10 reviews liked by Badger


So good that it actually made me enjoy video games again

Kingdom Come: Deliverance is one of the jankiest games that ever janked ever.

But it is also a stunningly imaginative RPG with lots of immersive sim sprinkled in for good measure.

The main hook is that this is a historical RPG. It takes place in early 15. Century Bohemia during the throne war that happened at that time. And whilst the developers do not get everything right, it just floored me how rich in detail and historically accurate the setting is, along with the meticulously recreated geography of the region. That alone made that game sooo unique.
And it absolutely was a joy to play despite the noticable jank that invaded all parts of the gameplay and presentation, especially the combat.

If you are interested in RPGs, and/or interested in history and/or interested in unique gaming concepts, then you owe it to yourself to actually try this game out.

Keep seeing comments that Blood and Wine could be a contender for the best DLC/Expansion ever, which sounds hyperbolic but .... I honestly struggle to think of anything else that can compare to what Blood and Wine offers not only in content but also in quality of life changes.

Parasite Eve is a survival horror cinematic RPG based from a book by Hideaki Sena of the same name. Genre lines have been getting blurrier as the game industry has grown, and Parasite Eve certainly is an early culprit as it is easier to associate it with Capcom's popular franchise Resident Evil then with the Final Fantasy styled titles that Squaresoft were more known for at the time.

The story is a simple premise, yet unique. The protagonist Aya Brea is a rookie cop for the NYPD who unwittingly gets involved in a battle of evolution between humanity and a separate organism in everybody's cells known as mitochondria. Humans have been living in symbiosis with them for all this time, but Mitochondrion Eve has declared war, breaking this necessary truce.

No war would be concluded without epic battles to be waged, while perhaps there is nothing quite of that scale, the fights in Parasite Eve are at least engaging and tactical if lacking somewhat in the drama department. All the battles during the game are in real time and always in the same location on the map you are running through, unfortunately predictable while exploring. During battle Aya becomes confined to the location on the screen to duke it out, and sometimes these areas are very small leading to some frustration in dodging enemy attacks as there is literally no where to run.

To attack Aya uses guns of which she will get a large variety of as the game moves on, starting with a handgun but soon gaining access to machine guns, rifles and even grenade launchers, all of which can be customized at the NYPD's gun shop or later in the field using tools to swap stats from weapon to weapon or even her body armor. Before she can fire a bullet however, Aya has to wait for her ATB (active time bar) to fill up; when this is full she can perform an action.

Sci-fi horror is however nearly always too predictable and Parasite Eve falls right in line with that by giving Aya powers of the surreal sort. Like in the battle for real life, evolution of a species does not always go one way; those best suited to their environment merely survive the harsh challenge of the world. Eve is not the only Mitochondria to have evolved; Aya's have also upgraded themselves with the passing of time helping to give her powers by a burst of generated energy. These surreal abilities range from healing to attack and stat boost, acting essentially as magic spells that once again depend on the inevitable arrival of a full atb bar. Overall it is a fun system.

The lack of a map on certain later points in the game left nothing but puzzlement and frustration at needlessly running around looking for the objective area, the museum being the unfortunate level design I am referring to. The final boss sequence has a point of no return and is surprisingly hard in comparison with the rest of the game which almost resulted in an impassable wall through my experience. Yet the most devastating blow to the game however spawns right at the end of the title with an unnecessary and highly cheap chase scene in which Aya gets the chance to meet her maker if the creature so much as brushes against her, forcing the player to fight all of the last boss forms again, and possibly again with so much as a wrong turn.

Parasite Eve does one thing especially well and that is ooze style. The graphics, music and designs are excellent but the fmv's are what really show the theme of the cinematic RPG. Also, shout out to The amazing OST in this game. It uses a mixture of synth and classical instruments to create a creepy horror vibe but also fast paced and exciting when needed.

Overall the bar Square set for themselves was high and this is obvious in production values and an excellent material source, and while succeeding on many levels in creating a unique and thought provoking experience some minor game and level design flaws unfortunately get in the way of making this a run away experience, however what they did make was a very good game that any RPG or horror enthusiast should at least try.

+ Fantastic atmosphere.
+ Great story idea.
+ Fantastic OST.
+ Combat is fun.

- Final section can be frustrating.

Metal Gear Solid 3: Snake Eater is a masterpiece. It shows strength in all areas of gaming, graphics and uniqueness included. I've lost count of how many times I've beaten it. Every time I play it, I discover something new about the game play or story. It is one of those games that you can never really get tired of.
The game is close to achieving perfection with amazing graphics, terrific game play, awesome boss battles and compelling storyline with some of the fantastic cut scenes that surpass the ridiculously insane level of Rambo films and others like it. It is impossible to be moved by the ending, but this game did for me. The epic scope of the game is a clear case that sometimes playing a video game is better than going to the movies at a certain time period when there are too few good movies to see. Metal Gear Solid 3 is an incredible achievement in video gaming from the standpoint of my experience playing the game from beginning to end.

The storyline has its fair share of twists and interesting side-plots, making the game more fun to play. The way the codec system is done makes for a lot of potential suspense, and the developers didn't fail to take advantage of this. The only shaky part of the storyline is the dialogue, which usually fits, but the emotion put out by the voice actors isn't always... correct. That leads me to my next subject.
The music in the game is very well done. Though it's not the stuff you'd listen to on a long car trip (or maybe you would, who knows), it is very fitting of the situation. Like the graphic attention-to-detail, it really serves to help you feel like you are in the jungle fighting/sneaking past enemies. The ambient sounds also serve the same purpose, when you aren't getting chased by enemies the music is usually either really dim or not there, leaving only the many sounds of the jungle, and many sounds there are. Birds chirping, frogs croaking, grass rustling as hissing snakes slither through the underbrush, all of these sounds are present in Snake Eater.
Though MGS3 is really meant to be a game that excels in the area of storyline, much action is present. Boss fights are where most of it happens, but if you are frustrated about having to sneak everywhere, and you wanna go Vice City/San Andreas on someones ass, all you have to do is whip out your handy-dandy... sorry, not notebook, but AK-47. Feel free to waste away your enemies while the realistic movement of the gun and flashy effects of explosions and gunshots give you some real eye-candy. Though the game is meant to be mostly about sneaking, with some forced action involved, you can go crazy with your guns if you feel like it, and many times it is just as effective, even if it does get you a little more chewed up than sneaking does.

Hideo Kojima never ceases to amaze me, besides the fact that Snake (A.K.A Big Boss) looks amazingly like Kurt Russell from "Escape From New York" in this game, the characters look and feel more realistic than anything ever attempted with video games. Since video games where invented they have been shrugged off by the other media's as inferior and childish, I have a feeling that that time is quickly coming to an end.

Even with the Unofficial Patch (which is still getting updates to this day, surprisingly) this game is a buggy, barely functioning piece of garbage held together with spit and good wishes. And it's absolutely brilliant. The voice acting is surprisingly good, the facial animations are incredible for 2004, and the story is amazing. In fact, several trips to the wiki to learn about the lore got me interested on the Vampire The Masquerade franchise as a whole. Saying this game is "a flawed masterpiece" feels very cliché, but I don't think there is a better way to describe it. Even with a crapton of crashes, clipping issues, weird bugs, bland combat which only is either trivial or grueling as fuck, and for some reason, quicksaves freezing the game for like 10 seconds, I wanted to finish this game and see what happened. It is a must play.

LONG REVIEW (Covers main game + both expansions)
This game is overrated! is probably what your thoughts will be as a person who straight jumped into the 3rd Witcher game, it’s a massive game, and your opinion about it would count after at least 30 hours which is almost the time to play a new game, those who feel overwhelmed by it and found it tedious will probably not wait for ~30 hours to decide. Which is unfortunate, as its only after about 30 hours that this game progresses from something that is tedious/slow/overwhelming to come show itself to be one of the most polished deep video games that's been made to date. And when I say deep I don’t meant it to be very abstract in its writing, or bombarding the player with themes and theories that they couldn’t have up with, in fact there is nothing very deep or unexpected in it. What it has however is a sense of scale that is unsurpassed in any video game I've ever played.
The Witcher 3 continues the story of Geralt of Rivia, a known monster slayer aka Witcher who …you guessed it ..kills monster! After the events of the Witcher 1 & 2 Geralt has restored his memory and now he is searching for his former partner Yennefer of Vengerberg, Geralt with Yennefer have to look for Ciri who is constantly on run and is being chased by the "Wild Hunt"
The story starts slow as Geralt wants to find Ciri his adopted daughter, the game just like its prequels consists of prologue, acts, epilogue, the prologue starts with a tutorial area called White Orchard which teaches the player about the game and introduces them to its basics, it is this part that is slow and tedious because the game didn’t kick in yet, the game continues with act 1 main goal which is to find Ciri, the story may seem very simple as you have to look for a character but inside the journey Geralt will meet very complex characters and the main quests start going branching paths to side quests who are among the greatest side quests ever written in gaming. The game continues with ACT 2 and takes into the epic battle genre this time, in this act the game has lord of the rings vibes, an epic battle, which then continues on its epic scale into ACT 3, until the epilogue which can vary depending on the player decisions in the game. No matter what ending the player gets it always has something great and emotional behind it.
The story doesn’t end there, after the main game CD project RED introduces an expansion (Hearts of Stone) which is a short story expansion that blew my mind at how smartly written and engaging it is, the expansions introduces one of the most cunning and mysterious villains in history of gaming, and another equally amazing character. Unlike the main game in terms of side quests the quantity is very low, as the main focus here was to tell the short story in the main quest. The expansion also added some of the best boss fights in the whole series, boss fights that were a huge step up from the main game, requiring more mechanics to beat and having more advanced pattern.
The story progresses afterwards to reach the second expansion (Blood and Wine) which marks the end of Geralt journey, in my opinion an expansion one of its kind, very huge area that is also very beautiful, contains some of my favorite characters in the series, the expansion starts as a murder mystery then progresses into something fairytale-like that is full of neat references to famous books and finishes with one of the most memorable boss fights I have ever had in gaming.

It has to be noticed I have not mentioned the other aspects of the game, which I will cover in short. The Gameplay itself is very good, and while the combat and controls may feel clunky at first it won't take much time to get used to them, which afterwards Geralt feels like a dancing swordsman which is what he really is (according to the books and the lore). The combat itself is fairly basic and limited (again because of the lore) and contains light/heavy attack and dodge(side-step)/Roll buttons as well as having signs (mini-magic) it has similarities to Batman combat system, however I find the combat to start getting more advanced and having more depth once the players starts going with alchemy (bombs-oils-decoctions-potions) which basically adds new abilities to the gameplay, on higher difficulties the player needs to take advantage of monsters, read about their weakness and use the Witcher tools to overcome the challenge, the gameplay progresses by increasing levels and unlocking more skills to make various builds and especially around the second expansions it adds another layer to it by adding something called mutations. There are a lot of monsters and each has interesting ideas and design behind them. The dialogue choices are impactful and then there is one of my favorite mini games ever made called Gwent, a tactical card game that is really enjoyable, I sunk many hours into it while forgetting about the quests that im doing.

The Music is Slavic inspired and feels folklorish, its simple music most of the time, not an orchestra type of music, its simple and has as Geralt says "Nice Tune" it contains many memorable soundtracks.
The voice acting is greatly done as well, there is a difference in accents between regions which strongly showcase the different cultures the game tries to portray.

The art direction is simply breathtaking, the game is very screenshot worthy, to understand this point simply go to any thread on the internet and check for Witcher 3 shots, preferably on PC high settings and the amount of details and beautiful art design is mindblowing. It looks amazing.

The character cast is among my favorite, they have great distinct personalities, they have good development and backstory counting the previous games as well, some of the most complex and well written characters in gaming are presented in Witcher series, memorable cast with beautiful design and nice personality. You may notice most characters are not really good and not really bad, its shades of gray as in Witcher world there is no absolute evil or good.

In-Conclusion the game is open world story driven rpg, the main draw behind the game is its worldbuilding and writing which has main & side quests and characters. The game has the other good aspects as well, but if you are into open world story driven rpg games I cannot recommend this one enough, it is a must play game and is truly among the greatest games of all time, its recommended that you at least be familiar with the prequels Witcher 1 and Witcher 2 at least, to further understand the story better and enhance your experience and immersion.

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Due to my limited time, this was a game that accompanied me for several months, almost a year really. When you have a game that is part of your life (gaming life mind you) for so long it's bound to be a special one and Kingdom Come is indeed one of those cases. Extremely immersive to a point that a large majority of my time with it was mostly exploring the world and doing mundane things in it. Yes, it's janky and buggy but it's also special and a one of a kind.

this game does many things, and it does them all perfectly, but one thing it isnt is a liar. that man, for all intents and purposes, definitely ate some snakes.

The Best DLC ever made, i dont understand how can anyone score this low, it improved on everything the Witcher 3 had, with a fairly low price and so much content, this is my favorite expansion ever.