AjMurray
2018
This review contains spoilers
Back in April 2020, I played The Last of Us for the first time and I was blown away. The story was tightly written, the characters were engaging thanks to the stellar performances and the gameplay while nothing too complicated was a joy to go through. The day I finished it, the game was delayed from May into June and the wait to see what happens next got a lot harder.
Sometime in May 2020, a massive leak exploded on the internet and everywhere you looked there was major spoilers for Part II. I decided to read them all mainly because I wanted to get ahead of all the discourse that was happening. The leaks left me mixed. There was some really risky stuff in there that could have destroyed the game if done in a bad way. I still pre-ordered the game and gave it a solid chance.
The Last Of Us Part II is...fine. I don't think it's the worst game in the world like a lot of people think but is it a game without problems? Definitely not.
First off, the game is a visual marvel. It looks insanely beautiful and the mocap/animations are insanely impressive. The acting is as great as ever and it's yet another shining example of how much amazing work Naughty Dog put into their games (though that crunch shouldn't be ignored)
The gameplay is largely the same but thanks to some new additions like having to factor in dogs during the more stealthy sections as well as some seriously impressive enemy AI, it's a much more intense experience to go through. The accessibility options that are included also do a terrific job of making the game accessible to everyone. More games should factor them in & hopefully this is a great first step.
The most important thing about these games though is the story and...it's a mixed bag.
There's some really beautiful and intense moments in here but what ultimately lets the story down is how bloated it is. The first game could easily be beat in about 10-15 hours but in that runtime, the pacing is tight & engaging all the way through even given the large amount of time it takes place over. For Part II, It took me about 25 hours to beat with a solid 5 or 6 hours just ultimately feeling kinda uninteresting and downright boring. I'll admit it does tighten up in the second half but it's not perfect.
One of the major things that leaked out of this game was Joel's death. Joel was essentially the main character of The Last Of Us. He's the main character players play as in the first game so killing him off was certainly a risky move. Even more risky than that was the fact that in the second half of the game, you play as his killer. Abby is a brand new character who is introduced very early on in the game. She has a vendetta against Joel when it's revealed that he killed her father at the Firefly base that was gonna kill Ellie for a cure at the climax of the first game. The scene when Joel dies is admittedly intense but it ultimately comes with the narrative's ultimate problem and that's the necessity of even having a Part II at all.
The first game has an open but perfect conclusion that wasn't exactly screaming for a second part. The death of Joel feels more forced than anything even if it's not exactly a bad idea. Playing as Abby is also an interesting and ambitious idea but (besides some admittedly brilliant set pieces like the Haven chase & Hospital) it's a culprit as to why the game is too long. Abby & her circle of characters are just not that interesting to be around. They exist mostly as characters that you get to kill as Ellie and never really have much else to do beyond that. The performances from the actors behind them are great given what they had but they ultimately didn't blow me away on an emotional level.
The game is also extremely violent & gritty which works in some moments while also being the thing that makes the game feel more silly than anything else. There's only so many times you can see Ellie or Abby be tortured before you kinda feel numb to it all. When it works though, it only increases the intensity and makes the game an engaging play.
The Last Of Us Part II is a good game. It's well made and the years of hard work did pay off making a polished if messy production. The bloated runtime is the central flaw but there's still a lot in here that makes it a really great game at parts. Neil Druckmann took a lot of risks here and while it didn't always work out, it's still exciting to see someone be so unafraid to push forward and offer something truly controversial and worth discussing. I'd rather play something like this than just having a rerun of the first game.
Sometime in May 2020, a massive leak exploded on the internet and everywhere you looked there was major spoilers for Part II. I decided to read them all mainly because I wanted to get ahead of all the discourse that was happening. The leaks left me mixed. There was some really risky stuff in there that could have destroyed the game if done in a bad way. I still pre-ordered the game and gave it a solid chance.
The Last Of Us Part II is...fine. I don't think it's the worst game in the world like a lot of people think but is it a game without problems? Definitely not.
First off, the game is a visual marvel. It looks insanely beautiful and the mocap/animations are insanely impressive. The acting is as great as ever and it's yet another shining example of how much amazing work Naughty Dog put into their games (though that crunch shouldn't be ignored)
The gameplay is largely the same but thanks to some new additions like having to factor in dogs during the more stealthy sections as well as some seriously impressive enemy AI, it's a much more intense experience to go through. The accessibility options that are included also do a terrific job of making the game accessible to everyone. More games should factor them in & hopefully this is a great first step.
The most important thing about these games though is the story and...it's a mixed bag.
There's some really beautiful and intense moments in here but what ultimately lets the story down is how bloated it is. The first game could easily be beat in about 10-15 hours but in that runtime, the pacing is tight & engaging all the way through even given the large amount of time it takes place over. For Part II, It took me about 25 hours to beat with a solid 5 or 6 hours just ultimately feeling kinda uninteresting and downright boring. I'll admit it does tighten up in the second half but it's not perfect.
One of the major things that leaked out of this game was Joel's death. Joel was essentially the main character of The Last Of Us. He's the main character players play as in the first game so killing him off was certainly a risky move. Even more risky than that was the fact that in the second half of the game, you play as his killer. Abby is a brand new character who is introduced very early on in the game. She has a vendetta against Joel when it's revealed that he killed her father at the Firefly base that was gonna kill Ellie for a cure at the climax of the first game. The scene when Joel dies is admittedly intense but it ultimately comes with the narrative's ultimate problem and that's the necessity of even having a Part II at all.
The first game has an open but perfect conclusion that wasn't exactly screaming for a second part. The death of Joel feels more forced than anything even if it's not exactly a bad idea. Playing as Abby is also an interesting and ambitious idea but (besides some admittedly brilliant set pieces like the Haven chase & Hospital) it's a culprit as to why the game is too long. Abby & her circle of characters are just not that interesting to be around. They exist mostly as characters that you get to kill as Ellie and never really have much else to do beyond that. The performances from the actors behind them are great given what they had but they ultimately didn't blow me away on an emotional level.
The game is also extremely violent & gritty which works in some moments while also being the thing that makes the game feel more silly than anything else. There's only so many times you can see Ellie or Abby be tortured before you kinda feel numb to it all. When it works though, it only increases the intensity and makes the game an engaging play.
The Last Of Us Part II is a good game. It's well made and the years of hard work did pay off making a polished if messy production. The bloated runtime is the central flaw but there's still a lot in here that makes it a really great game at parts. Neil Druckmann took a lot of risks here and while it didn't always work out, it's still exciting to see someone be so unafraid to push forward and offer something truly controversial and worth discussing. I'd rather play something like this than just having a rerun of the first game.
2015
Has some great ideas and I honestly liked the final episode a lot but man this just gets bogged down by the writing. The slang is outdated but even worse than that it just feels like it doesn't really know where it's going half the time. Plot points get picked up & dropped very quickly and the gameplay leaves a lot to be desired especially in the penultimate episode. Overall, a decent idea and a good foundation but this needed more work unfortunately.
2020
Falls into the trap that a lot of prequels fall into where it lacks any real tension. I struggled to care about Chloe in the first game and this one just...made her worse? With only 3 episodes too this felt incredibly rushed and had cash-in vibes written all over it. A lot of people love this though and I genuinely respect that :)
2008
Quite possibly my favourite game of all time. The amount of hours I spent fucking around in the open world just going crazy with cheats must be pretty huge. The story is also fantastic and I loved the game's soundtrack. Yes, the missions are admittedly very similar but I just don't even care. This game means a lot to me and every time I go back to it, it feels just as great as the first time.
2011
2013
Ehhh when it first came out, I dug it but since then this game has just been kinda forgettable. The main story lacks the tension of IV and the characters while well performed just lack the depth I expect from Rockstar. Honestly, as grand as 5 is especially back when it first released, it's still a game that feels incredibly hollow. The map is huge but when most of it is just a boring ass desert with nothing to see or do, it lessens the wow factor the game is going for. IV worked because while it's map was no doubt smaller than the other games, it felt a lot more tight & thoughtful with how everything was laid out. V just feels like the aim was to go as big as possible and while that certainly has its advantages, it just didn't hit me like IV did overall.
2017
2019
Pretty wild how Bloober Team made their best game and then immediately followed it up with their worst. Layers of Fear 2 sucks ass and is an absolute embarrassment of a sequel. It has a cool premise that is ultimately wasted on a story that is so vague to the point where I lacked any real interest to keep going. I pulled through in the end but it was not worth it at all. Avoid this one.
2019
2021
2020
Has such an amazing first half then it makes the sudden drop in disappointment that much more heartbreaking. Rakan's chapter & the stuff that happens after that just doesn't hold up to the first two chapters of the game. If this developer can make something as scary as Lucy's chapter again though, I'm all in.
2020