One of those "short but sweet" games. Great story, cool characters, doesn't overstay its welcome, kamui mechanic is fun to use and easy to get used to especially for Onimusha players, and the game is not overly hard or overly easy... it has the right amount of difficulty.

Such a splendid and stupidly fun game (can get quite tough as well). Has an engaging combat system and the use of slowmotion through VFX coupled with meter management was a rather interesting one. Soundtrack and level design were really good with its certain standouts. Maybe a few hiccups here and there (like some timed sections) and checkpoint system not being for the faint of heart. And, while the last stretch was some challenging stuff, it was also hard for me to quit playing. Consistent goodness.

This game starts out weird, gameplay is rough, story is kinda confusing, super useless tutorials ("change crests with the crest change button" oh gee thanks!!), and the game has some moments of frustration involving some regenerators but at the same time i couldn't help but keep playing due to the super bizarre premise while also being the type of game that will reward you for sticking with it. Yes this game has a steep learning curve but once you get used to it, you start upgrading your character and learn what legion is best for the stage it's all smooth sailing from there. One thing consistent about this game is the phenomenal soundtrack composed by the great Hideyuki Fukasawa, from moody to quite epic tracks, it really sets the mood for this medieval-apocalyptic-gone-to-hell setting. All in all, if you have the patience then go for it and most importantly don't go expecting a DMC-like game.

This review contains spoilers

A pretty solid DMC clone. Combat is as basic as they come but it gets the job done, some bosses are ripped straight from the comic like Violator, Cygor or a favourite of mine: Redeemer, but also some DMC2-like bosses like Spider Tank aka Infested Tank (would've preferred Overtkill but it is what it is). Soundtrack is good, story was eh but the ending was super anticlimatic, and unlockables like comic covers or character bios are always appreciated. Just don't go expecting an amazing DMC clone and you'll have a good time. In terms of Spawn games, this and In The Demon's Hand are the best ons (so far)

It was indeed a good game. Compelling puzzles to solve (i'm talking screaming out loud OH RIGHT when solving them) and the diagetic, impecable FromSoft atmosphere is still present. A very nice plot with a very nice payoff (IF you find all the astral pieces/put all troubled souls to rest). Level design is tight, exploring the mansion proved to be a fun affair, and the light switch mechanic is still engaging. While the past stories of the ghosts themselves were still interesting, i did feel like their struggles didn't feel as personal as EN1's ghosts, all of them still felt like they had a small role in the main plot (not a knock against it, its something a bit different from EN1 which i appreciate here). Also, i would say that as a con, some puzzles started to tread into the obtuse side (like wearing a lab coat of specific lads to fool an NPC or the piano puzzle). Managed to creep me a couple of times as well with the aggressive spirits. All in all, very good stuff.

This game was pretty good! Story was great, fun cast of characters, an incredible atmosphere, and of course the cutscenes are astounding for a PS1 game. Gameplay wise it got a sick blend of PS1 horror and exploration with (strategy?) JRPG. Music was good, but the boss theme just like Suikoden 1 got old halfway through; of course Koudelka had the decency of having a final boss theme lol. That being said while combat was neat, i can't deny it had some rough patches, like by the end i barely paid attention to the formation stuff (felt like it was safer to group the 3 together and go all out) and started to favour magic attacks. When it comes to endings, while i got the "bad" ending i felt as though it was a more satisfying outcome than the actual "good" ending.

What a great and fun game. Got mostly good things to say about it so i'll start with the elephant in the long hallway: yes the game has a bunch of unnecessarily long hallways and while personally they were a mild annoyance, i can't blame others who dislike these. That being said, rest assured that the game offers interconnected areas, shortcuts and places you'll come back to since one of the main mechanics (ID) also act as "keys" to other new areas, and lastly the story is kinda meh but it has its moments and something about Hector's heroic attitude and language that i simply can't get enough of. Now what does it do well? Well for starters, the melee combat with summons is such a delight, every summon has a different purpose inside and outside the battle, you got heal summons, sword summon, magic summon. Bosses are incredibly fun and they're consistently fair, now if you're afraid of them being easy do not fret as you can add a new layer of challenge in the form of stealing. Stealing is a mechanic that will net you some rare material which brings me to crafting which to be frank can be a bit convoluted at first but at the same time its so vast that you can create some unique weapons/armor with the right materials. Music is just splendid, magnificent, and other words i can think of to praise it. Overall, it was such a fun experience that i wasn't expecting to enjoy it so much.

As a whole it was... okay? Gunplay/controls were hard to get used to, the psychic? (Game's world is too obsessed with its own vocabulary there's literally a keword glossary lol) powers were fun and the mission design is varied, a little too varied i might say tho: escort mission, solo, squad, etc., the one i enjoyed the most was trying to spot the hidden aliens disguised as civilians at the very least. Story was good actually, a fun cast of characters (i hope they show up in CS2). Bosses can be either pretty bad or decent (the alien tree boss was atrocious) and at least its got NG+ (i think) so maybe itll be a bit more funner there? But yea aight game that needs lots of polish.

Tried my best to give it a fair chance (gave it like 6 chances or more tbh) but it just can't hold my interest to the point i can tolerate and keep up with its bullshit. Melee combat can be a mess (swing, back off, swing and repeat), some cheap moments, can run like ass at times and the checkpoint system (on og xbox) is nonexistent. Nice level design and customize options tho.

Man is this a really, really (really!) flawed game, first impressions were downright chaotic, started on Normal but after seeing how the encounters were designed with common enemies like the raptors taking half of your damn HP (their lack of windup in their attacks didn't help either) decided to dial it to Easy, just so i could have a fighting chance. Awful camera angles and nonsensical platforming with barely sense of depth, lul story, one can see now why it's got the "stinky" reputation, but, just like with DMC2, i also can't deny i got some enjoyment out of it especially after that abhorrent start. Yes the game did start to grow later on since the jetpack provided an interesting approach to combat plus the WASP drones were fun to use (also serving as keys), biggest issue being you will be mostly shooting the dinos offscreen most of the time since, again, awful camera angles, which won't be doing any favours. Visually the game holds up, the cutscenes were fun to watch and the ost is good as well. Exploring the ship ended up being a fun endeavor though: changing the formation, which in turn affected the level layout was a neat inclusion. In addition, the elimination meter provided an interesting approach to exploration since it gave you an interesting choice to make: do i keep killing dinos for points or go to the save point and cash the meter for points? It was thrilling to go on long stretches without saving in order to maximize the elimination meter and get the most points (saved like 42 times lol, was afraid of messing up with my upgrades somewhere). So yeah, would i go around recommending this game? Well no, but i also wouldn't be totally against replaying it.

Came expecting to hate it, ended up liking it a lot. Story is a bit all-over-the-place, issen/critical got quite streamlined and can easily be spammed with magic too so that sense of countering enemies isn't there anymore, but at the same time this game is full of content, fun environments, SUPERB soundtrack. It definitely took the series in a different direction and this game can definitely put you off if you came after playing 3.
Given Capcom's disinterest in the series i can live with this game being a great series finale.

Awful.
I could excuse the controls if it kept the character switch mechanic in some way or at the very least enemies weren't giant enemy sponges. Music is reused, camera is really up close, offscreen attacks. A big step backwards even taking into account this was made for handhelds, might be kinda fun to replay at least in the first levels since the enemies are piss easy. Not worth trying to finish it legitimately.

Even for portable standards, this is a step-down from Shinobido PS2, it feels very cheap-ly made. Best way to put it is maybe if you want more Shinobido 1 levels and with a traditional Tenchu mission structure on the go, then this is the one. Plus having 36 different characeters to play as still pretty impressive (they are certainly not reskins from the few i played as), and loading times nearly nonexistent. I enjoyed it, but i doubt others will.

What a weird PS1 game (in all the good ways), had a great time with it. Story is certainly unique, with the usual twists and turns. Gameplay loop is pretty good, it is as simple as "look for a way out while there's monster lurking around ready to maul you and your companion" with locked doors/key searching, chose to stick with the default companion but it's nice to know that the other companions offer something different. Game looks pretty good, and surprisingly has varied environments considering it mainly takes place underground (might suffer from some long hallways though) and, last but not least, this game is scary as sin (almost gave me a heart attack at times). Nice replay value with the different companions you can take alongside you too, looking forward to seeing how the outcome of the adventure changes with them. Such a thrilling experience.

This review contains spoilers

A strange yet unique little game. Got the quite jank in some areas but it adds some charm to it.
I actually felt the thrill in some of these escape sections like the one where's a 200 feet tsunami and you have to go inside a building and need to start going up in stairs asap while the water starts rising at dangerous levels. Wasn't too big on some of the endgame stealth-y sections... but those were minor annoyances in a pretty solid game, liked it.