The story is messier and less engaging than the first game's
The cinematics are kinda lame this time around
They added assassin's creed stealth and climbing
They kept the tailing missions
BRUUUUUUUUUUUUUUUUUH(still good)HHHHHHHHHHHHHHHHHHHHHH

Points for calling the Nopon Kino and Nene (nae-nae), ya kinda fumbled the bag otherwise.

There are very few games where I actually go "wow that's pretty clever" in terms of level design, This game managed to make me say that so many times it's unreal. The level design and gameplay might be the best I've seen in a 2d platformer. The visuals are very nice and the music is such a jam. The story is great surpassing the 1st game's. It surpasses the first game in practically everything, which I already thought was an amazing game. Although I think the bosses were a little underwhelming, they're still fun but they're too easy (especially the final boss) and when comparing them to the first game, I feel the first game comes out on top. Regardless that doesn't detract from the experience, Amazing game please play it.

short and sweet arcade experience, the music is great and the ideas and world are really pretty and interesting. The gameplay is pretty unique as well. It's a little too short and the bosses are a complete joke but I had fun and would go back anytime

My new go-to example of how badly padding can ruin a game, Yokai Watch 3 is a good 15-hour game stretched to about 35 hours.
The game at the start is split up between 2 protagonists; Hailey consisting of the old content from Yokai Watch 1 & 2, and Nate consisting of the new stuff. Nate's campaign starts off foreshadowing the main threat of the game while showing us how he's adapting to life in BBQ, a solid introduction for about 2 chapters. Hailey’s portion, however, has no story or foreshadowing to the main threat and consists of fetch quests that have you running around the map repeatedly. This isn’t helped by the fact that Hailey is a pretty unlikable character, compared to Nate who’s friendly and nice, Hailey is loud, annoying, and insensitive making the backtracking all the worse. Nate’s campaign begins to take a turn for the worse around chapter 3 when it takes a cue from Hailey’s campaign and turns into a mystery of the week type story. This wouldn’t be such a bad thing if the foreshadowing for the main story kept up, or if these mysteries tied into the main story, but they don’t. So, by now you’re about 25-35 hours in and all you’ve done are boring quests that contribute nothing to the overall narrative, now the actual story is about to begin.
After completing chapter 5 for both characters, the campaigns merge, the game opens up and the actual story begins. Yet you still solve these mysteries of the week quests that add nothing, only sometimes you’ll do something that actually matters to the overall story. And yeah, the story isn’t very good but I’d like the tasks I accomplish to mean something to the overall narrative rather than just being thrown away as a funny haha moment. So yeah the pacing is not great, but it gets so much worse.

The single biggest problem with this game is the side quests, or “key quests” as the game would call them. The game suddenly decides it’s not paced poorly enough, so multiple times throughout the adventure it halts story progression and asks you to complete a mandatory amount of side quests. This can happen multiple times within the same chapter and it keeps getting worse as the game progresses. It doesn’t help that as I mentioned earlier, your reward for doing these side quests is almost always a story event that doesn’t affect the narrative at all, complete these side quests to continue this side quest posing a story event essentially.
RNG is also something that this game reeks of, and sooner or later it’ll screw you over. The central mechanics of the battle system are built off RNG, when will your yokai attack? When it feels like it, will I befriend this yokai? If it feels like it, it takes away a lot of the depth this combat can have when a lot of it is entirely dependent on randomness. RNG also extends to world exploration, exploring at night? Hope a terror time portal doesn’t suck you up and wastes your time with awkward gameplay. The worst example of this has to be the final dungeon, essentially there are 24 floors, and what floor you arrive at is randomly spun on a wheel. The problem is that you have to land on specific floors to clear specific conditions and if you don’t land on those specific floors, you are stuck in a room and are forced to fight off the enemies to leave. And the amount of enemy filled floors vastly outnumbers the ones you need, awesome.


Folsense off the perc after this one 😂😂

Great action RPG with simple yet satisfying combat about reacting to enemy patterns, blood-pumping music, and some of the best side characters in a videogame. The game starts super strong, you find yourself on a mysterious deserted island, now you must gather up the remaining survivors among the ship they were on and build/expand your settlement until you can leave. I was hoping the game would expand and flesh out these ideas even more than it already had but to my disappointment, it didn't. The game instead focuses on Dana and the Eternians, and I don't caaaaaaaaaaaaaaaaaaaaaaaare. Nothing is interesting about the eternians or Dana herself that compelled me to learn more, this is where the plot lost me for a bit. Speaking of Dana, they spend a lot of time focusing on her relationship with Adol, but the problem is that their relationship is non-existent. Adol is a mostly mute character that's supposed to represent the player's sense of adventure when playing, so they already shot themselves in the foot by centering a relationship around him and as I mentioned before, I don't find Dana interesting in the slightest. Luckily the end game plot scenarios are a lot more interesting, even if the ending sucks. Lastly, For a game with such strong side characters, I was shocked to see that the main cast was really weak and underdeveloped. I wish we got more downtime for the party to bond because while I didn't care for everyone, some relationships were really charming. Sahad and Ricotta's father-daughter relationship comes to mind. Anyways great game with a kinda sucky story.

This game sucks peter testicles

LORE DUMP
LORE DUMP
LORE DUMP
LORE DUMP
LORE DUMP
LORE DUMP
LORE DUMP WHEN WE'RE IN INCREDIBLE DANGER AND NEED TO MOVE
(The twist and how it ties into everything is pretty cool though)

I do be waking up like this sometimes

I had fun doing a casual run, it was a cute, short, jammin adventure with a bad framerate and sometimes annoying camera. Then it asked me to get almost every gold card in the game, so I did and it was sort of a pain but I still would've given this game 3 stars. The final levels you get, however, are horrible. They require frustratingly accurate bomb placement and hold the most annoying enemies in the entire game. Those final levels broke me, and I will never be the same again.