Fantastic story and possibly the best piece of D&D related media ever created. The setting, quests and characters are great, making up for the game's atrocious combat. The Switch port is also buggy and prone to crashing at times. Play it on PC!

A brilliant detective-style game with a unique aesthetic. Very little replay value, but the experience itself is great and well worth the money.

A relatively niche action RPG with an intriguing premise and story. Compared to other games in the genre, the combat is not very deep, and the story requires multiple playthroughs to view all the content. That said, quite enjoyable.

An incredible space adventure that is at times both silly and serious. Brilliant alien designs, a real feeling of exploration and a dose of Star Trek-esque problem solving make it a one-of-a-kind experience. My only critique is that some plot-important planets are hard to locate.

Severely overlooked RPG with a great atmosphere and some cool monster designs. The game is roughly 15 hours in length, and while I didn't care that much for the optional post-game dungeon, the overall experience was very good.

So impressively esoteric that it would make Aleister Crowley blush. I pity the children who owned this game because it's so needlessly convoluted, and worse than that, not even fun

A unique boat management sim that tackles themes of grief and death in a gentle and respectful way. Unfortunately, I felt this clashed heavily with the repetitious resource gathering and the need to upgrade your boat. Also, I wish I could've flung Buck and Elena into the sea.

No other game in the Elder Scrolls franchise can match the level of exploration and discovery possible in Morrowind. I love the lore. and combat isn't quite as bad as some say it is (it still is one of the weaker areas of the game though). I don't particularly care for the Tribunal expansion however, and I rather dislike the Bloodmoon expansion.

I adore Brigador and how easy it is to pick up and play. A great array of pilots, mechs and weapons to choose from, with some really great-looking environments to tear up. Mission objectives are essentially all the same though, and it definitely becomes noticeable during long challenge runs.

The game's fantastic opening and foreboding atmosphere are sadly tarnished by poor stealth mechanics and boring FPS gameplay. Add bugs into the mix and you get a game that gets worse the longer you play it. Still one of the better Cthulhu Mythos games, but that's really not a high bar to pass.

Absolute slog to complete. Inspired by the Metal Gear and Max Payne franchises, yet with none of the good qualities of either. Hitscan enemies, bullet-sponge bosses (also hitscan) and poor level layouts make this game not worth touching. You're not going to free Palestine with this heap of shit.

An unusual but fun departure from the previous Oddworld games. Using live creatures as ammunition is a neat gimmick, and while the enemy variety isn't amazing by any means, the game has enough style to compensate. Just be aware of bugs (software bugs, not the ones you shoot).

As neat as controlling the monster is, the game showcases very little variety in enemies or challenges. Even though it has some Metroidvania elements, the game is very linear and comparitively short. The concept is better than the execution.

A very good adventure game with a neat premise for every level. The Aztec sections near the end are fairly weak, but the game is still worth playing.

This was my first Tales game, and as it turns out, it wasn't a great starting point. Sorey and his party are boring, while the setting is a generic fanatsy world you've already seen a thousand times before. Add bland combat into the mix and you get a game I lost all interest in finishing.