Had some annoying bugs on release, but they've mostly fixed them over time. Just need to give us the option to remove the game borders if we want to.

Meh. It's not a bad remake, and it's nice that it exists, because it's a game that's worth playing. It's never been my favourite of the trilogy though. Bonus points for updating the music post-launch (a change from compressed garbage to mostly pretty good sound!), but they updated that well after I finished the game. They apparently also fixed some of the depth perception, which I found was a big issue in the second half of the game. It's a solid platformer that's most unspectacular in 2022, even if it's still reasonably enjoyable.

A mostly faithful port with some enhancements to Episode One and Episode Two, though I feel some of the facial motion capture doesn't hold up as well in this version as it does in the original. Episode Three is a technical mess, with visual bugs appearing more often than not. Just play the original.

Replayed this in July, and the patches have really done a good job improving the experience of this remake. I'd say it's a great way to experience Battle for Bikini Bottom on modern platforms now. I still slightly prefer the visuals and controls of the original release, but the convenience of this version means I usually reach for it now.

(The reason it's only on my journal once is because this is basically all I played this year so it'd be on there way too often.)

Decided to get fully into MLB the Show's Live Service mode this season (Diamond Dynasty) and I'm REALLY happy I did. Not only is it one of the least greedy "card game" modes in a modern sports game (I spent exactly $0 on my all-99 endgame team), it's also seriously addictive - this is the most time I've spent with a yearly baseball game since 2013.

From the Faces of the Franchise featured program in April all the way to the 2022 Finest one, I was invested in upgrading my team and playing the different modes with it.

Both the card marketplace and pack balancing were excellent this year, (although they should find a way to keep live series cards relevant longer into the game's cycle) and the balance of online and offline modes finally reached a point where both kinds of players can be happy. There was new content from the live service team consistently throughout the MLB season.

A big shoutout goes to the early game where I found a bunch of different players to add to the squad that I wouldn't necessarily have predicted I'd use.

In terms of modes, I have to praise them as well: the debut year of Mini Seasons has been fun, Showdown is fun, Conquest is alright, Play vs CPU works well enough, and the online modes are well polished for the most part.

Gameplay was great this season as well; the controls for zone hitting feel spot-on, and the pinpoint pitching is easily the best pitching control scheme San Diego Studio has worked with so far.

The game looks great on Xbox Series S, with most of the action feeling smooth and consistent. Facescans continue to get better and better, and ballparks look almost identical to their real-life versions. The lighting continues to lag behind other modern games, though, and I hope it's improved in MLB 23. The new commentary is a good first step, but it needs refinement in the future.

I'm probably going to play throughout the winter, but I'm done obsessively improving my team. Once I finish the 2022 Postseason Program and add Retro Finest Carlos Delgado to the squad, I'm probably looking at my endgame team.

Road to the Show and Franchise mode are still awful, unfortunately. The lack of improvements made to those modes are why I wasn't big on MLB 19 or MLB 20 and if I hadn't gotten into MLB 22's flagship mode, I'd probably be similarly sour on it.

Ultimately though, Diamond Dynasty is strong enough to recommend MLB 22 to any baseball fan, and I'll probably be pre-ordering MLB 23's MVP or Digital Deluxe editions in Spring 2023. San Francisco Giants infielder Brandon Crawford will be my Opening Day Shortstop.

Here's my endgame squad, excluding any 2022 Postseason cards I don't have yet (2017 Postseason George Springer, Harper, Yordan, maaaaybe Pena) and Delgado.

CF Prime '19 George Springer
SS Retro Finest '17 Francisco Lindor
1B Finest '22 Freddie Freeman
3B Finest '22 Manny Machado
LF Finest '22 Julio Rodriguez
RF Takashi Okazaki Ken Griffey Jr.
2B Finest '22 Xander Bogaerts
C Finest '22 Adley Rutschman

C Finest '22 Will Smith
1B Finest '22 Vladimir Guerrero Jr.
SS Finest '22 Bobby Witt Jr.
RF Milestone '22 Cody Bellinger
SS 2022 Postseason '22 Trea Turner

SP Finest '22 Sandy Alcantara
SP 2022 Postseason '22 Luis Castillo
SP Retro Finest '18 Chris Sale
SP Legends of the Franchise Jered Weaver
SP Finest '22 Tarik Skubal

RP 2022 Postseason '22 Yency Almonte
RP Finest '22 Evan Phillips
RP Finest '20 Devin Williams
RP Retro Finest '77 Bruce Sutter
RP Takashi Okazaki Dennis Eckersley
SU Milestone '16 Zack Britton
SU Finest '22 Felix Bautista
CL Monthly Awards '22 Camilo Doval





Played a bit of the Pride Month event and did enough side-quests to unlock the Dreamer skin. Unfortunately, this game is cheap as hell and the Dreamer skin doesn't actually unlock during the Pride Month event unless you pay for it.

The game is whatever, gonna see how it plays on PC.

Miss this game. I hope whoever has the rights to it gives them back to the devs of Marble it Up so we can get a modern re-release.

THIS IS A REVIEW I ORIGINALLY POSTED IN NOVEMBER 2019 ON MY OLD WEBSITE.

The debut of The Legend of Zelda: Breath of the Wild in 2017 opened the door for Nintendo to walk into a more modern stage. It gave the company an opportunity to reimagine or retool their classic IPs in a new way for a different audience beyond the diehard fans.

Breath of the Wild was Zelda’s turn, and it was a smashing success.

Mario fans received Super Mario Odyssey, a modern collectathon that managed to reinvent the formula in a unique way — all while feeling like a throwback to Mario’s debut on the Nintendo 64. Titles like Super Mario Maker 2, Luigi’s Mansion 3, and Splatoon 2 all brought modern touches to ideas that were launched prior to the current generation.

Pokémon, though, was a different story. While it was a charming nostalgic throwback with interesting ideas, Pokémon: Let’s Go Eevee and Let’s Go Pikachu weren’t the same game-changing entries that Odyssey and Breath of the Wild represented for their respective series.

Simply put, Game Freak played it safe.

Now, though, among the cries of “Dexit” and the exposure of 3DS models being used for new entries, the Japanese studio couldn’t afford to simply phone in another entry.

It’s a good thing that they didn’t, too.

Perhaps the worry was overblown. Perhaps, through the controversy and the cursing on social media, everyone should have remembered that Game Freak is pretty good at this whole video game thing.

Pokémon Shield is a game that plays to the strengths of the series, while also abandoning most of the missteps that have plagues the recent entries.

Gone is the requirement to use a single joycon while the game is docked to a television. Gone are many of the cutscenes that made Pokémon: Ultra Sun and Ultra Moon such a chore to replay. Gone is the over-reliance on legendary Pokémon.

In a way, Game Freak has brought the series back to its roots after a Gen 7 that was focused on reinventing a formula that wasn’t especially broken.

That said, the studio has kept ideas that worked from past entries as well. Borrowed from Let’s Go, the PC is now portable, and may be accessed at any time. Borrowed from Sun and Moon, the type matchups are now on-screen when you’re opposing a Pokémon you’ve already caught. The new Pokémon Camp feature borrows from Pokémon-Amie from X and Y.

Most importantly to the formula, Pokémon still walk in the overworld for the most part, removing the random encounters. It’s a godsend for those who wish to complete the Pokédex without it being a tedious chore like it was in the 3DS entries.

They’ve also made it more convenient to switch the movesets for your party members, rename them, and gain experience from in-game “jobs,” all inside the Pokémon Centre. This is the most streamlined game in the series.

The battles have also seen an improvement with the jump to a console. Unlike the later 3DS entries (or the GameCube-era console games), they’re speedy, with damage being applied as quickly as it was in X and Y. There’s no more lag to worry about, thanks to the excellent optimization on the Switch. The Max Raid battles have seen clear inspiration from the Persona series, especially visually.

“Dynamaxing” is also an interesting addition to the game’s strategy, rather than a gimmick like “Mega Evolution” or “Z-Moves.” In fact, this is the strongest game in the series when it comes to strategy. If you’re playing at a normal pace, gym battles and important narrative battles feel important and difficult, while also never spiking in difficulty. It’s really a brilliant job they’ve done with the foes, and the gym leaders tend to use potions and factor in type matchups like never before. It’s a lot like going on Showdown and facing a real human.

Speaking of the story and narrative elements, it’s one of the stronger ones in the series, and is around 24 hours long. Gym battles are now much more visually similar to how they’ve been portrayed in the anime, and the NPCs feel real and have a lot of thought put behind them. The “evil team” cliche is mostly absent in favour of more three-dimensional characters, and it’s easy to get invested in the story of your rivals.

It’s not all roses, though. While it doesn’t get to the irritating levels of the 3DS entries, your main rival does pop into the story far too often than one feels he should, and it actually breaks the pace of the game a little too much. Cutscenes aren’t a huge problem in the game, and late-game ones work wonderfully, but Pokémon hasn’t quite perfected their early-game cutscene-to-gameplay ratio quite yet.

That said, Game Freak’s design-team brought their top game to this entry and it’s wonderful as a result. The towns are varied and unique, and they maintain the style of the series while adapting wonderfully to a main console. The new Pokémon designs are a delight, and a consistent strong point of the series even in its lower quality games. The designs for the characters are on point as well, and character customization’s welcome return doesn’t disappoint.

Let’s Go looked fine from a design standpoint, but it was very familiar. Shield excels.

Unfortunately, it doesn’t excel everywhere visually. In an effort to keep things smooth and consistent visually, the draw distance is very poor for a modern game on a console that ran Super Mario Odyssey flawlessly. One one hand, that’s a bit apples-and oranges, but on the other, Shield should probably be looking a little bit more polished than it does at times.

Animations are well done, and better then you might believe looking at the trailers and posts from irritated fans, but there’s still the clunky one here or there. They’re a solid step up from the 3DS game animations overall, even if they still lack the personality of the ones from the older console entries or even the DS-era sprites.

The wild area is also slightly disappointing. Pokémon of any level can spawn there, and it’s fine overall, but it feels slightly generic as a whole and underutilized in the story. The addition of a fully controllable camera is nice, though, and this could eventually be the starting blueprint of a whole game like this.

On a brighter note, the soundtrack is genuinely excellent. Unlike the nostalgia-based tunes from Let’s Go, this OST feels fresh and exciting. It’s one that absolutely deserves attention on YouTube.

The Dexit-focused Pokémon fans will argue that Sword and Shield needed more time to bake, so that all the cut Pokémon could make it into the first real entry on Nintendo Switch. Perhaps that’s true. But Game Freak has done a lot right with this one, and it’d be a shame to ignore that because of frustration toward one element of the game.

It’s not Pokémon’s Breath of the Wild. But with a good story, excellent AI/difficulty balancing, great music, and the best battles of the series, Pokémon Shield (or Sword) is a lot of fun and doesn’t disappoint.

I'm an hour and a half in. Oh my GOD this is a fun video game.

UPDATE: Fantastic game. Addictive with a great story. Strong recommend.

Replaying again, this time on PC, because I like 3D platformers a lot tbh

This really wasn't for me. The controls were frustrating and the level design was annoying. I'm glad others are enjoying it though.

Through the first three areas: it's okay - it's kind of a tedious borefest of a platformer in some ways (the combat system is awful), and it's pretty fun in others. I kind of wished we were past the Blitz Games era of game design. Looks pretty though, and there's some nice songs.

Through three worlds: This is really fun! It's a very Mario take on Sonic, but that's a good thing for me personally as a player.

Not giving it a score yet, since the levels are very short.

Two hours in - I'm in love with this game

Yeah this is one of the easiest 5 grades I’ve ever given. This game is genuinely incredible. Just a fantastic experience all around if you can overlook the framerate issues, which are bad but nowhere near game-breaking. An absolute triumph for the series in easily their best mainline game since the transition to 3D.