Beesidia
2023
Strange, but really good. The combat, though a bit unconventional, is solid once you get used to it. Levels can get long, but they never feel like they're wasting your time. My only two major complaints is that a few enemies are too tanky, and that the Flamethrower is useless in most scenarios (save for killing the bug enemies).
2002
2023
Great movement and snappy combat. My only issues are the secret skulls which really hurt the game's flow, the enemies looking too similar to each other, and the content being a bit bloated. Sadly, I'll be on-and-off with this game, because getting good at Warstride genuinely hurts my hands (which isn't the game's fault).
2004
2005
The meanest of the four. The Cyber-Elf's give-and-take philosophy is dope. The recipe system is restrictive, but rewarding. While not necessarily harder than previous entries, MMZ4 has the lowest tolerance for mindless play: from levels having spikes and pits in meaner locations, to bosses quickly following up after each attack.
2023
An interesting Quake experience. While I have no reference for the original Deathmatch maps, the level design is full of surprises, especially in the second half. The more objective-driven focus is a nice change of pace, and the build-up to big battles is satisfying. My only gripe is that you go a while without seeing the Rocket Launcher, which could definitely be useful for some of those earlier levels.