Fascinating, unique aesthetic. The monster combination system is really interesting, and it's a shame this never persisted and developed as a more complex, adult alternative to Pokémon.

This is the most catholic game I have ever played.

Really cool class system. Always a sucker for mythology.

It may look bad, but this game started the entire 'roguelike + deckbuilder' subgenre. Slay the Spire, Monster Train, etc. may be more polished, but this one's still worth playing and is less afraid to go completely nuts with its concepts and numbers.

The music really carries it. The game's pretty good, though!

In terms of being a game, this beats every other RPG on the system - hands down. The puzzles are real brain-busters, the combat is fun, interacting with enemies on the map adds just enough depth to be worthwhile, and the capsule monster system is enjoyable.

Sadly, the game's structure, plot, and characters are all absurdly generic and boring. You repeatedly arrive at the next town with a problem, head to a tower / dungeon / cave and solve the problem, then travel to the next town through a cave.

Absolute masterpiece of the tactics genre.

Couldn't really get into it. Maybe I got to it too late.

Absurdly janky. But this is a masterclass in worldbuilding, and making even small, unspectacular sidequests feel count for something. The first third of the game is brilliant.

1993

The music is incredible, but the game is just alright - and really really hard.

Really good - but by the time the midgame rolls around, things start getting too tedious for me.

I almost feel like I know history now.

The narrator is etched into my brain.

One of the worse Diablo clones out there.