This review contains spoilers

you ever have to take a full point off one of the best RPGs you've ever played because of how straight cheeks its final chapter is

Best storytelling of any Musou game and that's including Persona 5 Strikers. No other game in the series even gets close to making you feel this much for the series' versions of the Three Kingdoms characters, as much as 8 and 9 make genuinely solid attempts at it. There's more moments that make me cry in this game's plot than there are in the rest of the series combined (aside from DW3 but those are tears of laughter). Powerful, powerful stuff.

Oh, yeah, and there's a game attached to it. I mean Legend Mode is pretty fun and has a lot of replayability but if you're not here for the writing the Story Mode falls kind of flat compared to its contemporaries and I do think this game suffers from the modern Musou moveset clone issues a whole lot, especially so since Story Mode doesn't let you choose your character on first playthrough. Yeah, you can weapon switch, and you bet your ass I'm gonna be weapon switching because nobody's been assigned the Bombs as an EX weapon yet, but if you're the kind of guy who likes to exclusively use each character's EX weapon, well, I hope you like the generic Sword, because you'll be using it a lot.

Also this version comes with all the DLC and for the most part that's great but if you're just trying to play through the story mode you're going to constantly get overpowered joke weapons auto-assigned to your second weapon slot and I hate it.

Weird amalgamation of DW2's style of Musou Mode and DW4's character roster, only with weirdly segmented battlefields and a UI that takes up a third of the screen. I mean, it's not unplayable, and if this were the only PSP Musou game I'd have applauded them for getting 1 vs. 1000 action to work on the system at all, but seeing how polished and faithful of a PSP port Warriors Orochi 2 would later get does not do this game any favors. I like the reworked bodyguard system though, it's probably one of the only things that actually stands out in a good way about this release. Feels like a prototype for what DW8XL's bodyguards would later entail.

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Game frontloads most of its reveals into the first playthrough and kind of drags on afterwards until you get to the true ending but it has Anna so it's okay

I think I enjoyed this game a lot more than most people in part because I wasn't that into Breath of the Wild and its lore so this game's more divisive writing decisions didn't bother me as much and in part because I'm just generally a huge Musou sucker and this game, mechanically speaking, is a very, very solid Musou game. Not as good as the original Hyrule Warriors but then few Musou games are. The movesets are largely great, there's a huge amount of content, and the system mechanics include a lot of super nice touches, like every character getting their own variations on the Sheikah Slate runes, and shield-wielding characters like Link and Urbosa getting to use the parry/reflection straight from BotW. There's just a lot to chew on and experiment with for fans of the genre.

That said, while I didn't consider it a deal breaker like some people, the performance definitely isn't ideal. I don't think it's a controversial statement to say this is like, the #1 game that would benefit from the existence of a Switch Pro. But it's also pretty old at this point so knowing Nintendo and Koei Tecmo they probably wouldn't even update this game to make use of the hardware lol

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I've always had a soft spot for the PSN/XBLA era Double Fine digital titles. like yeah the combat never gets particularly deep or difficult and there's only one battle theme and the plot is somewhat contrived and it's not that long whatsoever but this game has CHARM, man. someone decided to make a Halloween RPG and nobody felt like stopping them. they contextualized a classic RPG job system as Halloween costumes. NPCs feel straight out of EarthBound with how witty their dialogue is. they made a dungeon out of a shopping mall filled with Halloween deco. one of your classes is the fucking STATUE OF LIBERTY who HEALS YOUR PARTY by SUMMONING ABE_LINCOLN.PNG. this is the most lovable and memorable 6/10 game I have ever played.

I've never related more to a character in a video game than I have to the one person who keeps sending "What a horrible game, take it off the cShop!"

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playing through this game nearly two full times after messing up the final floor the first time only to get hit with a "Congratulation!" ending screen is an all-timer moment for me. I used to hate this game but I can't even bring myself to do that anymore, it's a legendary testament to DSi shovelware and I do not regret spending $2 on it way back when.

That said I have to be real and give this game the score it deserves because even though it has become an injoke in my friend group it is really fucking bad.

This game is 90% worth playing for how extremely massive its character roster is and how they got it to that size with only, like, 2 clones. Story Mode is okay, Infinity Mode sucks, the game balancing sucks, the system mechanics are decent, but the roster's combination of extreme quantity and relative quality really does hard carry it into being, at best, a very fulfilling Musou experience, and at worst, a neat novelty that doesn't quite reach the highs of its contemporaries.

2008

if the combat wasn't braindead this would actually be like a 15/10

It's like if Minecraft was Monster Hunter was good

the best Animal Crossing creepypasta ever written

This review contains spoilers

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If a video game is a main course and standard DLCs are side dishes, this is the equivalent of a restaurant goer saying "my meal is too salty" and the waiter responding "for only $2.99 you can buy a tool with which to scrape some of the salt off!"

It worked so well at this one restaurant that, naturally, all the other ones followed suit. Restaurants that already offer easy modes- uh I mean less salty meals stocking salt scrapers to get a quick buck off of the people who lacked the endurance to eat the saltier meal but lacked the humility to just order the low salt alternative. Restaurants making their meals deliberately saltier (see Radiant Historia: Perfect Chronology) to sell their salt scrapers. Restaurants dodging the microtransfation (idk man you come up with any better) allegations for years by making you work just a little bit for your low-salt meal.

And it's all the fault of Fryer Emblem's Awakening Burger. They were far from the first to ever do pay-to-win DLC, but they sure found one of the most clever methods to do it. And the industry was never the same since.