AstraCA
This review contains spoilers
Prologue/Canto I: 7/10. Pretty good introduction with an highlight start, but the League of Nine's introduction is pretty lame compared to the introduction of Ruina's villain ensemble. Gregor's cool, but he unfortunately drew the short straw as having the first Canto.
Canto II: 5/10. Pre-dungeon section is absolutely hilarious, average dnd section fr. Dungeon section, however, is rushed while making some lame changes to Crime and Punishment. Looking forward to revisiting Rodya and Sonya's dynamic later but for now it's just there.
Canto III: 7.5/10. Easily the best atmosphere out of any Canto pre-V, and the character dynamics are really great are(especially Sinclair's with the sinners and Kromer/Demian). Gameplay difficulty spike is the main issue with this chapter, as gacha luck made basically none of my 00/000 sinners have blunt.
Overall, good first 3 Cantos while Project Moon was in the process of figuring this game out.
Canto II: 5/10. Pre-dungeon section is absolutely hilarious, average dnd section fr. Dungeon section, however, is rushed while making some lame changes to Crime and Punishment. Looking forward to revisiting Rodya and Sonya's dynamic later but for now it's just there.
Canto III: 7.5/10. Easily the best atmosphere out of any Canto pre-V, and the character dynamics are really great are(especially Sinclair's with the sinners and Kromer/Demian). Gameplay difficulty spike is the main issue with this chapter, as gacha luck made basically none of my 00/000 sinners have blunt.
Overall, good first 3 Cantos while Project Moon was in the process of figuring this game out.
2021
2019
2019
2018
Yo you wanna learn how to do a fuckin infinite? Imma teach your motherfuckin bitch ass, easiest shit in the motherfucking Yakuza 3, Yakuza 2, fuck it, I don’t give a fuck, Kazuma Kiryu. Alright jump up the boss, hit up fuckin heavy kick and then it’s motherfuckin, LIGHT PUNCH, FINISHING BLOW, FINISHING BLOW 2, walk in whichever way you fuckin going, you only hit fuckin up motherfuckin finishing blow, you can’t do it while they're standing motherfucker, that shit don’t work. Let’s start this motherfucker off right, ah, ow, ow, ow, dropped that shit. Redo it motherfucker, ah, ow, how’s it taste? Keep the rhythm up. If you fuck up the rhythm, the motherfucking combo will drop motherfucker. Keep that motherfucking shit up, you keep that same motherfucking rhythm, if you drop this motherfucker then it will not be motherfucking cool. You can cancel it out into a motherfucking finishing throw but I ain’t gonna do that shit, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
This review contains spoilers
dgs1 can't really stand on its own weight(including the final villain) and the endings of cases 1/3 + not being able to investigate case 4's scene are kinda stupid but the main characters make up for it. overall good experience, can't wait for dgs2 to utilize this game's potential.
2017