This review contains spoilers

I thoroughly enjoyed it! Challenging and fun. That being said, i don't think many will get behind it since it uses some rather "unconventional" controls. But if you can adapt to them and not mind the rather lacking enemy variety (it's mostly alien bugs that come in all shapes and sizes lol), you're gonna have a good time. Good soundtrack, fun bosses (i didn't dislike any of them but maybe Mimir was my least liked boss, still ok though), level design was cool. If i can say anything else about it, is that it feels like an arcade game at its core. Good game

If you've played the PS2 entries, it feels like another slight step-up. it's almost the same as Onechanbara 2 quality-wise, but some additions are for the better. For starters, stuff like perfect dodge was a welcome addition and i usually don't advocate for longer games, but in this case it works in this game's favour: 20 missions instead of 7 missions was a smart choice. The upgrade system with 7 missions, kinda requires you to replay missions because you'd get decimated a bit too soon due to the difficulty spike plus enemies being way tankier. Luckily the 20 mission structure lets you play the game smoothly while not requiring you to replay missions nearly as much as the PS2 entries. Also the character switch mechanic is still present which is great to see, would've hated to see that wasted. That being said, if you're looking for a great game here, look somewhere else.

Better than the first game in a few areas, worse in few but mostly the former. Improvements are starting to show: really enjoyed the character switch, which i cant praise enough: definitely offered an interesting approach to combat (iframes, berserk state "storage"). Of course that trashy upgrade system is here to stay but it seems to have been streamlined just a bit which is fine by me and they at least tried with the OST. Now when it comes to worse stuffs than the first game, some fights would go for unreasonable stretches to the point they become exhausting.

One of those very crappy games i somewhat enjoyed. Have to give it props for is the sword clean mechanic, pretty original, some ok bosses in there too. Of course it isnt without its questionable design choices like getting stuck on corners, the uncomfortable camera, certain enemies requiring you to be in Berserk state, the upgrade system, off the top of my head. I would recommend to play the Zombie Hunters version instead anyway.

This game left me very mixed. On one hand, the soundtrack was great (even downloaded some tracks), i liked the story (i would rank this lower than Tenchu 2's story though, this game's ending was very sudden) and game looks good too. On the other hand, no grappling hook, you can carry up to 3 items, combat (if you can call it that, its just a Simon Says game). Movement doesn't feel great with the over the shoulder camera, and i heavily dislike that raft jumping is now context sensitive. But at the same time if you can get past its bad quirks, you might enjoy yourself, i actually enjoyed the shadow/light system, it's got some cool stealth kills here and there. All in all, an all-over-the-place game.

Even for portable standards, this is a step-down from Shinobido PS2, it feels very cheap-ly made. Best way to put it is maybe if you want more Shinobido 1 levels and with a traditional Tenchu mission structure on the go, then this is the one. Plus having 36 different characeters to play as still pretty impressive (they are certainly not reskins from the few i played as), and loading times nearly nonexistent. I enjoyed it, but i doubt others will.

Great game! It really implemented so many fresh ideas to the point it really feels like an evolution of Acquire's PS1 Tenchu , i LOVED the garden defence for starters, the daimyo system and alchemy were fresh as well. Good music and plot as well! It certainly doubles down in the fantasy aspect though so i can see some people not getting into it, and other aspects like the combat can get atrociously chaotic tho, but the ragdolls made up for it.

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This game is bloody amazing. Every pet peeve i had with Siren 1 have been addressed here, great atmosphere, stealth flows better, also managed to pull some good scares a bunch of times. Maybe some weaker aspects could be the cast (i quite enjoyed it so i'm not sure maybe i'd need to replay the first one), and the final boss having a weird final phase where i had to pray it got close so i could smack it around but yea not really dealbreakers.
Overall extremely happy i played this.

Really good game! This is a really good PS1 game. Structure is really similar to the first game yet it feels more expanded upon, more varied missions and personally a more badass OST.

This review contains spoilers

A strange yet unique little game. Got the quite jank in some areas but it adds some charm to it.
I actually felt the thrill in some of these escape sections like the one where's a 200 feet tsunami and you have to go inside a building and need to start going up in stairs asap while the water starts rising at dangerous levels. Wasn't too big on some of the endgame stealth-y sections... but those were minor annoyances in a pretty solid game, liked it.

Good game with interesting premise, has some jank but also charm. There's the ocassional annoying section/enemies, sometimes suffers from some repetitive level design. In the end it's worth checking out but don't expect a groundbreaking action game.

One of those "short but sweet" games. Great story, cool characters, doesn't overstay its welcome, kamui mechanic is fun to use and easy to get used to especially for Onimusha players, and the game is not overly hard or overly easy... it has the right amount of difficulty.

For being a sequel to Onimusha 1, this game certainly does a good job and improving stuff: better gameplay, better issen mechanics, story's very good, considerably longer, better replay value and better horrible voice acting. Not to mention it took some risks like the gift system but at the same time it kind of feels undercooked, since you could just ignore it alltogether but if you do then don't expect any help if a boss starts kicking your ass and can sometimes lead to some awkward moments where a character gets introduced into the story and then you don't know what happens to them next because you didn't gift him enough items. This is a title meant to be replayed multiple times since it's impossible to see all the alternate paths in one playthrough, also soundtrack is not as amazing as 1's but it's still good. A good sequel all things considered.

Came expecting to hate it, ended up liking it a lot. Story is a bit all-over-the-place, issen/critical got quite streamlined and can easily be spammed with magic too so that sense of countering enemies isn't there anymore, but at the same time this game is full of content, fun environments, SUPERB soundtrack. It definitely took the series in a different direction and this game can definitely put you off if you came after playing 3.
Given Capcom's disinterest in the series i can live with this game being a great series finale.

This game starts out weird, gameplay is rough, story is kinda confusing, super useless tutorials ("change crests with the crest change button" oh gee thanks!!), and the game has some moments of frustration involving some regenerators but at the same time i couldn't help but keep playing due to the super bizarre premise while also being the type of game that will reward you for sticking with it. Yes this game has a steep learning curve but once you get used to it, you start upgrading your character and learn what legion is best for the stage it's all smooth sailing from there. One thing consistent about this game is the phenomenal soundtrack composed by the great Hideyuki Fukasawa, from moody to quite epic tracks, it really sets the mood for this medieval-apocalyptic-gone-to-hell setting. All in all, if you have the patience then go for it and most importantly don't go expecting a DMC-like game.