Wow, talk about a major step back from the previous entry.

Story took some very odd directions to the point that I didn't really anything in particular when the credits rolled and the A-Trans system was cool at first glance, until I realized you only really use them to look for upgrades.

Overall, a very weird and, in some ways, unsatisfying way to cap off the Zero/ZX series.

There are many ideas implemented here that I should hate on paper, but there's something about how bizarre it all was that drew me in.

The gameplay loop with the flickies did get repetitive real quick though.

Something about this game just doesn't feel real. Movement is just off enough to bother me.

It is as it says on the tin - It is Mega Man Zero and X coming together to form something fantastic.

There is so much fun to be found with the Biometals and not to mention all the neat fanservice found in this game.

Getting the upgrades can feel like a chore at times, but otherwise, this was a fantastic next step from the Zero games.

This was honestly way more fun that I thought it would be. Stages are basically Sonic 2 levels and it controls pretty well.

Doesn’t do much to stand out, but it was alright. Although, how they worked the special stages here felt weird.

Some pretty annoying moments, but overall, it's just kinda there.

Wild ride man.

I was all over the place thinking about what score to give this game, ranging from an 8, 9, or 10. As you can see from my rating, I thoroughly enjoyed it despite all the flaws.

Admittedly, stages and bosses varied in terms of how much I enjoyed them. It was only once I got into the crafting system and how they reworked Cyber Elves that I really started getting into the flow of this one. An odd choice that puzzled me though was changing the requirements for EX skills from getting an A/S rank to the type of weather you play the stage in.

There are so many odd mechanics that make it into this one, as well as some questionable design choices, but for the most part, they absolutely stuck the landing for me. Incredible game and just overall an incredible series of games.

When I picked up the X games, met Zero, and eventually played as him, I thought "man, he's cool af". Then, I picked up the Zero games and thought "yep, he is still cool af". But it is only when I played this game that I truly realized: he's simply #Him.

It was one thing for the story and stages to be the best these games had to offer so far, but it even went the extra step of basically making the combat 2D Devil May Cry. It is entirely possible to play this game however you want, either casually or testing your skills with all the crazy stuff you can do with the combo system.

I guess some of the bosses weren't that interesting to tackle, but otherwise, this is a truly phenomenal game.

Far and above an improvement from X7, but I thought some of those stages were a bit too gimmicky.

Also whoever designed this game clearly had a thing for spikes.

It was whatever. Felt like a step down from the previous game in terms of controls. Stages ranged from alright to annoying.

Solid version of the game that controls pretty well. While I prefer the original, it is definitely worth it to give this one a shot.

A decent version of Sonic Generations. Modern Sonic basically plays like a Rush game and it does come with it's own unique bosses, so there is merit to at least try out this version.

Great game. Easily a step up from the first entry as well as fixing a lot of my issues with the game. Only complaint is that there was like 1 level I got really annoyed with.

Better than the console version in some ways, a little worse in others.

Gameplay wise, This is basically Sonic Rush 3, although the loss of the trick system bummed me out a little. Still a fun game.