Bell_GX
2007
Wow, talk about a major step back from the previous entry.
Story took some very odd directions to the point that I didn't really anything in particular when the credits rolled and the A-Trans system was cool at first glance, until I realized you only really use them to look for upgrades.
Overall, a very weird and, in some ways, unsatisfying way to cap off the Zero/ZX series.
Story took some very odd directions to the point that I didn't really anything in particular when the credits rolled and the A-Trans system was cool at first glance, until I realized you only really use them to look for upgrades.
Overall, a very weird and, in some ways, unsatisfying way to cap off the Zero/ZX series.
1996
1996
2006
It is as it says on the tin - It is Mega Man Zero and X coming together to form something fantastic.
There is so much fun to be found with the Biometals and not to mention all the neat fanservice found in this game.
Getting the upgrades can feel like a chore at times, but otherwise, this was a fantastic next step from the Zero games.
There is so much fun to be found with the Biometals and not to mention all the neat fanservice found in this game.
Getting the upgrades can feel like a chore at times, but otherwise, this was a fantastic next step from the Zero games.
2005
Wild ride man.
I was all over the place thinking about what score to give this game, ranging from an 8, 9, or 10. As you can see from my rating, I thoroughly enjoyed it despite all the flaws.
Admittedly, stages and bosses varied in terms of how much I enjoyed them. It was only once I got into the crafting system and how they reworked Cyber Elves that I really started getting into the flow of this one. An odd choice that puzzled me though was changing the requirements for EX skills from getting an A/S rank to the type of weather you play the stage in.
There are so many odd mechanics that make it into this one, as well as some questionable design choices, but for the most part, they absolutely stuck the landing for me. Incredible game and just overall an incredible series of games.
I was all over the place thinking about what score to give this game, ranging from an 8, 9, or 10. As you can see from my rating, I thoroughly enjoyed it despite all the flaws.
Admittedly, stages and bosses varied in terms of how much I enjoyed them. It was only once I got into the crafting system and how they reworked Cyber Elves that I really started getting into the flow of this one. An odd choice that puzzled me though was changing the requirements for EX skills from getting an A/S rank to the type of weather you play the stage in.
There are so many odd mechanics that make it into this one, as well as some questionable design choices, but for the most part, they absolutely stuck the landing for me. Incredible game and just overall an incredible series of games.
2004
When I picked up the X games, met Zero, and eventually played as him, I thought "man, he's cool af". Then, I picked up the Zero games and thought "yep, he is still cool af". But it is only when I played this game that I truly realized: he's simply #Him.
It was one thing for the story and stages to be the best these games had to offer so far, but it even went the extra step of basically making the combat 2D Devil May Cry. It is entirely possible to play this game however you want, either casually or testing your skills with all the crazy stuff you can do with the combo system.
I guess some of the bosses weren't that interesting to tackle, but otherwise, this is a truly phenomenal game.
It was one thing for the story and stages to be the best these games had to offer so far, but it even went the extra step of basically making the combat 2D Devil May Cry. It is entirely possible to play this game however you want, either casually or testing your skills with all the crazy stuff you can do with the combo system.
I guess some of the bosses weren't that interesting to tackle, but otherwise, this is a truly phenomenal game.
2004
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