I preferred BG1's villain, and BG2 has evil beginner's traps, but otherwise, this game is the superior sequel. The sidequests, clever writing, gear, and level design have all been improved on an already well-made formula. The addition of gender-specific interactions is a welcome change. Few RPGs get it done this well.

Decent semi-sequel to MN9, but flawed. MGB occasionally spawns enemies that will quickly attack you during tight platforming, making for some evil deaths. The ability customization is cool, but you can make yourself OP, and since several bosses lack defensive moves, they fold to this system very quickly.

A satisfying, but challenging SMB romhack. While the first 4 levels mostly show the ropes, the kid gloves come off soon after. Each level is clearly made with speedrunning in mind, save for 3-2, which is a psuedo-autoscroller with very tight jumps (it's also my favorite level for being so distinct). The last level is fun but evil.

A spiritual journey. The level design is great, but the platforming demands even higher precision than its predecessor. My SMB1 skills definitely improved after playing this. The custom music was dope, and the sprite art was gorgeous. My only main issue is that a handful of textures blend in with the background.

Solid platformer. Incorporates the fundamentals of 3D Sonic and 3D Mario. Perfecting the whole game was satisfying. Having logs that detail the story is a great way convey a narrative in an otherwise arcade-style game.

Great stealth mechanics, but an overall rough delivery. Buggy parkour physics do not compliment a parkour-focused experience. The reliance on mandatory copy-and-paste missions gets old fast. The game's slow shift towards its mediocre combat doesn't help.

Very fun combat, but the game has a nasty habit of stringing cutscenes back-to-back, meaning that it's difficult to truly enjoy the experience.

RPG that copies Final Fantasy VI in a LOT of ways. I've heard the game is solid, but the start is unbearably boring. There's a reason why most RPGs try to get you a second party member ASAP, because fighting a bunch of enemies one-at-a-time is just not fun.

A superior sequel. The open-ended world structure combined with quick levels and unique themes makes this a fresh and fun experience. This game further affirms my belief that Mario games are much better when their stages are short. My only 2 gripes is that Mario feels a bit floaty, and every boss is too straightforward.

Superb. Unlike the other World games, MMW5 is completely original, while borrowing the strengths of MM6. Because of this, MMW5 has levels with exploration elements, bosses that are significantly better, and all around higher polish. This is not only the best MMW game, but one of the best in the series by a mile.

Can't say I hated it. Surprisingly good replay value. I'm sure the remaster cleans up a lot of things I would have otherwise picked at, but outside of some mandatory grinding, jank, and occasionally vague sequences (which is helped by a hint system), the experience itself plays like a passable - albeit brisk - tribute to Zelda II.

A guilty pleasure. TWoGR's pacing and progression is far better than TFoER. Sidequests open up at reasonable points to make rewards valuable. The sword beam isn't made redundant by projectile items. NPCs move around based on the status of certain objectives. Surprisingly, the story and worldbuilding are superior to TFoER.

I'm still getting acquainted with how much faster the X games are, but X2 is still so much better than the first game. I'm not sure if I'd put this on par with some of the better games in the Classic series (4-11, World 3-5, and MM&B put up a solid competition), but for a new series, going this hard by the second game is still huge.

Disappointing follow-up on X2. Levels feel like they're twice as long. Long boss death animations. Very vertical levels. Boss fights aren't as fun. Item progression is more strict. Not the worst game I've played, but it feels like it loves to waste your time.