter what issues arise there is always some enjoyment to be had. If you actually read this entire review then first of all, you're weird please go do something else, and second of all thanks I guess, it feels good to finally get my thoughts on this game out there.

One of the best games I have ever played, only topped by one. For $15 you get an insanely huge map filled with unique area designs, enemies, gorgeous music, fun bosses, and FREE DLC. The DLC isn't anything small either adding whole new side quests and a full boss rush with about 40 bosses to face. The only thing I can see about this game being an issue for some is how it just drops you in with 0 exposition (or at least any exposition that would be meaningful to a newcomer). To me, however, it felt incredibly rewarding to finally piece together the story of this ruined Kingdom, and the other tidbits of lore scattered across the land. This game is the easiest 10/10 I've ever seen and needs to be experienced for sure.

Games fun enough at its core but it also holds and represents some of the most anti-consumer practices in this whole industry so yeah can't say I'd recommend this one

First impressions are great but after that it gets really repetitive and boring. I got to the third island and im not really feeling motivated to finish this sadly. Running fast around the islands and chaining together random platforming bits is really the only thing I can say that hooked me, the rest of it is just kinda eh. Music is still good though, as expected from Sonic.

Just replayed this game for the first time since my ps4 playthrough on the steam port and this was some of the most fun I've had in a while. This game is an absolute love letter to spiderman fans with a really amazing, well written story, combat that has depth and doesnt get repetitive, and some of the best movement mechanics in any open world game. The game looks fantastic and has a plethora of fun collectables that doesnt feel like a grind to 100%. Even some of the more common complaints like the MJ and Miles stealth missions are very simple and dont overstay their welcome. I still need to wrap up 100%ing this game but once I do I'm gonna play Miles Morales all the way through for the first time, and given how fun this game was I can't wait.

My favorite game of all time. The map is gorgeous and gigantic, there's so much to explore and find. No part of the map feels empty because of random encounters of people gettting into all sorts of situations with many ways to play it out. The story is one of the best out there. Its emotional, funny, and full of memorable moments. I literally can't explain everything great about this game because there's just so much. It goes on sale quite often so I highly recommend to anyone reading this to check it out.

Red dead redemption 2 is my favorite game of all time, and red dead online is one of my least favorite games ive ever played. This game takes all the charm in little details scattered throughout the map and does away with them in favor of repetitive and boring missions with little reward. Everything is way too overpriced as you'll receive $10 for a bounty and need $2000 just to buy a new gun or a horse saddle. If you want a good Red Dead experience, steer away from this as much as you can.

One of if not my favorite 2d platformers of all time, and the game that truly got me into sonic as a franchise. The levels are amazingly designed with tons of replayability, complemented by an amazing ost and gorgeous sprites. The art is incredibly expressive and detailed in each playable character. This game is the best celebration/anniversary game I've played and I highly recommend it.

Easily my favorite pokemon game. Takes everything from the first Black and White like the amazing sprite-work, awesome region design, and characters and just expands upon it. There are now even more areas in Unova with pokemon from other regions being available from the start, something that was missing from the og Black and White. And unlike platinum and emerald which were simple rereleases, this game is a full on sequel which is just awesome to me. This game also houses one of the best post games in a pokemon game with multiple battle facilities, each one good, along with being able to revisit starting areas from Black and White. I absolutely love this game and would highly recommend it, my only issues are some minor pacing issues, but its nothing like as bad as Heart gold and Soul Silver I think.

Used to rate this game lower, but after revisiting it and grinding out demons for the past couple weeks my opinion of this game has shot up. It is hard to get into, yes, but the feeling of euphoria after beating a hard level is something you truly cannot get anywhere else. Despite not getting an update for over 5 years, the community has managed to keep this game more than up and running with an infinite stream of unique player made levels, all ranging in difficulty, making the game anything but stale for me. This game may not be for everyone, but its definitely for me.

So, I haven't completed the game yet but I really gotta get my first impressions out there because I got some choice words about this game. I'll start with what I like obviously, the pokemon models look fantastic and the human animations looks smooth most of the time. The map is also very well designed, and towns feel alive and lived in. I also generally like exploring and finding pokemon living in the environment. However, pokemon animations are a severe step down from legends as it seems like they've gone back to pokemon not making contact during battle, and moving the pokemon's idle animation on a certain axis for most animations. To address the elephant in the room the performance is HORRIBLE. Pop in (which was in other pokemon games) is more prominent than ever, and lag and slow downs are extremely common. Bugs and camera glitches are in no shortage as well, often clipping through the ground and put in very awkward locations. However, most of what I just listed can (hopefully) be patched out. Unfortunately this game is also home to some severe game design oversights that CANNOT be patched out, the most prominent being that there is 0 level scaling for gyms or bosses. Why make the world open to explore, and gyms being able to do in any order when the set level balancing makes it as though theres still an intended progression route? Another thing I dislike is the entire map being visible from the very start. This makes it so discovering towns, cool areas, and interesting landmarks have no surprise or reaction value. There is also no shirt or pants customizability with the player customization potentially being at a series low in my opinion. As I stated in the beginning of this first impressions I have not yet completed the game. I have done 4 gyms, 2 titan pokemon, and 2 team star bases. Because I have no completed this I will not be giving this a star review, but my first impressions would most likely be a 2/5.

Everything in my original review still stands. Worse animations, shitty performance, lack of level scaling, etc etc. I gave it a 2/5 for first impressions and im bumping that up to a 3/5 just for the ending alone. Was really impressed with that, but came out of the game feeling mixed on it all, wouldn't recommend buying unless you really like pokemon

The first video game I ever played, gets a 5 star just for introducing me to gaming as a whole