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Elephant_Parade completed Ridge Racer
I don't know how drifting works, but I do know that I felt more hatred for the little yellow car than I have for any other video game enemy in my whole life.

10 hrs ago


21 hrs ago



Elephant_Parade reviewed Fushigi no Dungeon: Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou!
At first, I tried to play this game like it was Shiren 1: attacking the dungeon fresh every time with no items brought over from previous forays. Now, whereas Shiren 1 initially presents one dungeon, the epic 30-floor Table Mountain, Shiren 2 offers three, each gated behind the last: the 10-floor Shuten Trail Easy, the 13-floor Shuten Trail Medium, and the 15-floor Shuten Trail Hard. None of them are as good as Table Mountain—their environments aren't as diverse, their fixed floors aren't as gorgeous, they don't sell the journey as well—and Shuten Trail Hard lives up to its name; I spent a while bashing my head against it before I finished it, and I didn't entirely enjoy the process.

Shiren 1 was a hardcore item management sim with some crafting elements, but Shiren 2 leans more into crafting: you can fuse equipment together not only using fusion pots but also with a new enemy, the Mixer, who also lets you fuse equipment with consumable items to give it special effects. As a result, success depends a bit less on how well you manage your items and a bit more on how many broken effects you can stack on your sword—and when you're not guaranteed to find the items you need to do that, when you indeed might not find a sword at all for several floors, that makes the experience less enjoyable. And unlike in Shiren 1, beating the game requires you to clear these dungeons again and again and again as you gather resources to build your castle. Furthermore, carrying items between runs has gone from painful to trivial, with a much larger storehouse and more opportunities to stock it. (Technically it works the same way—following a successful run, you return to town with your inventory intact, giving you the opportunity to store everything—but in Shiren 1 a single successful run meant you had won the game, so there wasn't much point.)

But after clearing Shuten Trail Hard for the first time, I threw my "no external items" rule out the window and started bringing in everything. I brought so many consumables that dying was nearly impossible; I brought the same sword and shield into every trip, upgrading them until enemies could hardly scratch me and I could wipe them out in a single hit. And I had much more fun doing that—I enjoyed it almost as much as I did Shiren 1 (I still found repeatedly clearing the same dungeon a little repetitive, no escaping that). In Shiren 1, inter-run progression was a sideshow, but here it's the focus: building up your castle, building up your Katana+25, building friendships with the NPCs. And you can't just pretend it isn't.

The final dungeon, Onigashima, was a bit of a letdown: I once again tried to beat it without any items and didn't really enjoy it; and when I relented, I cleared it on my first try without any struggle. Anticlimactic!

The art and writing are also going for something completely different this time around: less mythic, more cartoony. I think the former is a slight downgrade: Shiren 1 is one of the best-looking games on SNES and Shiren 2 is merely very pretty. The latter is a matter of taste, since the biggest change is making the writing a focus at all, but I found the cutscenes funny (and incredibly well-directed, particularly the sequence after a successful Shuten Trail run where Shiren rafts triumphantly down the mountain with his new castle parts in tow).

The sountrack has a few too many Shiren 1 remixes, but it isn't as bad as Torneko 2, where every track was a Torneko 1 remix—which were all variations on the same motif to begin with!

I haven't played the postgame yet and I don't know if I will. I came away from Shiren 1's postgame frustrated—I couldn't beat the third postgame dungeon and I hated the second (the first was fine).

If you can accept Shiren 2 for what it is, it's a worthy sequel.

2 days ago




Elephant_Parade abandoned Lobotomy Corporation
Expected a weird SCP-esque horror game, got a hardcore plate-spinning sim. Neat game, but not a genre I'm at all interested in.

3 days ago


3 days ago


3 days ago


3 days ago



ThoRCX finished Phantom Fury
Ever since Phantom Fury was announced, I was very excited. I really like the overall look of the game. It's a sort of modern version of the graphics from the year 2000, and the artists have done a good job of creating a visually appealing title.

However, the game itself is sadly very disappointing. It feels like an aimless project that isn't sure what it wants to be. It's like Ion Fury, but without the fun and violent action nor the clever level design. It's very inspired by Half-Life 1 and 2, but without the well crafted narrative structure that makes the adventure engaging. It's like DNF 2001, but without the charm or the humor. It's even a tiny bit like Deus Ex, but without the complex mechanics and systems that make immsim so interesting to explore.

Combat is at best dull, at worst frustrating, especially because of the bullet spongy enemies and the lack of quick saves which sometimes forces you to replay a 5 minutes sequence all over again.
Enemies' AI is shockingly stupid, even for a small indie title. They often get stuck and stop attacking the player.

The developers had fun implementing numerous interactions with the environment. At first, this seems cool, but it quickly ends up feeling pointless and superficial. There's no gameplay purpose, and it's also inconsistent since some buttons can be pressed or objects picked up, but many others are purely decorative. Honestly they should have used the time spent making those interactions to improve the core gameplay instead.

Phantom Fury is a very unfocused game. It is ambitious and tries to do a lot of things (there are even some completely unnecessary vehicle sequences, or HL2-styled physics-based puzzles that seem to be there just for the sake of it), but everything feels half-baked, from the gameplay to the story (what story?). There are also a lot of bugs, such as scripts that don't execute properly and force us to reload the previous checkpoint. The bugs can be fixed, but I don't think the adventure will improve with a few patches.

4 days ago




5 days ago


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