When the acting is better then in Frontiers, you have to start rethinking how you make things Sonic Team.

This was honestly a fun time. A played the OG Avatar Trilogy of games as a kid, but they never made me feel like THE Avatar. Thankfully Korra has all I wanted in an Avatar Game, the ability to use any bending you want, the different types of bending are unique with Earth being more about hitting hard, while air is about agility and AOE attacks, the levels don’t do much in terms of platforming or any other gimmick, which is my preferred Hack n Slash level unlike the Stealth sections of Metal Gear Rising or puzzles in the Devil May Cry. The difficulty Balancing is out of whack with the game being pretty simple at first but then becoming one of the hardest hack and slashes I have ever played and for the record I was playing on Normal. The final boss was hard as balls because of the difficulty balancing, and the enemy variety is really lacking with them not really offering much, there is a lot of problems I can mention with The Legend of Korra, but if People can love Metal Gear Rising for the music and bosses, I can enjoy The Legend of Korra for doing what I wanted for an Avatar Game. This one will definitely get a video one day.

Played this with friends and it is some of the most tense gaming I've ever experienced. Can't wait to see mor eof what this project has in store.

This was a really fun game. Defintly a bit lacking in the content veriety side, but it can be really chaotic, which are some of the best multiplayer games.

Playing this I can see the reasons why people like it and why people hate it. There are things in this game that are not good. The bosses are either long or annoying, the soundtrack is not one of the better ones in the series, and some stages are just automation, but there are things in this game that are good. The stages are fun to explore, the chaos powers are a great adition, and the controls feel almost exactly like the classic games. I did enjoy the game more then I hated, but I wouldn't put it above Sonic 1, 3K, or Mania.

This is probably one of the best platformers of the decade. The controls are tight as hell with combat that is not Devil May Cry levels of complex, but gets the job done and values risk and reward. The graphics have this Game Boy Color look to them that I love, the stages are perfect with them being stages that allow you to go at your own pace, which is what I prefer since I like to go fast in my platformers, the soundtrack is a fucking bop and the story was really damn good. If you love Megaman X, you will love Gravity Circuit.

This was not the worst Megaman game I was expecting. There are problems with this game, but it's not something to freak out over. It's biggest problem is that the classic games are on the Switch and the Steam Deck. So there is almost no point to playing it now

This game left me with no feeling whatsoever with the trailers and I tried the Demo at a Best Buy and I still had no strong feelings whatsoever. Now that I have finished I can say that this is a good game. The Wonder gimmick has some cool and creative ideas, but some of them can be really slow and I don't really like slow platformers. The Game looks pretty and there are some songs I really like. But there are some worlds that are slow paced like World 2 and World 4, the airship levels were never really my favorite since they are auto scrollers, and I was never that big into the bosses outside of the final boss. This is a 2D Mario game and I enjoyed some of the 2D Mario games like 3 and World, but I rather run towards the 3D ones over Wonder anytime soon.

This DLC came out back in 2022, but it ended this month so I thought I’d talk about the whole thing right here and now.

Booster Course 1 was underwhelming, it was overall saved by Coconut Mall being one of the most popular courses in all of Mario Kart and it mostly stayed the same when being put into Mario kart 8. But Toad Circuit from Mario Kart 7 being one of the returning courses felt off. The Tour Tracks were not that fun to play and tracks like choco mountain and Sky Garden were just fine. Ninja Hideaway was a good track, but not enough to say a somewhat underwhelming first wave. Booster Course 2 felt the same to me, The Turnip Cup was the first cup I would say was overall good, but the propeller cup had mushroom gorge which was the only good track in that cup when the rest are the not good tour tracks and one of the weaker GBA Courses. Booster Course 3 is actually my favorite, the only negative thing I can say about it is that London loop is not all that exciting of a track, but they bring in some all time classic and favorites like Maple Treeway, Boo Lake, Peach Gardens, and 7’s Rainbow Road (One of my all time favorite tracks). Just an all around fun time. Booster Course 4 is a pretty good one. Amsterdam Drift is not all that exciting and Mario Circuit on DS is one of the lesser tracks in my opinion, but there are some great ones in here like Yoshi’s Island, Waluigi Stadium, DK Summit, and Singapore Speedway. Another great one, but not the best one. Booster Course Wave 5 is pretty good, Moonview Highway is a little too short for my liking and sunset wilds is one of the more weaker GBA Courses, but like with 3 and 4 there are some great ones in here like Squeaky Clean Sprint and Vancouver Velocity, the rest are good but not the highs of 3 and 4. The last course pass was a good sendoff, there are things in here that aren’t that good. Daisy Circuit is always gonna be one of the tracks of all time and Rosalina’s Ice World is not that fun to go through with the ice physics, but the inclusion of Rainbow Road from Wii was a stellar one and inclusions such as DK Mountain make me so happy.

Overall I quite liked the booster course, it may have had a very rough start but ended on a good note. Definitely put 8 Deluxe over Double Dash as my favorite Mario kart.

somehow both better and worse then Megaman DOS. better cause it's somewhat less bs but also has BS. Another one of the worst games ever made.

One of the worst games I have ever fucking played. No more to say.

NGL was kind of suprised that this was good when the previous Game Boy games were wither middling or just bad. Nothing was BS, the levels were ones where you can go at your own pace, bosses had the perfect balance, the music was now awful, the Mega Arm is probably my favorite charge weapon in the series. Suprised this ended on a high note.

Comapred to 4 and 5, this one was more of the same. The rush adaptors make the gameplay more interesting, but other then that the level design is the same as Megaman 5 and the bosses were generally more easier then the other games. This game is better then Megaman 1-3 but is on the weaker side of the Mainline Megaman Games.

This game I hoped was better then the others and it is by a slight bit. The first half of IV is better then the other games with it being not to easy and not to hard, the perfect middle ground of difficulty. But then the second half either has Bullshit moments or goes for way too long. FUCK, CRYSTAL, MAN! The Wily Castle was fine until the escape which was BS. The Fortress was all over the place with how it's done. There is also a fetch quest you need to do to get to the wily fortress which is something that is not fun in games. But the bosses are fun to fight with a Buster only. One more GB Megaman Game Left.