Beesidia
2002
2004
2003
2023
Strange, but really good. The combat, though a bit unconventional, is solid once you get used to it. Levels can get long, but they never feel like they're wasting your time. My only two major complaints is that a few enemies are too tanky, and that the Flamethrower is useless in most scenarios (save for killing the bug enemies).
2023
Great movement and snappy combat. My only issues are the secret skulls which really hurt the game's flow, the enemies looking too similar to each other, and the content being a bit bloated. Sadly, I'll be on-and-off with this game, because getting good at Warstride genuinely hurts my hands (which isn't the game's fault).
A superior sequel. The open-ended world structure combined with quick levels and unique themes makes this a fresh and fun experience. This game further affirms my belief that Mario games are much better when their stages are short. My only 2 gripes is that Mario feels a bit floaty, and every boss is too straightforward.
1994
I'm still getting acquainted with how much faster the X games are, but X2 is still so much better than the first game. I'm not sure if I'd put this on par with some of the better games in the Classic series (4-11, World 3-5, and MM&B put up a solid competition), but for a new series, going this hard by the second game is still huge.
2022
A guilty pleasure. TWoGR's pacing and progression is far better than TFoER. Sidequests open up at reasonable points to make rewards valuable. The sword beam isn't made redundant by projectile items. NPCs move around based on the status of certain objectives. Surprisingly, the story and worldbuilding are superior to TFoER.
1995
2022
Superb. Unlike the other World games, MMW5 is completely original, while borrowing the strengths of MM6. Because of this, MMW5 has levels with exploration elements, bosses that are significantly better, and all around higher polish. This is not only the best MMW game, but one of the best in the series by a mile.
Can't say I hated it. Surprisingly good replay value. I'm sure the remaster cleans up a lot of things I would have otherwise picked at, but outside of some mandatory grinding, jank, and occasionally vague sequences (which is helped by a hint system), the experience itself plays like a passable - albeit brisk - tribute to Zelda II.
2005
The meanest of the four. The Cyber-Elf's give-and-take philosophy is dope. The recipe system is restrictive, but rewarding. While not necessarily harder than previous entries, MMZ4 has the lowest tolerance for mindless play: from levels having spikes and pits in meaner locations, to bosses quickly following up after each attack.