Genuinely a good game. The story was a bit whatever but it's kinda like going to the cinema to watch a marvel movie: you don't go in expecting peak fiction but just experience crazy shit for a few hours and then forget about it.

Multiplayer on the other hand is Call of Duty at its absolute PEAK and they will never make'em like that anymore. I'm fine with it. Had my fun back then, moved onto other things.

Zombie mode is an absolute treasure of fun gameplay mixed in with some extremely intricate easter eggs that are fun and satisfying to hunt after.

Also I liked the little PC terminal in the main menu where you can play ZORK for some reason. This was my first experience with a text adventure game and it was refreshing, I've liked text adventure games ever since thanks to Black Ops.

This game was a complete package of fun and little oddities and you can tell that the developers enjoyed making it, pumping as much soul as was allowed by Activision into it.

Type of game you recommend to a friend just to enjoy their suffering. It's a very functional torture device.

Game made me discover the band Freedom Call which i cannot seem to be able to stop listening to since I was a kid

Somehow worse than Sonic 4. Bravo Sega you've outdone yourself.

The absolute peak of coop shmups there is out there.

I thought i was strong enough but after 100's of completed day and looping back to day 41 to complete objectives, my psyche gave up. i legitimately cannot bring myself to finish it even tho i like the story, the gameplay and the challenge it offers. Game simply overstayed it's welcome

best game that you can never finish due to a game breaking bug that prevents you from reaching required 50 points to access the last dungeon (only applies to PAL version but that's all i had as a kid.............)

This game is a massive love letter to all Final Fantasy fans like myself who grew up playing the 2D games and used to imagine what the battles and summons would look like if they were actually real, and play out battles scenes with friends and siblings. There is at least one aspect of every previous mainline entry being referenced or reused and they all evoke a feeling of nostalgia that feels satisfying.

Also the gameplay is kinda fire, GOTY contender for sure

Base game is super enjoyable despite the crashes but the DLCs got me so irrationaly mad. They look like they have good writing and present an interesting side story, but WHY oh WHYYYYY would you fill the world with random desks and shelves that have like 9 nukes 179 rockets and 13'121 energy cells every 3 steps ??? Like why would you make exploring so soul crushingly UNFUN by overfilling the world with stuff you can't even pick up and then barely place any enemy on the map to actually use the overabundant ressources?

Guess i'll find out the courrier's back story on the Fallout wiki instead lol

But other than that yeah, jingle jangle war never changes

No matter what you do this game is still meh but at least that was an improvement over the original.

Like Sonic on the Master System but with extra content. Still wish they included an option to play through the original level layouts.

Still the best and most charming 2D Sonic game in my opinion.

This review contains spoilers

Game start strongly with an interestingly unique gameplay mechanic where the main character is asked to retrace his steps from memory, and is able to change what happens in the past in order to get out from sticky situation in the present (think: i am being held at gun point, find a past where the guard doesn't have a gun so you can escape). The characters are likeable and the story starts very interestingly. I'm a sucker for stories where the player is canonically part of it in some way or another.

This would have been a clear 10/10 for me if the game actually stuck with this format. Unfortunately the more the games goes on, the less interesting the puzzlers ares. Instead of being asked question about what happened, you are the one tasked to ask people about their past despite you never being in their memory in the first place, and instead of solving intricate riddles by trial and error it boils down to "press orange switch in top left corner of the room, gate at bottom right opens". Not much happens in term of changing the past anymore. Game is very dull after the halfway point.

Story-wise it also dropped the ball. I feel like it setup some interesting points about morality and perspective. Got some strong umineko vibes especially with the whole spiel of "children are more susceptible to be able to use this power" etc etc.... Tons of plot points are left unresolved. I know Dominik said that he hates overexposition (and Andre in Evan's Remains was guilty of that at the end) but this is way too little explainations.

Maybe i'm missing something? Like extra scenes to add context in a second playthrough? Cause i really don't get it. Game definitely needed a little bit more cooking. Woudlnt' mind if all the chapters were as creative and interesting as the first 2.

The game is relatively short, which is usually what I prefer, but I think the game really needs a second playthrough where you can take a different path. The best way to do it would be, with the knowledge of what happens after finishing the game once, you would be able to gather enough to find a second way to go through the recall sections that leads to more elaborations on the lore and the characters, with a different ending at the end. I feel like time travel is the perfect setup to have something like this.

That being said, I hope to see more of that style of game from the dev. I'd love to see a follow up that adresses what felt lacking, because i see a lot of potential.